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NWPlayer123
Posted on 09-24-13 08:23 PM Link | #32955
Posted by mibts
How do you make Mario teleport to a specific location?

Use a pipe or those teleporters from starship mario and the comet observatory. You can't just magically warp from one place to another.

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"I hate playing musical chats" ~ Quote of the month

skyl
Posted on 09-24-13 11:57 PM Link | #32969
How do silver stars work?

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Can you burn a Luigi board?

mibts
Posted on 09-25-13 12:19 AM Link | #32971
Posted by planetaryplayer
How do silver stars work?


Look at Starshine Beach.
There are 5 StrayTico connected to a CollectTico vida Group_ID and the 5 StrayTico have the Generator_ID of the CollectTico's l_id.

There's also an AppearPowerStarObj in the ScenarioData.bcsv file for that star and it is 4 Japanese characters long.

My question: How does a .msbf work?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 09-25-13 01:21 AM Link | #32979
Posted by mibts
Posted by planetaryplayer
How do silver stars work?


Look at Starshine Beach.
There are 5 StrayTico connected to a CollectTico vida Group_ID and the 5 StrayTico have the Generator_ID of the CollectTico's l_id.

There's also an AppearPowerStarObj in the ScenarioData.bcsv file for that star and it is 4 Japanese characters long.

My question: How does a .msbf work?

Ask blank, but I doubt he'll be able to give you a decent answer, and if he can't then nobody can.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 09-25-13 10:35 PM Link | #33020
Posted by mibts
Posted by planetaryplayer
How do silver stars work?


Look at Starshine Beach.
There are 5 StrayTico connected to a CollectTico vida Group_ID and the 5 StrayTico have the Generator_ID of the CollectTico's l_id.

There's also an AppearPowerStarObj in the ScenarioData.bcsv file for that star and it is 4 Japanese characters long.

My question: How does a .msbf work?

You're forgetting about the nessesary camera data you need.
(I'll post it later. If it lacks this, it will NOT work.)

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a

Crashdance22
Posted on 09-27-13 04:10 PM Link | #33075
Is there a parameter/argument to specify which model an object uses? Like with SM64.

NWPlayer123
Posted on 09-27-13 07:11 PM Link | #33077
Posted by Crashdance22
Is there a parameter/argument to specify which model an object uses? Like with SM64.

ModelShapeNo, if there are multiple versions it can use like PlantA/B/C/D, but you can't create your own, no.

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 09-28-13 03:02 PM Link | #33125
1. How do you make an NPC trigger something after saying something?
2. How do you make an event change an NPC's speech?
I've been seeing a few SMG2.5 galaxy designs involving this.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 09-28-13 04:46 PM Link | #33134
Posted by mibts
1. How do you make an NPC trigger something after saying something?
2. How do you make an event change an NPC's speech?
I've been seeing a few SMG2.5 galaxy designs involving this.

https://kuribo64.net/?page=thread&id=577
Answers question 1, 2 involves flow which nobody's bothered to figure out yet.

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 10-03-13 07:51 PM Link | #33404
How do you manage to figure out some of the name hashes?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Marionumber1
Posted on 10-03-13 08:02 PM Link | #33405
There's a function in the game's code that performs the hashing, which people like PhantomWings and Treeki were able to locate. There are also many strings in the game that are hashed by that function, which are also able to be found in the code. Once you have this information, it's a matter of running these strings through the hash function.

NWPlayer123
Posted on 10-03-13 08:10 PM Link | #33407
See this or the lookup.txt included with MN1's BCSV editor to make it work.

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 10-26-13 01:59 PM Link | #34244
What are the first 3 obj_args for PostFogArea?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 10-26-13 02:17 PM Link | #34246
Look up Icespike's tutorial on youtube. He did something on that, iirc.
Just type in Anarchy Tutorial fog or something

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a

mibts
Posted on 10-26-13 04:34 PM Link | #34249
Posted by Luigi
Look up Icespike's tutorial on youtube. He did something on that, iirc.
Just type in Anarchy Tutorial fog or something


It's private now.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 10-26-13 10:23 PM Link | #34261
oh. Well then uh, test values for yourself then.

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a

NWPlayer123
Posted on 10-26-13 10:32 PM Link | #34262
I remember it even though it's been so long.
obj_arg0: Inner Radius
obj_arg1: Outer Radius
obj_arg2: Transparency(Alpha)
obj_arg3: Red
obj_arg4: Green
obj_arg5: Blue

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 11-03-13 06:14 PM Link | #34515
"Let's retexture this!" "How about retexturing that!" I'm tired of these comments. Doesn't retexturing retexture every instance of an object in the game, even the ones you don't want to retexture?

I don't think duplicating is a piece of cake either.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 11-03-13 11:51 PM Link | #34539
Yes, it retextures everything that has the same name and model.

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a

Crashdance22
Posted on 11-05-13 01:03 PM Link | #34568
If you want to retexture something just load external textures in Dolphin.
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