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04-05-21 09:04 PM |
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| 0 users reading [Humongous Fungus Galaxy] Humongous Fungus Galaxy Main Level Design | 1 bot |
| Main - SMG2.5 - World 7 - [Humongous Fungus Galaxy] Humongous Fungus Galaxy Main Level Design | New reply |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 122/5087 EXP: 20506986 Next: 131027 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
GIANT MUSHROOOMZ!
This is a poison swamp and mushroom level so I think we should have some cool new mushroom concepts here. Such as mushrooms that bounce you, others that burn you and others that have different effects, all being of a different color and shape. All together using mushrooms or different properties we could make for a very challenging and interesting galaxy and If possible, the night mission could include a step to the beat section with mushrooms that light up on the beat. When they turn off, they would be impossible to see. Mario would have to jump from mushroom to mushroom without falling, while being chased by cosmic clones to keep him moving. are some ideas, by cosmological and More-Cowbell respectively. Also, this galaxy was inspired by BowieZ's Humongous Fungus ![]() ____________________
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 191/2176 EXP: 5602409 Next: 59543 Since: 12-02-12 Last post: 271 days ago Last view: 268 days ago |
What are the other ideas by MoreCowbell and cosmological? Elaborate a little. Status: It was really, really fun, guys - thanks for the ride!
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| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 201/5087 EXP: 20506986 Next: 131027 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
...I posted them. ____________________
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 193/2176 EXP: 5602409 Next: 59543 Since: 12-02-12 Last post: 271 days ago Last view: 268 days ago |
AH. I thought the "are" was an "and"! Gah, that's the noobiest thing I've done in weeks. Status: It was really, really fun, guys - thanks for the ride!
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| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 203/5087 EXP: 20506986 Next: 131027 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
>
Anyway, when I think of this galaxy, I always think of Pianta Village's mushroom area. I personally think that this should be one of the more linear levels. Also, could Star 2 be a nighttime comet? RANDOM PICTURE OF ONE OF MY IDEAS
Warning: Fuckin' huge picture ____________________
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| MoreCowbell |
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Member Mawile or riot Level: 70
Posts: 41/1420 EXP: 2959066 Next: 56745 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Polari I literally said the pianta village thing on the irc like two days ago ![]() |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 275/5087 EXP: 20506986 Next: 131027 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Heh.
I keep on thinking of 1-3 of NSMB for some reason when I think of mushrooms ____________________
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| MoreCowbell |
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Member Mawile or riot Level: 70
Posts: 43/1420 EXP: 2959066 Next: 56745 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Maybe the night mission starts on the ground in a foresty area, then the steptothebeat part is in the sky similar to an athletic level |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 279/5087 EXP: 20506986 Next: 131027 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Can we make mushrooms stretch? Possibly not, but... ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 180/3604 EXP: 12228646 Next: 33614 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
I really like those ideas. And yes, technically anything is possible to create, that could be somewhat simple, an animation that stretches the model and collision. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 430/5087 EXP: 20506986 Next: 131027 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Ok. I'll think of a design for this galaxy after I make some visuals for it. This is really hard to describe without them ![]() ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 389/3604 EXP: 12228646 Next: 33614 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Sorry polari, MC and I have been planning to work on this for a while now. However, there are still lots of other choices
So we should kinda do a rehash of several games, we could have some platforms based on MKW, some based on NSMBW, and possibly something else. We could have bouncy platforms, deforming platforms, platforms that move on paths, all kinds of things. ____________________ "I hate playing musical chats" ~ Quote of the month |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 30/2007 EXP: 4969069 Next: 23780 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
BowieZ's video of the music has a picture with Spring Mario in it. Will the Spring Mushroom appear in the galaxy? (As much as I hate it I have to admit it does fit) Imagine jumping from Mushroom to Mushroom in Rapid Succession, with each new Mushroom being jumped at being taller and that the mushrooms fall down after some time (like the platforms in Hightail Falls).
