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03-28-24 11:27 AM |
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0 users reading Discoveries | 1 bot |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
Crashdance22 |
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Normal user Level: 24 Posts: 88/112 EXP: 74790 Next: 3335 Since: 05-04-13 Last post: 2864 days ago Last view: 2106 days ago |
What do you mean? Did he manage to spawn a Toad?? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2931/3604 EXP: 14157837 Next: 251049 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
I was talking about how I'd heard about the boo being able to spawn all that stuff before, on the IRC, and StarLight was confused by how we'd found Toads a while after I first heard mention of boos being weird at all. Though I'm glad someone finally documented it.
Also, green launch stars are still in SMG2, but they're part of the normal model. It may be possible to spawn them, but nobody has tried. It's setup the same way as Mario himself is with a texture change file - between the typical orange, pink for the hungry lumas, and then green. If it isn't possible to spawn it normally, it should be easy to trace down the code for switching between colors, and add more code to load it via an obj_arg. That's a while off though, we still need a lot more research into obj_args and file loading. ____________________ "I hate playing musical chats" ~ Quote of the month |
Crashdance22 |
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Normal user Level: 24 Posts: 89/112 EXP: 74790 Next: 3335 Since: 05-04-13 Last post: 2864 days ago Last view: 2106 days ago |
I see. Very interesting stuff. The models appear within the Boos themselves when they turn translucent and many are the default size so they stick outside the boo. But I can imagine with, for example Toads and launch stars, that since because specific properties are required for those to work right (paths, message IDs) then it would be difficult or impossible to do. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2933/3604 EXP: 14157837 Next: 251049 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
I meant editing the code for launch stars, because for boos it should be much easier - just use a switch so when it dies it spawns said toad or launch star. That way it can be it's own object and be able to set properties to it. Which I think was their plan all along ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2616/3145 EXP: 11540928 Next: 321198 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Also it it spawns normal, not green launch stars. Also we could fake the Launch Star Boos into working by using an exterminationswitch with the Boo and having the a seperate launch star appear when it dies. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2934/3604 EXP: 14157837 Next: 251049 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Posted by Silver That's what I said Also, I would have expected it to not work as a green launch star. They wouldn't have made it THAT simple. Cool picture tho o,o ____________________ "I hate playing musical chats" ~ Quote of the month |
Jesse |
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Member Normal user Level: 53 Posts: 98/688 EXP: 1120774 Next: 36345 Since: 09-05-13 Last post: 2350 days ago Last view: 1911 days ago |
it is possible that the launch star spawns on the place the boo died right? cause you can make the path a little bit away from the planet so that every place will right for launch star to take of |
Crashdance22 |
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Normal user Level: 24 Posts: 90/112 EXP: 74790 Next: 3335 Since: 05-04-13 Last post: 2864 days ago Last view: 2106 days ago |
Simply placing a launch star in the same general area would work. Set the SW_APPEAR switch to correspond with the boo's death. Heck, we could even place several object carrying boos in a single area and cause all of them to disappear whenever one vanishes. Then whichever one vanishes will spawn that corresponding object. That would be brilliant in giving the game direction by offering choices to the player. "Do I kill this boo and get a launch star? Or maybe this one for a life mushroom. Wow, that Toad may have some interesting secrets to tell me." That sort of thing. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2935/3604 EXP: 14157837 Next: 251049 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Posted by jjesss064 No, it's not possible to spawn it where something happens. I wish it were, I could do so much more, but no. But that's not the point. Back to the topic. I've seen a bcsv file in actorinfo that is a reference file as to rewards, it doesn't actually do anyting, but boos might have one that could tell us if there is something for 13. ____________________ "I hate playing musical chats" ~ Quote of the month |
Crashdance22 |
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Normal user Level: 24 Posts: 91/112 EXP: 74790 Next: 3335 Since: 05-04-13 Last post: 2864 days ago Last view: 2106 days ago |
I have yet to actually peer into object arc files. It'll give me a reason to try WiiExplorer too. That looks pretty sweet! |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2181/4661 EXP: 20822701 Next: 408565 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
You don't nessesarily need WiiExplorer to look into the files lol
But nice find, guys. Good job! ____________________ a |
Crashdance22 |
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Normal user Level: 24 Posts: 94/112 EXP: 74790 Next: 3335 Since: 05-04-13 Last post: 2864 days ago Last view: 2106 days ago |
Seems like WiiExplorer is the best arc editor. Is it not? I've literally done no dabbling with arc editors.
NWPlayer this is on-topic. Having a "good" arc editor allows me to look at the boo stuff and report more. Just asking for suggestions. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2188/4661 EXP: 20822701 Next: 408565 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
There's WiiNARC (Which compresses your files into yaz0 which is a pain) and WiiExplorer. That's it. But I usually use WiiNARC but WiiExplorer is the better option.
(Okie, can this be switched back to Discoveries, please?) ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2219/4661 EXP: 20822701 Next: 408565 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
wow
Major Burrows appears from SMG1 in SMG2. BUT He spawns a Power Star in SMG1, but not in SMG2. But the weird thing is... the star spawns are still there. It's really interesting. ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1743/2178 EXP: 6535189 Next: 115475 Since: 12-02-12 Last post: 369 days ago Last view: 369 days ago |
Posted by Luigi Maybe because he was in Boss Blitz Galaxy and spawns a Launch Star on defeat? I hope you haven't forgotten that Major Burrows was in SMG2... Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2221/4661 EXP: 20822701 Next: 408565 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
You don't get it.
I know he is in SMG2. But in his zone on Boss Blitz, the Star Spawns are still there. ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2630/3145 EXP: 11540928 Next: 321198 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
FlameGun is a working object! Just glitchy. (It shoots invisible fucking fire and and burns Mario to the touch xD) |
Crashdance22 |
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Normal user Level: 24 Posts: 96/112 EXP: 74790 Next: 3335 Since: 05-04-13 Last post: 2864 days ago Last view: 2106 days ago |
Holy crap what IS that thing?? At first I thought you imported something from Nintendogs. Describe glitchy. Maybe we can figure this one out. |
Jesse |
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Member Normal user Level: 53 Posts: 114/688 EXP: 1120774 Next: 36345 Since: 09-05-13 Last post: 2350 days ago Last view: 1911 days ago |
it looks like a pig |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 136/654 EXP: 1042222 Next: 41618 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1571 days ago |
That pig thing is an object leftover in Super Mario Galaxy files, and is from dk country (returns possibly) or something. Why Nintendo decided they might want to use it is unknown, but it is pretty cool. There are also other leftover objects still in Super Mario Galaxy's files from dk.
____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
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