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04-25-24 12:04 PM |
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0 users reading Object Limit | 1 bot |
Main - Archived forums - General SMG hacking - Object Limit | Hide post layouts | Thread closed |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 9/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
Since I can't make a new zone, I wonder:
What is the object limit? ____________________ Current hack: Excerpt from Super Mario 256 |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1974/4661 EXP: 20890733 Next: 340533 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
500. ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2613/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Well there's probably a reason as to why you can't make a new zone. Can you elaborate? My crystal ball is broken.
Posted by Luigi Also, it's probably 512, IF THAT, based on the silly uncontrolled evidence you told me on the IRC. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 11/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
500?!?!? Are you serious?
https://kuribo64.net/?page=thread&id=1007 Forget about the BgmChangeArea issue unless you want to help. Also, do new zones even increase the object limit or are we inescapably stuck with a pitiful 500 (512) objects? ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2614/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Well that's what I was planning to find out. But of course zones add to the object count, it's still more polygons to render and texture and possibly animate
EDIT: The Object Limit is somewhere between 525 and 600, just tested it. But that was with 235 coins and 275 wood boxes, and that was with noticeable lag because it was rendering and moving all the polygons at once. HOWEVER, it proved that it renders using "out of sight out of mind". If only a certain number of polygons are on the "screen" at once, it shouldn't lag. I got some addresses from it crashing so imma see if I can't figure out what it is. ____________________ "I hate playing musical chats" ~ Quote of the month |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 22/654 EXP: 1045976 Next: 37864 Since: 08-10-13 From: Paperplate Land Last post: 1587 days ago Last view: 1599 days ago |
What about planets and their file size? I made an planet that was 17 megabytes. It didn't load. My wii froze when I tried to enter the level. Texture sizes would probably cause lag and other problems too. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 12/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
Posted by NWPlayer123 1. I said the object limit, not the object count. 2. Are you saying that if objects are placed very far apart from each other (on faraway planets), you can inverse the object limit to possibly 2000? ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2616/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
No, as long as it's within the view of the camera, whether you can see it or not, it will render. But what exactly are you trying to do? The max number of object entries you can place in a map to load is somewhere in that grey area. If it's over that it crashes immediately once you select the star, so it doesn't overload the game.
Now, that has nothing to do with what is rendering, that's just how much the game allows. They dealt with what's rendering by using LODs and having planets render less polygons if you're a certain distance from it, and having it render what's in the "view" of the camera as I said before. Does that explain it well enough? ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 13/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
So it will render even if it disappears due to it being too far?
If that's the case, I can't finish my level (I'm not object spamming, but it will be very long.) ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2617/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Well if it disappears, no it's not being rendered. But whatever are you trying to do in the first place? ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 14/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
Posted by NWPlayer123 Make a powerup challenge level Does the disappearing add to the object limit? ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2618/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Yesh, it's still an object in the map, and it'll still make the level crash if you have too many. Think back to what I said. When I put it on 600, it put up an overload protection because there were too many objects in the map. It'll do that regardless of if they render at one point or not. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 15/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
Posted by NWPlayer123 And let me guess: Taking off overload protection = ASM hacking. If so, end of discussion. ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2619/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Basically, that and it's dangerous to have it work that much. You can easily fry your wii by changing it to more. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1976/4661 EXP: 20890733 Next: 340533 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Blarg to sum this shit up, if you exceed the limit, it crahes.
Don't pass the limit. ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2620/3604 EXP: 14204093 Next: 204793 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Sorry that I'm trying to clear up any confusion for if this comes up in the future. ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 18/331 EXP: 375568 Next: 29203 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
Can someone please lock this topic? ____________________ Current hack: Excerpt from Super Mario 256 |
Crashdance22 |
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Normal user Level: 24 Posts: 53/112 EXP: 75053 Next: 3072 Since: 05-04-13 Last post: 2892 days ago Last view: 2134 days ago |
So the Wii will actually overheat?? Generally not the case with consoles. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1986/4661 EXP: 20890733 Next: 340533 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
What does that even have to do with anything..? Anyways uh, can a mod lock this topic now? ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1709/9019 EXP: 56260407 Next: 227237 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
Main - Archived forums - General SMG hacking - Object Limit | Hide post layouts | Thread closed |
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