Views: 20,056,695 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-26-24 08:10 AM |
Guest: |
0 users reading Obstacle Course-like level utilizing the Red Star? | 1 bot |
Main - SMG2.5 - General level design - Obstacle Course-like level utilizing the Red Star? | Hide post layouts | New reply |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3543/5087 EXP: 23821939 Next: 559761 Since: 07-07-12 Last post: 2205 days ago Last view: 767 days ago |
So, it's an idea that me and MC had thought about quite a while ago. The level mainly utilizes Star Mario, and Wipeout-styled courses. It would be fun in say, World 2, if possible. It's be a nice and fun galaxy to play ____________________
|
Dodecagon |
| ||
Normal user Level: 42 Posts: 55/411 EXP: 520017 Next: 1345 Since: 08-27-13 Last post: 3198 days ago Last view: 2822 days ago |
Well, the Red Star never really did get a proper use in a galaxy...but it's free flying abilities could cause a few problems. How are you going to design the level so that the player MUST go through these obstacles? Obviously, this would have to be a pretty closed level. |
gc |
| ||
Member Normal user Level: 55 Posts: 641/721 EXP: 1246700 Next: 67489 Since: 12-18-12 Last post: 3778 days ago Last view: 3739 days ago |
Yeah, that's why it's hard to make a Red Star level that looks good and has any difficulty.
The airborne hazards have to be really dense though, so dodging them completely isn't that easy. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3545/5087 EXP: 23821939 Next: 559761 Since: 07-07-12 Last post: 2205 days ago Last view: 767 days ago |
Put it all within a giant glass tube. There, a way to restrict the player. ____________________
|
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2304/2912 EXP: 10065974 Next: 288422 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
The Wipeout-like concept got me thinking about inputting the Red Star in Solar Coaster.
Something similar to a glass tube, but possibly opaque, might be a potential ride. It would like one the rides that you sit on a cart hanging from the top. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2580/3604 EXP: 14205474 Next: 203412 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Still is a really uncreative idea for an entire galaxy, plus we'd be doing the same damn thing in the hub anyways xD ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - SMG2.5 - General level design - Obstacle Course-like level utilizing the Red Star? | Hide post layouts | New reply |
Page rendered in 0.021 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 117/117, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |