| ||
| Views: 14,036,556 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-06-21 12:43 AM |
| Guest: | ||
| 0 users reading 2D Cameras | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - 2D Cameras | New reply |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1332/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Asked so many times. Well, here you go.
for the id, the XX must match the obj_arg0 of the CameraArea. ____________________ a |
| MK7tester |
|
| MK7tester |
| ||
![]() Magikoopa I'm back Level: 99
Posts: 2735/3145 EXP: 9968484 Next: 31515 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Sorry to bump this, but when you reverse Angle A and B in the camera MrRean shows above, you get a 2D Zelda-like top down view camera. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2320/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
That is actually pretty weird, because that means angleA and B are measured differently... ____________________ a |
| Main - Archived forums - SMG documentations and tutorials - 2D Cameras | New reply |
|
Page rendered in 0.040 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 200/200, time: 0.036 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |