| ||
| Views: 14,036,535 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 11:58 PM |
| Guest: | ||
| 0 users reading Sounds And Music [stuff] | 1 bot |
| Main - Archived forums - General SMG hacking - Sounds And Music [stuff] | New reply |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2159/4661 EXP: 17985657 Next: 397257 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
As we all know, SMG2 uses music and sounds (Noooooooooooo...you don't say?).
But there are different files in the sound archive (AudioRes) for SMG2. Here they are. ActionSound Holds at least ALL of the sounds that objects make in-game. BGMParam Holds all of the game's background music, and jingles. Something interesting; it has a common parameter on it's section. The parameters of these bgms: 105 100 95 92 72 70 125 115 85 75 67 68 76 66 65 73 80 40 30 69 88 50 Should find out what these do sometime. JaiChord This is probably the most interesting one. Full of .cit files, AND the names of the files are SMG2's AST soundtrack. BUT There are SMG1 music file names in here too! smg_ev_mutekistar_a.cit smg_ev_pinch01.cit smg_galaxy01_midi.cit smg_galaxy14_midi.cit smg_galaxy28_midi.cit smg_ev_mutekistar_b.cit Even cooler: The Ice Flower and Red Star sounds are here too! smg_ev_fly_a.cit smg_ev_fly_b.cit smg_ev_ice_a.cit smg_ev_ice_b.cit These are really interesting. Should look into these soon. JaiMe Another file in AudioRes/Info. This one has 2 files inside of it. defaultme.bme and metable.bmt I don't know much about this file, but we should look, I guess. JaiRemixSeq ANOTHER new file type. Inside has a file called defaultremixseq.brs Another file to look into. MultiBGMInfo Stores multiple background music. (As the name says.) There seems to be a ton of values, with the star chance music, title music, and galaxy music in here. Also has entries like MBGM_SMG2_GALAXY_XX. MBGM stands for "Multiple Background Music" as the file name says. SoundIdToInstList Has the entries in numerical order for their ID. Contains sounds like S_K_MARIMBA_BELL and S_K_LOGO_SYNTH1 (etc) 3rd column seems to be going from a high value to a higher value for the next entry. StageBGMInfo StageBGMInfo shows all the needed music to play in the galaxy. It can have up to 4 entries in the bcsv for each galaxy. ScenarioBGMInfo sorts out all of the music by the Scenario. It has a column to see which star it plays in (ScenarioID) and what music to play in that scenario. SceanrioNo values: 0- Play 1 music for all stars. 1- Play only first star 2- Play only second star 3- Play only third star Well this is all I can do right now.
Thanks! ____________________ a |
| PaperplateismGuy |
| ||
|
Member Shpayshe Toads: YAY! Level: 50
Posts: 122/654 EXP: 884351 Next: 62966 Since: 08-10-13 From: Paperplate Land Last post: 471 days ago Last view: 484 days ago |
Wow interesting, this will definitely come in handy for music changes n'stuff. Good job! Ill probably be using it for warp pipe music changes as well. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| Crashdance22 |
| ||
|
Normal user Level: 23 Posts: 95/112 EXP: 63765 Next: 3958 Since: 05-03-13 Last post: 1777 days ago Last view: 1019 days ago |
I found an object that changes music when you enter a different area, ChangeBgmCube. However, Whitehole doesn't list a paramter or property that determines which song is changed. For example, I'm looking at the one in Good Egg Galaxy for star 3 that changes the music when Mario lands on the two Bowser airships. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2206/4661 EXP: 17985657 Next: 397257 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
I already knew about ChangeBGMCube for a long time now.
Also, it doesn't read sound files. That's why it doesn't show. ____________________ a |
| Crashdance22 |
| ||
|
Normal user Level: 23 Posts: 97/112 EXP: 63765 Next: 3958 Since: 05-03-13 Last post: 1777 days ago Last view: 1019 days ago |
Does Whitehole read the music ID for that object? How can I view/change it? |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2233/4661 EXP: 17985657 Next: 397257 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
I'll be putting it in during Christmas break. ____________________ a |
| MK7tester |
| ||
![]() Magikoopa I'm back Level: 99
Posts: 2643/3145 EXP: 9968436 Next: 31563 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Blarg, are you really going to edit just ChangeBGMCube? It's SMG1 only so there would still be no way to alter SMG2 music. |
| Anthe |
| ||
|
Member I have found a basket to put in my SD card reader so I never lose it Level: 63
Posts: 232/1098 EXP: 2043089 Next: 54063 Since: 08-17-12 From: Belgium Last post: 564 days ago Last view: 479 days ago |
Can we open cit files? ____________________ |
| Jesse |
| ||
|
Member Normal user Level: 51 Posts: 118/688 EXP: 949757 Next: 64181 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
smg_galaxy01_midi.cit; sounds it was a midi before |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 2960/3604 EXP: 12228877 Next: 33383 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Yeah, they probably have the same structure as midi files, but we can't open them. We don't even know how they work TBH. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Anthe |
| ||
|
Member I have found a basket to put in my SD card reader so I never lose it Level: 63
Posts: 233/1098 EXP: 2043089 Next: 54063 Since: 08-17-12 From: Belgium Last post: 564 days ago Last view: 479 days ago |
Right Click -> Open with Notepad++
.. we're going on an adventure! ____________________ |
| Jesse |
| ||
|
Member Normal user Level: 51 Posts: 119/688 EXP: 949757 Next: 64181 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I don't know what they actually for but they contain not much data (I think comparing with a midi) |
| Main - Archived forums - General SMG hacking - Sounds And Music [stuff] | New reply |
|
Page rendered in 0.030 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 220/220, time: 0.024 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |