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04-06-21 12:42 AM |
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| 0 users reading This "Water" Problem | 1 bot |
| Main - Archived forums - General SMG hacking - This "Water" Problem | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2094/4661 EXP: 17985742 Next: 397172 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Over the past couple of weeks I've seen a majority of people constantly saying that water (That's not RailMoveWaterObj because it's just a square and nothing else) is pretty much useless and glitchy and unusable.
Yes. It is not useable. Right now. So, for now I've decided in an alternative. 1) Make the water model for the desired planet. (Has to be transparent, unless you want a glitchy top and it would look bad) 2) Import it as _______PlanetWater and don't do the collision. Just the bdl. 3) In PlanetMapDataTable put down YourPlanetNamePlanetWater and set the WaterFlag field to 1. 4) In Anarchy\Whitehole, place your water in the desired position. 5) Add a water area, and set it's obj_arg0 to 1 and it's AreaShapeNo to 0, and scale accordingly. Rescale it and test. (This will require a ton of testing, I'm just saying.) You're done. Before people start saying it's glitchy and stuff (Because it is. But uhh it's better than a stupid cube, right?) Until we find the proper collision value, this is probably the 2nd easiest way to do it ATM. (Other than RailMoveWaterObj.) Sorry for my absence, but I'll be gone for another 2 weeks. Questions? Well, I can't answer them. Just ask another person for now.
Thanks. ~MrRean ____________________ a |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 128/331 EXP: 317183 Next: 21070 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
@someone_else
So... Every time Mario passes the model, his underwater/overwater state toggles, right? ____________________ Current hack: Excerpt from Super Mario 256 |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 2533/3145 EXP: 9968483 Next: 31516 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
What's the point of setting waterflag when you'll still have to do waterarea. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2101/4661 EXP: 17985742 Next: 397172 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
You have got to be kidding me, right?
Yeah let's just put a cube of water in there but you can't swim in it. Posted by Silver ._. You'll always need to use WaterArea. ____________________ a |
| Main - Archived forums - General SMG hacking - This "Water" Problem | New reply |
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