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mibts
Posted on 09-17-13 11:02 PM Link | #32642
Ask questions here about SMG2 and anyone can answer them. I'll start:

I'm curious: What happens if you replace a green star with a normal one in the ScenarioData.bcsv file and the map? Freeze? XD

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Crashdance22
(post deleted) #32643

shibboleet
Posted on 09-18-13 01:04 AM Link | #32644
Yes. The field needs to be set to "Green" instead of "Normal" in the bcsv or else it will crash.

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a

mibts
Posted on 09-18-13 08:36 PM Link | #32677
How do you properly add a translucent (and there's a difference between translucency and transparency) texture to a model?
Difference:
Translucency = between 0% and 100% opaque exclusive
Transparency = 0% opaque on the dot

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 09-18-13 08:38 PM Link | #32678
Make a texture with said translucency using your choice of an image editor, use SZS Explorer to convert it into a BTI, and patch it over the model using pytex1

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"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 09-19-13 09:46 PM (rev. 3 of 09-19-13 09:46 PM) Link | #32728
Time for the impossiquestion! ;)

How do you make a .bck for a specific .bdl?
The person whose answer is tested correct will deserve much appreciation.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 09-19-13 09:47 PM Link | #32729
Although I do not know for sure, you can't do it for custom models, because the model importer doesn't support dae, which lets you export bones and joints, which is needed for animations.

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a

NWPlayer123
Posted on 09-20-13 12:41 AM (rev. 5 of 09-20-13 12:46 AM) Link | #32739
Yesh you can use custom models, you can use ANY BDL, it just doesn't have /multiple/ bones. You can still use the existing root one to rotate and scale and move the object around.
If you do make one for a custom model though, then you'd need to rename the file to the other files names, so it can read it - everything would be called TestPlanet or what have you.
Otherwise, just edit an existing animation from th game if you want, but either way MN1's version that has you edit a text dump of the values isn't all that intuitive, but it works.

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 09-20-13 10:40 AM Link | #32750
Posted by Luigi
Although I do not know for sure, you can't do it for custom models, because the model importer doesn't support dae, which lets you export bones and joints, which is needed for animations.


And that, everyone, is why it's called the impossiquestion! ;)

What's the difference between a bone and an edge; a joint and a vertex?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

koopatroop
Posted on 09-20-13 12:35 PM Link | #32751
Which 3D Modeler create the Planet Plains Planet?

____________________
Luigi's Mansion Dark Moon Full Soundtrack

NWPlayer123
Posted on 09-20-13 12:53 PM (rev. 2 of 09-20-13 12:54 PM) Link | #32753
Posted by mibts
Posted by Luigi
Although I do not know for sure, you can't do it for custom models, because the model importer doesn't support dae, which lets you export bones and joints, which is needed for animations.


And that, everyone, is why it's called the impossiquestion! ;)

What's the difference between a bone and an edge; a joint and a vertex?

It's exactly that, think of bones and joints as real bones and joints. In a person, the bones all stay rigid, while the joins are what bend and rotate to create motion. Each vertex in a mesh is assigned to one or more bones with a weight to determine how much it can be affected, just as how flesh sticks to bones when moving it around. Usually the weight is one though, and is only assigned to one bone.
Posted by koopatroop
Which 3D Modeler create the Planet Plains Planet?

Glem3 created it in Maya

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 09-20-13 07:31 PM Link | #32764
What about .btp that changes a specific texture?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 09-20-13 07:33 PM Link | #32765
It's funny you should ask that, since nobody knows since nobody's bothered to figure it out.

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 09-20-13 07:42 PM Link | #32767
How in the world was RedBlueExGalaxy moved to Sky Station Galaxy in Planet Plains? Slot hack?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 09-20-13 07:49 PM Link | #32768
World map editing. Simply moving the spot on the map to a different spot so they switch plades.

____________________
"I hate playing musical chats" ~ Quote of the month

skyl
(post deleted) #32775

PaperplateismGuy
Posted on 09-22-13 06:45 AM Link | #32881
How do you create custom water areas that you can swim in. Like a sphere or a cylinder?

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



mibts
Posted on 09-22-13 05:49 PM Link | #32893
Posted by PaperplateismGuy
How do you create custom water areas that you can swim in. Like a sphere or a cylinder?


WaterArea in AreaObjInfo.
Set the AreaShapeNo. (or whatever it's called) to:
0 for cube
1 for hemisphere (?)
2 for sphere
3 for cylinder (?)

Can someone please confirm the values with (?)?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

PaperplateismGuy
Posted on 09-23-13 04:52 AM Link | #32898
Thanks for your help. that will come in handy, but I was looking more for any shape you want using a model creator and kcl maker tools, and possibly the water flag thing on the PlanetMapDataTable. anyone know about that?

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



mibts
Posted on 09-24-13 11:19 AM Link | #32937
How do you make Mario teleport to a specific location?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
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Main - Archived forums - SMG questions and issues - Super Mario Galaxy 2 Questions Hide post layouts | New reply

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