| ||
| Views: 14,036,512 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 11:15 PM |
| Guest: | ||
| 0 users reading [Digital Circuit Galaxy] Digital Circuit Star 1 [Attempt 2!] [In Progress] | 1 bot |
| Main - SMG2.5 - World 5 - [Digital Circuit Galaxy] Digital Circuit Star 1 [Attempt 2!] [In Progress] | New reply |
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1344/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Alright guys, I've really been jumping all over the place lately, but I've decided to restart my old trashed design for this galaxy. Since it hurts typing with my right arm, I'm going to skip the long spiel today.
Digital Circuit GalaxyStar 1: The Electronic Topmen Invasion Background: Digital Circuit focuses on technology. There will be tons of electronic devices and yes, the topmen are back. In star one, Mario will face the topmen on multiple planets made up of a variety of devices. In star 2, Mario will venture into cyberspace and use the bulb berry to reveal paths. Here's a drawing of planet 1 in star 1: Mario flies into the galaxy and is immediately thrown into the action. He lands on the elevator from Rolling Masterpiece, retextured and much taller than before (I asked, MrRean said we could do this). At the top are two spawn areas. One spawns red topmen while other spawns yellow. Mario must stay on the elevator without being bumped off the edge. This should take about 30 seconds. At the top, Mario will see three wii remotes rotating. He must stand on one and go around until he reaches the computer mouse. The mouse moves back and forth to the laptop. Mario gets on the mouse and rides across. The next section will focus on using high jumps combined with wall jumps. A toad will be there reminding him how to do it. He does this to get up the laptop screen and lands on a rotating CD with a moving sentry beam floating in the middle. Then he can do a high wall jump to get up the flashdrive. On the flashdrive will be 2 topmen trying to bump Mario off the side. On the metal tip is a 1 up which can be reached by another high wall jump. Next to the flashdrive is a TV remote, which is a retextured rotating bridge from Throwback (the one that stops halfway) He then reaches a path of thin wires lined up so they can be walked on. However, chomps roll down the path, so Mario must high jump over them. Once he gets past there he reaches a plug. He wall jumps the prongs and gets to the launch star. That's it for now, feedback is appreciated. -Hp9 |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 3267/5087 EXP: 20507279 Next: 130734 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Ok, I know that this is suppose to be centered around all sorts of computers, but it feels kinda all over the place. The wiimotes don't need to be there just because this is a SMG2 hack . Also, Mario should know how to wall-jump by now.____________________
|
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1345/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
It's a high jump combined with a wall jump, and I don't see the problem wii motes. Some people wanted a full wii in here
And this is electronic devices in general. A full level of computers is boring |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 3268/5087 EXP: 20507279 Next: 130734 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Also, what the heck is a high jump? Are you talking about a backflip? a triple jump? ____________________
|
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1346/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
A backflip |
| Agent000 |
| ||
|
Member mah kitty Level: 71
Posts: 876/1426 EXP: 3043378 Next: 123736 Since: 07-07-12 Last post: 1204 days ago Last view: 429 days ago |
It kinda suffers from the same problem as your ideas for Fast Food -- it's just a bunch of tiny stuff (in this case, electronics) lined up to form a path. Try having a large planet that Mario spends more time on, rather than just walks across in 3 seconds. ____________________
|AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1347/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
This planet should take over a minute
And things being lined up is kinda what Mario is .-. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1681/4661 EXP: 17985573 Next: 397341 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Eh. But there is actual STUFF to do with those other planets, which distracts the player. ![]() ____________________ a |
| Agent000 |
| ||
|
Member mah kitty Level: 71
Posts: 877/1426 EXP: 3043378 Next: 123736 Since: 07-07-12 Last post: 1204 days ago Last view: 429 days ago |
What other planets ._. ____________________
|AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 611/721 EXP: 1065787 Next: 18053 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Also, the designer should decide on an actual theme from either cyberspace, electric components (i.e. motherboards, wire etc.) or electric products (i.e. Wii, computers etc.). :/
I think a random combination of (rather small) computers, plugs and stuff is just weird. IMO a cyberspace level woould be better, but whatever. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| TheJeli |
| ||
|
Member Normal user Level: 16 Posts: 19/51 EXP: 19346 Next: 910 Since: 07-15-13 From: myass Last post: 2522 days ago Last view: 2230 days ago |
I made a quick sketch of a few of the ideas from this thread. WARNING: Shit drawings ahead!
The speaker in the top middle would be a re-textured bouncing drum. The pipe on top of the monitor on the right would take you inside a monitor, where you would find one of those puzzels where you walk on the wall and collect all the notes. The keyboard would have switches on the letters m, a, r, i and o. and if all were pressed a launch star would appear to take you to the next part. |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 3280/5087 EXP: 20507279 Next: 130734 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
I like the first drawing, though it suffers the same problem as the original design- Too linear. ____________________
|
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1353/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
Here's a kind of weird idea I want to run by you guys:
There's a large montitor with a mouse in front of it. On the screen is a picture of a launch star with the cursor over it. The player realizes they need to click it to continue. You ground pound the mouse clicker and a launch star appears. Just a cool filler planet |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 3281/5087 EXP: 20507279 Next: 130734 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Wouldn't the 'click' look really awkward? ____________________
|
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1354/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
What do you mean? You just ground pound ![]() |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 3282/5087 EXP: 20507279 Next: 130734 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
So you just randomly ground pound and nothing except the launch star spawning happens? No movements on the mouse? Ok.. ____________________
|
| MarioMaster720 |
| ||
|
Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 1226/2007 EXP: 4969143 Next: 23706 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
Maybe the mouse could make s really slow but noticeable clocking animation?
And btw I like the idea, but only if it will be done right. ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| TheJeli |
| ||
|
Member Normal user Level: 16 Posts: 22/51 EXP: 19346 Next: 910 Since: 07-15-13 From: myass Last post: 2522 days ago Last view: 2230 days ago |
Posted by Polari Yeah it was just a 5 minute scribble just to show off some of the gimmicks. Not a final layout. I'll make a mock-up level tomorrow. |
| Glem3 |
| ||
|
Retired staff Level: 37 Posts: 286/322 EXP: 326564 Next: 11689 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Can we make it so Mario has to ground pound the keys "M-A-R-I-O" on the keyboard to move on? We could just replace ground pound switches with keys. |
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 1355/1420 EXP: 2959110 Next: 56701 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
The problem with that you'd need something directly telling mario to do that
The mouse idea is more obvious |
| Main - SMG2.5 - World 5 - [Digital Circuit Galaxy] Digital Circuit Star 1 [Attempt 2!] [In Progress] | New reply |
|
Page rendered in 0.032 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 236/236, time: 0.022 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |