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04-06-21 12:43 AM |
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| 0 users reading Object Database Documentation Weekend | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - Object Database Documentation Weekend | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1977/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
The Object Database hasn't been touched in a while, so I've decided to kickstart stuff back up with it, by taking one weekend to document as many obj_args as we get for other objects in BOTH games.
Since we all have school started already, I say we take a weekend where nobody is busy at all (Or close to nobody) and just work and get this done so me and Arisotura can put in the Object Database stuff into Whitehole, for a better use of it. So, I plan to have a couple of people for SMG1 objects, and others for SMG2 objects. (Yes, SMG1 can still be used for custom levels. Maybe even ports, once we can even do it...) Possibly from A-Z since we can be more organized with it instead of wondering where we are in the object list. So, I say we try and attempt to get this done, but if we can't, it's fine, but it will take a much longer time to complete if we didn't do this. I will discuss this here and on the irc on which weekend we can do so. ~MrRean ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 2407/3145 EXP: 9968484 Next: 31515 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Lol most of us have a life you know, oh well, i'll try, but no promises. |
| Main - Archived forums - SMG documentations and tutorials - Object Database Documentation Weekend | New reply |
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