If not the Spring Mushroom will any powerups be in this galaxy at all? ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 397/3604 EXP: 12228646 Next: 33614 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Definitely, in some form, but what, IDK yet. That's actually a fun idea xD ____________________ "I hate playing musical chats" ~ Quote of the month |
| MoreCowbell |
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Member Mawile or riot Level: 70
Posts: 74/1420 EXP: 2959066 Next: 56745 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Yeah, I actually have an idea |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 405/3604 EXP: 12228646 Next: 33614 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Well are you gonna actually post it? I'm curious now. I could never really think of anything useful to do with spring mushroom besides utilize those platforms that they used in one leve that you can go up through but not down ____________________ "I hate playing musical chats" ~ Quote of the month |
| MoreCowbell |
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Member Mawile or riot Level: 70
Posts: 76/1420 EXP: 2959066 Next: 56745 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Ill work on a written design now... |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 34/2007 EXP: 4969069 Next: 23780 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
Posted by MarioMaster720 That's a use for the Spring Mushroom (as we can't make Mushrooms both Bouncy AND falling, or can we?) ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| MoreCowbell |
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Member Mawile or riot Level: 70
Posts: 78/1420 EXP: 2959066 Next: 56745 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Humongous Fungus Level Design
Star 2 MoreCowbell Mario finds himself landing in a dark forest at night, made up of giant mushrooms as opposed to trees. On the ground is a completely poisonous swamp, which Mario must avoid at all costs. This section focuses on making it from mushroom to mushrooms without falling in. (Underneath the mushrooms, not on top) Some stalks would be connected by sideless bridges, while others require difficult jumping skills. Pretty much, the idea is to have some way of progressing, like rolling logs in the poison, or jumping across rocks or little huts. (Reference to BowieZ’s picture) Difficulty is key, for this is the long awaited World 7! After these obstacles, Mario finds a lilypad, similar to toxic terror. While the player has the option to roam the previously unreachable areas earlier in the level, the raft’s main purpose is to take Mario to a larger mushroom, that has a little entrance inside. For a small challenge, a ring of land could surround this mushroom, so Mario must get off the raft and cross the poisonous moat to get inside. In this mushroom is a launch star, which leads to an extremely large mushroom on this same planet, comparable in size to Tall Trunk’s tree. Here, Mario must go through some difficult platforming with a catch: The Spring Mushroom! While at the constant risk of a big fall, he must jump from platform to platform, which are designed as small mushrooms and fungus connected to the trunk. In addition, there are enemies for more suffering and frustration. Once the top of this colossal mushroom is reached, a launch star takes Mario into the sky, using the well known “Grandmaster Effect.” The final section of this star is likely the most difficult. This is where our ideas come together. The music changes to the underground step-to-beat-remix, and the terror begins. The only way to proceed is by using tall mushrooms that come out of the clouds as platforms. Seems easy enough, right? … WRONG!!!!!! Each mushroom has a certain type. Some burn Mario when stepped on, while others electrocute him or simply disappear! Some are bouncy, and others have no effect. Now, to tell them apart, they all are a certain color, and have a symbol based on their danger. (Burn has a fireball, electric has a lightning bolt, disappearing has a ghost, bounce has a spring, and normal is blank) Because this is a night mission, the mushrooms are completely dark. There is no way to see them... except, when the switch sound in the beat-block song goes off, they all blink to show the color and symbol. The player must remember where all of the safe mushrooms are (bouncy/normal) to survive. In addition to these challenges, our old friends the cosmic clones are here to add to the fun! This keeps the player in motion despite the darkness. Once this section is cleared, the power star is yours! NWP suggested that star 1 should be during the day, with more of that NSMB/SMW athletic level feel in the sky (combined with an SMG style, of course!) I think this would be a great part to include the ideas we had about moving mushrooms, size-changing mushrooms, and more bouncy mushrooms ![]() |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 36/2007 EXP: 4969069 Next: 23780 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
This sounds good (and the last part sounds frustrating)
Nice Design! ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| Main - SMG2.5 - World 7 - [Humongous Fungus Galaxy] Humongous Fungus Galaxy Main Level Design | New reply |
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