Kuribo64
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04-20-24 12:56 AM
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shibboleet
Posted on 12-22-13 05:32 AM Link | #36475
I'm pretty sure that this deserves a thread.

[image]

This database is halfway done. It is very close to completion.

I'm proud of everybody who has helped contribute to this database. Thank you.
So, let's go ahead and try to get everything that's used in the games, green!

~MrRean

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MK7tester
Posted on 12-22-13 06:15 AM Link | #36478
Cool! Crashdance22 helped a ton with some of those objargs too! Hears to crashdance!

Crashdance22
Posted on 12-22-13 07:04 PM Link | #36514
Thanks. :D Mr. Rean I noticed you started marking objects as complete even though there are undocumented (yet seemingly useless) arguments. We can mark stuff as fully documented in this case then? I started doing that to begin with. If so I have like 20+ objects I have yet to make green.

shibboleet
Posted on 12-22-13 07:05 PM Link | #36515
If you can't identify what is changed, then mind as well put it in as complete.

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Crashdance22
Posted on 12-24-13 10:06 PM Link | #36641
How can I find the names of the archive files? For example, AstroTorchLightBlue. There is no AstroTorchLightBlue.arc file in ObjectData, and no files with the name "torch" at all.

NWPlayer123
Posted on 12-24-13 10:49 PM (rev. 2 of 12-24-13 10:50 PM) Link | #36643
Uh a bunch are effect names, that one in particular is an effect. That's still in objinfo in a map but it's controlled like an effect.

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"I hate playing musical chats" ~ Quote of the month


Main - Archived forums - General SMG hacking - Object Database Progress Hide post layouts | New reply

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