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04-06-21 12:43 AM |
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| 0 users reading Leftover SMG1 Objects | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - Leftover SMG1 Objects | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 330/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Yeah. It isn't too much of a pain to do it at all. ____________________ a |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 327/5087 EXP: 20507474 Next: 130539 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Then how come we haven't been able to import all of that stuff yet? ![]() ____________________
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 331/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
We only have a few programmers. ____________________ a |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 328/5087 EXP: 20507474 Next: 130539 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Quality over Quantity. We have NWP, MN1, and MM. What more could you ask for? 0.o ____________________
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 332/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
More programmers. ____________________ a |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 331/5087 EXP: 20507474 Next: 130539 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
I wish Treeki and Tempus would join too ;~; ____________________
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 334/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
They're too busy with stuff.
Or not. ____________________ a |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 333/5087 EXP: 20507474 Next: 130539 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Well, Treeki told me that he'd think about SMG hacking after Newer is released, which might happen in a month or 2 ____________________
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 254/2176 EXP: 5602549 Next: 59403 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
Yes, he made an Anarchy level eons ago.
BTT. Status: It was really, really fun, guys - thanks for the ride!
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| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 335/5087 EXP: 20507474 Next: 130539 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Na, that was Skawo. ____________________
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| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 682/8869 EXP: 47242441 Next: 174779 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
They're busy with Newer.
Back on topic. Importing objects from SMG1 won't be easy at all. Code is not like Lego blocks, you can't take parts of SMG1's code and plug it into SMG2 and expect it to work. That'll require extensive studying of both games' APIs, to be able to fix all the function calls and all. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 336/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Yes. You need to do a bit of research on how it connects and loads into the game.
____________________ a |
| Marionumber1 |
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Wii U hacker Level: 52 Posts: 42/709 EXP: 1067022 Next: 16818 Since: 07-07-12 Last post: 1101 days ago Last view: 47 days ago |
That's why I have a table on the Objects Wiki page that has the addresses of object functions in both SMG1 and SMG2. Anyone who finds out anything can feel free to add to the table. |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 388/3145 EXP: 9968484 Next: 31515 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Er... I need PalmIslands and CoconutTrees imported to SMG2 for Coastline. |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 503/3145 EXP: 9968484 Next: 31515 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Red Shells have been found by MrRean and I. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 551/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Another question.
Can ActorInfo be imported with an Object? ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 740/3604 EXP: 12228937 Next: 33323 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
How so? ActorInfo is VERY iffy. It depends on what it is ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 560/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Exactly
Like, for settings of the object and such in that file. Would it have to be edited manually to port it, or what. ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 741/3604 EXP: 12228937 Next: 33323 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Well the majority of stuff is nintendo porting code so it shouldn't need to have settings edited. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - Archived forums - SMG documentations and tutorials - Leftover SMG1 Objects | New reply |
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