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04-19-24 05:26 PM |
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Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2691/3604 EXP: 14194572 Next: 214314 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Posted by mibts Use a pipe or those teleporters from starship mario and the comet observatory. You can't just magically warp from one place to another. ____________________ "I hate playing musical chats" ~ Quote of the month |
skyl |
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Keep Calm and Inject Some Lysol Level: 50 Posts: 18/613 EXP: 944268 Next: 3049 Since: 09-13-13 Last post: 220 days ago Last view: 213 days ago |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 55/331 EXP: 375289 Next: 29482 Since: 08-31-13 Last post: 1941 days ago Last view: 217 days ago |
Posted by planetaryplayer Look at Starshine Beach. There are 5 StrayTico connected to a CollectTico vida Group_ID and the 5 StrayTico have the Generator_ID of the CollectTico's l_id. There's also an AppearPowerStarObj in the ScenarioData.bcsv file for that star and it is 4 Japanese characters long. My question: How does a .msbf work? ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2696/3604 EXP: 14194572 Next: 214314 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Posted by mibts Ask blank, but I doubt he'll be able to give you a decent answer, and if he can't then nobody can. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2023/4661 EXP: 20876729 Next: 354537 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
Posted by mibts You're forgetting about the nessesary camera data you need. (I'll post it later. If it lacks this, it will NOT work.) ____________________ a |
Crashdance22 |
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Normal user Level: 24 Posts: 62/112 EXP: 74999 Next: 3126 Since: 05-04-13 Last post: 2886 days ago Last view: 2129 days ago |
Is there a parameter/argument to specify which model an object uses? Like with SM64. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2702/3604 EXP: 14194572 Next: 214314 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Posted by Crashdance22 ModelShapeNo, if there are multiple versions it can use like PlantA/B/C/D, but you can't create your own, no. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 63/331 EXP: 375289 Next: 29482 Since: 08-31-13 Last post: 1941 days ago Last view: 217 days ago |
1. How do you make an NPC trigger something after saying something?
2. How do you make an event change an NPC's speech? I've been seeing a few SMG2.5 galaxy designs involving this. ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2706/3604 EXP: 14194572 Next: 214314 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Posted by mibts https://kuribo64.net/?page=thread&id=577 Answers question 1, 2 involves flow which nobody's bothered to figure out yet. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 75/331 EXP: 375289 Next: 29482 Since: 08-31-13 Last post: 1941 days ago Last view: 217 days ago |
How do you manage to figure out some of the name hashes? ____________________ Current hack: Excerpt from Super Mario 256 |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 278/709 EXP: 1238537 Next: 75652 Since: 07-07-12 Last post: 2211 days ago Last view: 586 days ago |
There's a function in the game's code that performs the hashing, which people like PhantomWings and Treeki were able to locate. There are also many strings in the game that are hashed by that function, which are also able to be found in the code. Once you have this information, it's a matter of running these strings through the hash function. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2736/3604 EXP: 14194572 Next: 214314 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
See this or the lookup.txt included with MN1's BCSV editor to make it work. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 121/331 EXP: 375289 Next: 29482 Since: 08-31-13 Last post: 1941 days ago Last view: 217 days ago |
What are the first 3 obj_args for PostFogArea? ____________________ Current hack: Excerpt from Super Mario 256 |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2072/4661 EXP: 20876729 Next: 354537 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
Look up Icespike's tutorial on youtube. He did something on that, iirc.
Just type in Anarchy Tutorial fog or something ____________________ a |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 122/331 EXP: 375289 Next: 29482 Since: 08-31-13 Last post: 1941 days ago Last view: 217 days ago |
Posted by Luigi It's private now. ____________________ Current hack: Excerpt from Super Mario 256 |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2073/4661 EXP: 20876729 Next: 354537 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
oh. Well then uh, test values for yourself then. ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2824/3604 EXP: 14194572 Next: 214314 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
I remember it even though it's been so long.
obj_arg0: Inner Radius obj_arg1: Outer Radius obj_arg2: Transparency(Alpha) obj_arg3: Red obj_arg4: Green obj_arg5: Blue ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 126/331 EXP: 375289 Next: 29482 Since: 08-31-13 Last post: 1941 days ago Last view: 217 days ago |
"Let's retexture this!" "How about retexturing that!" I'm tired of these comments. Doesn't retexturing retexture every instance of an object in the game, even the ones you don't want to retexture?
I don't think duplicating is a piece of cake either. ____________________ Current hack: Excerpt from Super Mario 256 |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2088/4661 EXP: 20876729 Next: 354537 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
Yes, it retextures everything that has the same name and model. ____________________ a |
Crashdance22 |
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Normal user Level: 24 Posts: 74/112 EXP: 74999 Next: 3126 Since: 05-04-13 Last post: 2886 days ago Last view: 2129 days ago |
If you want to retexture something just load external textures in Dolphin. |
Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions | Hide post layouts | New reply |
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