Views: 20,063,274 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-26-24 06:20 PM |
Guest: |
0 users reading [Aquaflame Galaxy] Aquaflame Star 1 [gridatttack] [NWPlayer123] [In Progress] | 1 bot |
Main - SMG2.5 - World 5 - [Aquaflame Galaxy] Aquaflame Star 1 [gridatttack] [NWPlayer123] [In Progress] | Hide post layouts | New reply |
Agent000 |
| ||
Member mah kitty Level: 74 Posts: 687/1426 EXP: 3535545 Next: 117999 Since: 07-07-12 Last post: 2320 days ago Last view: 885 days ago |
That doesn't really make sense anyway mg3, what's the point of silver stars in a linear area? You'll have to go through the linear area fully whether there are things to collect or not ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
Glem3 |
| ||
Retired staff Level: 39 Posts: 231/322 EXP: 379373 Next: 25398 Since: 07-07-12 Last post: 2903 days ago Last view: 2834 days ago |
Alright, time for my two cents... firstly, great job on the art. I love the design (well... it mirrors my little mockup, so I'm biased), and the idea of having Fiery Gobblegut as the boss is GENIUS. Still, I have some problems I think should be fixed:
1. The silver star idea is problematic. How can you spawn the star from silver stars, and also have the boss spawn a star? Also, silver stars are boring for this area... instead, we could just have the volcano impossible to enter until you get star chips that launch you into it, or something. That doesn't solve the "boring" problem though. Or just, y'know, let the player work their way up to the volcano. If the level is large enough, that will create enough of the gameplay. We could still have some objective, like reaching a treasure chest in one of the ruptures and getting a key to open up the volcano. 2. Even though I think the fiery gobblegut idea is genius, that sounds really, really tough to play. Also his physics won't work too well in a non-spherical environment and it'll mess with the cutscenes. |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2359/3604 EXP: 14206172 Next: 202714 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Well yeah, we've mostly been tweaking the boss because of that, namely making the inside part its own section for unlimited space using a pipe because of stuff like that. I just haven't edited that in yet AFAIK. I do think that you're right on the first part though, it's kinda flip-flopped. Well, at least we haz more feedback
____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
| ||
Member Normal user Level: 55 Posts: 535/721 EXP: 1246764 Next: 67425 Since: 12-18-12 Last post: 3779 days ago Last view: 3739 days ago |
Perhaps the first section could have other volcano/water planets for scenery, erupting, so that meteors rain down. Perhaps, depending on how that works with water and rock.
The Fiery Gobblegut thing...to be honest, I don't think that's such a good idea. Gobblegut'll keep twisting around, and it'll be nearly impossible to avoid crashing into his coils with the underwater controls. Pretty much, it'd be a really chaotic and near-impossible fight. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2577/3627 EXP: 14056634 Next: 352252 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
And I really suggest you add the tunnels to your design, as it looks like your design might be the one getting approved over mine :/ ____________________
-MG3- IS HERE |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1909/2912 EXP: 10066494 Next: 287902 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
So it seems like Gobblegut works better in a more smaller and spherical area. I can see that being a issue since the inside of Volcano can't really be very spherical. Like I said before, a Shell might work better for the Fiery Gobblegut fight.
As for the Silver Stars, grabbing a Key from a Chest might be as Glem said. Also, why not have the swim to the volcano play out like a standard platforming section? No Silver Stars, no Star Chips, no required enemy defeating (Boulder Bowl and Battle Belt but Boulder Bowl was more annoying). Just a swim to to volcano and automatically encounter hazards. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gridatttack |
| ||
Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 215/1416 EXP: 3484205 Next: 1663 Since: 08-11-12 From: El Salvador Last post: 1074 days ago Last view: 1067 days ago |
|
Agent000 |
| ||
Member mah kitty Level: 74 Posts: 707/1426 EXP: 3535545 Next: 117999 Since: 07-07-12 Last post: 2320 days ago Last view: 885 days ago |
The Gobblegut issue has a simple solution: simply use a pipe to get into the arena (allowing for it to be a separate area) with lava-cave background and the normal Gobblegut planet in the center. Mario comes out the pipe onto the Gobblegut planet (then the pipe sinks back into the ground). Using the original planet solves size issues, keeps the digging effects from Gobblegut looking fine, and gives a surface to place bubble sources and shells onto. Don't over think this guys; keep the fight exactly the same, except submerged. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2363/3604 EXP: 14206172 Next: 202714 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yeah, after thinking it over a while back, the normal planet would look fine. I just gotta do more work revising. ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2584/3627 EXP: 14056634 Next: 352252 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
yeah, it needs to have more structure overall. ____________________
-MG3- IS HERE |
Glem3 |
| ||
Retired staff Level: 39 Posts: 232/322 EXP: 379373 Next: 25398 Since: 07-07-12 Last post: 2903 days ago Last view: 2834 days ago |
About the players being able to "just swim into the volcano", I see the issue there, but we need to find a creative solution. Look at deep dark, you have a few objectives you need to clear before you can reach the boss. I want this level to have a similar feel. You can either have a bunch of collecting (less fun) or set up obstacles that you simply cannot pass without doing something else first. I suggest requiring the player to open a chest or something with a launch star in it, and then having that lead to a platforming segment above the water, or perhaps on a separate planet with a linear lava/water section before being launch star'd into the volcano. |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2590/3627 EXP: 14056634 Next: 352252 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
I agree with Glem here, but there should be multiple objectives to get to the volcano, and still make them fun. ____________________
-MG3- IS HERE |
MoreCowbell |
| ||
Member Mawile or riot Level: 73 Posts: 1316/1420 EXP: 3457392 Next: 28476 Since: 11-20-12 Last post: 1662 days ago Last view: 1662 days ago |
Okay, so I've been focusing on this design today because I want to see it approved soon. I agree with Glem on a few things, and I have an idea to fix the issues.
Like Glem said, replace the silver stars with star chips. However, you could have the launch star take you to another planet that is more linear than the first. It would be dark and have bright glowing lava and some swimming sections. Then at the end a launch star could take you into the first planet's volcano which would be sticking out of the water (therefore out of reach) and fight gobblegut. A 2d section is really unfitting. Save that for Sunken Also just a note for when you revise this. I would make two pictures for the first planet: A front and back view Remember the details and labels |
FnarGod |
| ||
The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 37 Posts: 267/296 EXP: 325032 Next: 13221 Since: 03-02-13 Last post: 3887 days ago Last view: 3595 days ago |
Im gonna try to design some of this. Ill see how far I can get. ____________________ (layout nuked; unclosed style tag) |
Main - SMG2.5 - World 5 - [Aquaflame Galaxy] Aquaflame Star 1 [gridatttack] [NWPlayer123] [In Progress] | Hide post layouts | New reply |
Page rendered in 0.036 seconds. (2048KB of memory used) MySQL - queries: 30, rows: 224/224, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |