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04-27-24 02:56 PM |
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0 users reading Collision Values (SMG2 Floor Codes) | 1 bot |
Main - Archived forums - SMG documentations and tutorials - Collision Values (SMG2 Floor Codes) | Hide post layouts | New reply |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2652/3145 EXP: 11581483 Next: 280643 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Since blank for whatever reason removed the SMG2 Floor Codes from his post, i'll make a thread dedicated to this so we can discuss findings and always keep track of where to find the codes for collision.
Here you go: 00(00) Normal (Normal Ground) 01(01) Death (Instant Death) 02(02) Slip (Slippery - On Slopes) 03(03) NoSlip (Can't slip) 04(04) DamageNormal (Get knocked over) 05(05) ? (Ice - Non-Reflective) 06(06) JumpLow (Bouncy) 07(07) JumpMiddle (More Bouncy) 08(08) JumpHigh (Very Bouncy) 09(09) Slider (Sand Slide) 0A(10) DamageFire (Lava) 0B(11) JumpNormal (Bouncy - Normal Jump Height?) 0C(12) FireDance (?) 0D(13) Sand (Sand - Footprints) 0E(14) Glass (Reflective) 0F(15) DamageElectric (Electric) 10(16) PullBack (Bubble Transport? Observatory Pull Back Area Param?) 11(17) Sink (Sinking Sand) 12(18) SinkPoison (Dark Matter/Poison from Cloudy Court) 13(19) Slide (Slippery Slope Stuffz) 14(20) WaterBottomH (Waist-Deep-Water) 15(21) WaterBottomM (Knee-Deep-Water) 16(22) WaterBottomL (Ankle-Deep-Water) 17(23) ? (Heel-Deep-Water) 18(24) Needle (Spikes) 19(25) SinkDeath (Quick Sinking Sand) 1A(26) Snow (Snow) 1B(27) RailMove (Path-Moving Params?) 1C(28) AreaMove (Squizzard Sand Pit?) 1D(29) Press (Moving Blocks?) 1E(30) NoStampSand (Sand - No Footprints) 1F(31) SinkDeathMud (Sinking Swamp?) 20(32) Brake (Mud?) 21(33) GlassIce (Ice - Reflective) 22(34) JumpParasol(Bouncy Again?) 23(35) NoDig (?) 24(36) ? (Metal?) 25(37) Lawn (Grass) 26(38) Cloud (Cloud) 27(39) PressAndNoSlip (Platform Moving Around Cylindrical Planet?) 28(40) ForceDash (Rock Mario Dash Collision?) 29(41) DarkMatter (Player Disintegrates) 2A(42) Dust (Footprints and Dust Trail) 2B(43) SnowAndNoSlip (Snow - Can't slip) All of this data came from: https://dl.dropboxusercontent.com/u/56043942/Docs/CollisionFloorCode.txt Courtesy of NWPlayer123 Questions? Comments? Concerns? Post below. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2240/4661 EXP: 20895870 Next: 335396 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
This really isn't necessarily needed, because v0.7 puts in the names of the floor codes, sound codes, and wall codes, for you. ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2653/3145 EXP: 11581483 Next: 280643 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Well I still use the Full Model Importer thank you very much. So this is very necessary. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2961/3604 EXP: 14207586 Next: 201300 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
The reason some stuff is question marks is because I didn't find a string for every collision value in the dol when I looked it up. Just for reference.
Posted by Luigi Yeah, but scrolling through the tiny list to find the one you want is derpy at times. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2241/4661 EXP: 20895870 Next: 335396 Since: 07-07-12 Last post: 1351 days ago Last view: 364 days ago |
ah. Well the full model importer will be modified to use v0.7 then.
EDIT: Done. ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2654/3145 EXP: 11581483 Next: 280643 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Thanks but no thanks, i'll use MN1's version until I hear someone say it's legit. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 139/654 EXP: 1046260 Next: 37580 Since: 08-10-13 From: Paperplate Land Last post: 1589 days ago Last view: 1601 days ago |
That remindes me, NEVER, EVER have a bubble transport after a scenario launchstar. It does really glitchy things
Ill find a video soon, but from what I remember there is one that demonstrates it. I might upload one possibly tomorrow to show you guy what happens. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
blank |
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Normal user Level: 26 Posts: 104/129 EXP: 96200 Next: 6075 Since: 07-08-12 Last post: 3344 days ago Last view: 2316 days ago |
The list is wrong. It should go
JumpParasol unknown/unused NoDig Posted by NWPlayer123 If you know which one you want you can just select the list and type the first couple of letters of its name. Say you want Sand, just select the list, press 's' and 'a' and then hit enter. As I see it there is absolutely no reason not to use v0.7. |
Jesse |
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Member Normal user Level: 53 Posts: 122/688 EXP: 1125145 Next: 31974 Since: 09-05-13 Last post: 2380 days ago Last view: 1942 days ago |
I have a question about the collision 0E(14) Glass (Reflective),
will it be so if you select that collision that it will be real Reflective in game? cause I for so far I know is the collision invincible and that reflective things are part of the BDL/model. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2970/3604 EXP: 14207586 Next: 201300 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
It'll make the grass sound effect/normal effect and it'll have a reflection of mario that's bluescaled IIRC. Anything with a reflection looks really weird TBH. The glass on that platform in the comet observatory with rosalina also has a reflective surface, so if you looked at a youtube video for it, then you could see the effect it has. ____________________ "I hate playing musical chats" ~ Quote of the month |
Jesse |
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Member Normal user Level: 53 Posts: 125/688 EXP: 1125145 Next: 31974 Since: 09-05-13 Last post: 2380 days ago Last view: 1942 days ago |
but what if you remove the model. is there then reflection floating in the air? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2971/3604 EXP: 14207586 Next: 201300 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
It has nothing to do with the model AFAIK. It's procoded.
____________________ "I hate playing musical chats" ~ Quote of the month |
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