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03-28-24 10:05 PM |
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0 users reading Discoveries | 1 bot |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 92/654 EXP: 1042281 Next: 41559 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
Did you know that the sinking lava spire on Melty Molten Galaxy, isn't actually sinking the main lava planet actually rises. (technically it falls cause of its orientation being on the underside of the galaxy. upside down.)
When Ice Mario steps onto lava, he can walk on it, but doesn't create any ice (like rainbow Mario). Nintendo hid a plane of invisible water on those lava square things on freeze flame galaxy. I found that out when I was messing around as rainbow Mario. I stepped on the lava aaannnddd..... I slowed down and I heard splashing sounds as Mario was running. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 291/709 EXP: 1235395 Next: 78794 Since: 07-07-12 Last post: 2189 days ago Last view: 565 days ago |
I've been wondering for a long time why Ice Mario doesn't work on lava. That must be the reason why. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 103/654 EXP: 1042281 Next: 41559 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
These textures are similar or could even be the same.
Actual texture from peach's castle (red shingles): MK8 screenshot: See any anything interesting? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2582/3145 EXP: 11541525 Next: 320601 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Could one of you guys please test what happens if you add a BoomerangBro in a level with a PathID of -2
edit:...seems like this post was ignored |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 109/654 EXP: 1042281 Next: 41559 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
Stuff you don't see in SMG(2):
Hidden Spikes?: Oh, these are the spikes (still pretty hidden though): The side you never see in Yoshi star: Edit: cutoff of Honeyclimb galaxy, the low model doesn't have this, so this is never seen in gameplay: More will be added soon and I will be doing a "what power-ups/other stuff can affect enemies and you" list. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Crashdance22 |
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Normal user Level: 24 Posts: 82/112 EXP: 74795 Next: 3330 Since: 05-04-13 Last post: 2865 days ago Last view: 2107 days ago |
Some of the arguments you can use with these objects are insane. I was able to spawn up to 206 Topminis with the generator and there were so freaking many of them that I wasn't even able to move with all the constant battering. And speed/counts of various projectiles is fun too. Firebar sticks, projectile speeds, etc. I suppose there was simply no reason to put realistic limits on some of these params. And I'm kind of glad they didn't!
http://i44.tinypic.com/2nggcrd.jpg http://i39.tinypic.com/28r0do6.jpg http://i39.tinypic.com/n6tf9x.jpg |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2611/3145 EXP: 11541525 Next: 320601 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Nice finds Crashdance, it also surprised me that Magikoopas could shoot multiple fireballs at once. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 120/654 EXP: 1042281 Next: 41559 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
Yeah, very good Crashdance.
Cosmic Clones limit is something like 74-100, but the wii crashes anywhere after fifty ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2168/4661 EXP: 20823778 Next: 407488 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Yep so the obj_arg0 cannot go over 32 (In Anarchy.) ____________________ a |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 133/331 EXP: 374234 Next: 30537 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by Luigi Or rather, in hexadecimal. Lakitu's movement is a bit weird. ____________________ Current hack: Excerpt from Super Mario 256 |
Crashdance22 |
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Normal user Level: 24 Posts: 83/112 EXP: 74795 Next: 3330 Since: 05-04-13 Last post: 2865 days ago Last view: 2107 days ago |
There is a Lakitu object? What's it for? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2169/4661 EXP: 20823778 Next: 407488 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Jugem... it's in Yoshi Star... ____________________ a |
Crashdance22 |
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Normal user Level: 24 Posts: 85/112 EXP: 74795 Next: 3330 Since: 05-04-13 Last post: 2865 days ago Last view: 2107 days ago |
Doesn't seem to be in the database. Also, I wonder why so many arguments are seemingly unused. Nearly every object has at least 1 unused bool that was set by Ninty in some level, but doesn't have any effect. I just mark them as unknown to save others the trouble of testing. It's actually kind of annoying because I'd like to mark more green. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2171/4661 EXP: 20823778 Next: 407488 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Well it's probably internal stuff in a certain environment that changes it. ____________________ a |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 124/654 EXP: 1042281 Next: 41559 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
When importing models, from MKDD, some animations work! (look at the boost pads)
Its not surprising 1: This hasn't been tested on the wii yet ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2173/4661 EXP: 20823778 Next: 407488 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Imo, I think this stuff should be tested on a Wii and not Dolphin, because Dolphin loads the level differently so it wouldn't crash, but the Wii would. ____________________ a |
Crashdance22 |
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Normal user Level: 24 Posts: 86/112 EXP: 74795 Next: 3330 Since: 05-04-13 Last post: 2865 days ago Last view: 2107 days ago |
I just found a bunch of unused Boo items. Unfortunately only the coin actually spawns when the boo vanishes. Would be cool though, there are arguments for starbits, mushrooms, goombas... even Toads and launch stars. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2174/4661 EXP: 20823778 Next: 407488 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Where did you find that...? ____________________ a |
Crashdance22 |
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Normal user Level: 24 Posts: 87/112 EXP: 74795 Next: 3330 Since: 05-04-13 Last post: 2865 days ago Last view: 2107 days ago |
Just poking around Obj_arg7. 0-14 has a different item. 13 has nothing. It would be especially interesting though if someone could figure out why they all spawn coins when they vanish. Obviously never finalized or used. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2614/3145 EXP: 11541525 Next: 320601 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
That is fucking awesome, nice find.
EDIT: NWPLAYER FOUND THE TOADS, HAPPY? xD |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
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