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PaperplateismGuy
Posted on 11-22-13 05:32 AM (rev. 2 of 11-22-13 05:33 AM) Link | #35228
Did you know that the sinking lava spire on Melty Molten Galaxy, isn't actually sinking the main lava planet actually rises. (technically it falls cause of its orientation being on the underside of the galaxy. upside down.)

When Ice Mario steps onto lava, he can walk on it, but doesn't create any ice (like rainbow Mario). Nintendo hid a plane of invisible water on those lava square things on freeze flame galaxy. I found that out when I was messing around as rainbow Mario. I stepped on the lava aaannnddd..... I slowed down and I heard splashing sounds as Mario was running.

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Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



Marionumber1
Posted on 11-22-13 10:12 PM Link | #35247
I've been wondering for a long time why Ice Mario doesn't work on lava. That must be the reason why.

PaperplateismGuy
Posted on 12-01-13 02:10 AM Link | #35538
These textures are similar or could even be the same.

Actual texture from peach's castle (red shingles):

[image]

MK8 screenshot:

[image]

See any anything interesting?

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Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



MK7tester
Posted on 12-03-13 07:25 AM (rev. 2 of 12-03-13 02:16 PM) Link | #35599
Could one of you guys please test what happens if you add a BoomerangBro in a level with a PathID of -2

edit:...seems like this post was ignored

PaperplateismGuy
Posted on 12-05-13 05:46 AM (rev. 2 of 12-05-13 07:39 AM) Link | #35668
Stuff you don't see in SMG(2):

Hidden Spikes?:

[image]

Oh, these are the spikes (still pretty hidden though):

[image]

The side you never see in Yoshi star:

[image]

Edit: cutoff of Honeyclimb galaxy, the low model doesn't have this, so this is never seen in gameplay:

[image]

More will be added soon and I will be doing a "what power-ups/other stuff can affect enemies and you" list.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



Crashdance22
Posted on 12-09-13 02:26 AM (rev. 2 of 12-09-13 03:13 AM) Link | #35858
Some of the arguments you can use with these objects are insane. I was able to spawn up to 206 Topminis with the generator and there were so freaking many of them that I wasn't even able to move with all the constant battering. And speed/counts of various projectiles is fun too. Firebar sticks, projectile speeds, etc. I suppose there was simply no reason to put realistic limits on some of these params. And I'm kind of glad they didn't!

http://i44.tinypic.com/2nggcrd.jpg

http://i39.tinypic.com/28r0do6.jpg

http://i39.tinypic.com/n6tf9x.jpg

MK7tester
Posted on 12-09-13 04:13 AM Link | #35859
Nice finds Crashdance, it also surprised me that Magikoopas could shoot multiple fireballs at once.

PaperplateismGuy
Posted on 12-09-13 04:15 AM Link | #35860
Yeah, very good Crashdance.

Cosmic Clones limit is something like 74-100, but the wii crashes anywhere after fifty

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



shibboleet
Posted on 12-09-13 08:26 PM Link | #35878
Yep so the obj_arg0 cannot go over 32 (In Anarchy.)

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mibts
Posted on 12-09-13 08:37 PM Link | #35880
Posted by Luigi
Yep so the obj_arg0 cannot go over 32 (In Anarchy.)

Or rather, in hexadecimal.
Lakitu's movement is a bit weird.

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Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Crashdance22
Posted on 12-09-13 09:44 PM Link | #35883
There is a Lakitu object? What's it for?

shibboleet
Posted on 12-10-13 12:39 PM Link | #35897
Jugem... it's in Yoshi Star...

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Crashdance22
Posted on 12-10-13 02:29 PM (rev. 2 of 12-10-13 02:35 PM) Link | #35900
Doesn't seem to be in the database. Also, I wonder why so many arguments are seemingly unused. Nearly every object has at least 1 unused bool that was set by Ninty in some level, but doesn't have any effect. I just mark them as unknown to save others the trouble of testing. It's actually kind of annoying because I'd like to mark more green.

shibboleet
Posted on 12-10-13 09:18 PM Link | #35904
Well it's probably internal stuff in a certain environment that changes it.

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PaperplateismGuy
Posted on 12-11-13 06:55 AM Link | #35912
When importing models, from MKDD, some animations work! (look at the boost pads)
Its not surprising

1:

[image]
2:

[image]
3:

[image]

This hasn't been tested on the wii yet

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



shibboleet
Posted on 12-11-13 12:18 PM Link | #35913
Imo, I think this stuff should be tested on a Wii and not Dolphin, because Dolphin loads the level differently so it wouldn't crash, but the Wii would.

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Crashdance22
Posted on 12-11-13 03:45 PM Link | #35914
I just found a bunch of unused Boo items. Unfortunately only the coin actually spawns when the boo vanishes. Would be cool though, there are arguments for starbits, mushrooms, goombas... even Toads and launch stars.

shibboleet
Posted on 12-11-13 07:55 PM Link | #35920
Where did you find that...?

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Crashdance22
Posted on 12-11-13 08:09 PM (rev. 3 of 12-11-13 08:11 PM) Link | #35921
Just poking around Obj_arg7. 0-14 has a different item. 13 has nothing. It would be especially interesting though if someone could figure out why they all spawn coins when they vanish. Obviously never finalized or used.

MK7tester
Posted on 12-12-13 01:23 AM (rev. 2 of 12-12-13 02:04 AM) Link | #35935
That is fucking awesome, nice find.

EDIT: NWPLAYER FOUND THE TOADS, HAPPY? xD
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Main - Archived forums - General SMG hacking - Discoveries Hide post layouts | New reply

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