Kuribo64
Views: 11,001,200 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
07-14-20 04:32 PM
Guest:

0 users reading Mario Kart DS Custom Tracks! | 1 bot

Main - Misc. ROM hacking - Mario Kart DS Custom Tracks! New reply

Pages: 1 2 3
Gericom
Posted on 07-12-12 08:51 AM Link | #272
Posted by Mega-Mario
Interesting. This indicates that the rain could be a flag in the course header, or something, similarly to the sky used and all that...

No, sky is just a 3d model. In the carc by the course model.

szymbar15
Posted on 07-13-12 05:59 AM Link | #278
Posted by ray
SNES RR's flatness, MK64's faces (going to add that in the future :3), MKSC's boosts, MKDD's falls, MKDS game, MKWii faces (going to add that, too. Same like MK64's faces) and MK7's moon! Got it? :D
And its possible... for about a month, so not very long time :D

I'LL GIVE YOU COPYING MY QUOTES! :D
You even didn't explain it well, so come on:
SNES RR has similar textures and is flat. That's good. Is it?
MK64 RR has faces floating in the air. They were meant to be animated, but still better than no faces. :D
MKSC RR has many boosts.
MKDD RR has an epic fall. As here.
MKDS is a base game.
MKWii's faces were meant to be 25 faces of MKWii's characters. There are 10. :3
MK7 has moon. It's here, too!
I made account only to comment it. Period. :3
Ah, here is RC4.1 with fixed Lakitu, faces and mission 7-1, which won't work until you modify mission.mr.
http://www.dshack.org/forum/index.php?/files/file/8-rainbow-road-by-ray-and-szymbar15/

ray
Posted on 07-13-12 06:11 AM (rev. 4 of 07-13-12 06:28 PM) Link | #279
Posted by szymbar15
Posted by ray
SNES RR's flatness, MK64's faces (going to add that in the future :3), MKSC's boosts, MKDD's falls, MKDS game, MKWii faces (going to add that, too. Same like MK64's faces) and MK7's moon! Got it? :D
And its possible... for about a month, so not very long time :D

I'LL GIVE YOU COPYING MY QUOTES! :D
You even didn't explain it well, so come on:
SNES RR has similar textures and is flat. That's good. Is it?
MK64 RR has faces floating in the air. They were meant to be animated, but still better than no faces. :D
MKSC RR has many boosts.
MKDD RR has an epic fall. As here.
MKDS is a base game.
MKWii's faces were meant to be 25 faces of MKWii's characters. There are 10. :3
MK7 has moon. It's here, too!
I made account only to comment it. Period. :3
Ah, here is RC4.1 with fixed Lakitu, faces and mission 7-1, which won't work until you modify mission.mr.
http://www.dshack.org/forum/index.php?/files/file/8-rainbow-road-by-ray-and-szymbar15/


Lol I had to laugh xD


Download in Description :3

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-13-12 07:20 PM Link | #285
Man that's a nice track you have there. I totally wish it would have been possible to create such things with SM64DSe...

Well if SM64DSe failed, let's hope Whitehole won't :P

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Rydia
Posted on 07-13-12 07:28 PM Link | #286
Are you sure that's DS? Cause those Graphics suck like shit. Maybe if you could make new track graphics so it looks somewhat better it's be pretty damn nice.

ray
Posted on 07-13-12 07:30 PM (rev. 2 of 07-13-12 07:30 PM) Link | #287
Posted by Rydia
Are you sure that's DS? Cause those Graphics suck like shit. Maybe if you could make new track graphics so it looks somewhat better it's be pretty damn nice.


Lol I'm sure its DS and sadly the DS has only a resolution of 256x192 so dont expect some nice graphics :)

Posted by Mega-Mario
Man that's a nice track you have there. I totally wish it would have been possible to create such things with SM64DSe...

Well if SM64DSe failed, let's hope Whitehole won't :P

Yes sadly it failed. I hate the holes in my levels xD

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-13-12 08:25 PM Link | #288
Posted by ray
Posted by Rydia
Are you sure that's DS? Cause those Graphics suck like shit. Maybe if you could make new track graphics so it looks somewhat better it's be pretty damn nice.


Lol I'm sure its DS and sadly the DS has only a resolution of 256x192 so dont expect some nice graphics :)

Not to mention the lack of texture filtering. And going with larger textures isn't easy either because the VRAM isn't that large.

As for SM64DSe ugh... let's forget about it...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 07-15-12 04:11 PM (rev. 2 of 07-15-12 04:11 PM) Link | #344

Download in Description :P (Or left to you)

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-15-12 04:24 PM Link | #345
Well could you please post the download links here too? Not everyone wants to right-click the video, click 'Copy link location', open a new tab and copy the link location there to finally get to download their file. It's about as annoying as plaintext links.

Aside from that, nice track. I wish you could change the music to a more fitting one though. Also is it me or at 0.08 you go right through a ? block without picking it up? o_O

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 07-15-12 04:29 PM Link | #347
Posted by Mega-Mario
Well could you please post the download links here too? Not everyone wants to right-click the video, click 'Copy link location', open a new tab and copy the link location there to finally get to download their file. It's about as annoying as plaintext links.

Aside from that, nice track. I wish you could change the music to a more fitting one though. Also is it me or at 0.08 you go right through a ? block without picking it up? o_O


Hmm true, I changed it :D And the music, yes and no. Actually the user can decide in what course he wants to put this in. So the music will be the choice of the user ^^

And yes I'm not picking it up xD I have no idea why. Maybe after the start, there's a small time where you can interact with objects and only collision will work ;)

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-15-12 04:45 PM Link | #348
Hmm I see :)

Also what the hell is wrong with the AI players. Seems like their path is messed up, they sometimes go the wrong way around or right into holes...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Dirbaio
Posted on 07-15-12 04:49 PM Link | #349
Nice track :)
The collision generation is still bugged though. At 0:42 for example. >.<

(Small tip: to open the video on youtube you just have to click the button that says "YouTube" on the bottom right)

____________________
Cool Stuff: Dirbaio.net (my boring site) - The NSMB Hacking Domain - Kuribo64 - ABXD DevBoard

ray
Posted on 07-15-12 05:15 PM Link | #350
Posted by Dirbaio
Nice track :)
The collision generation is still bugged though. At 0:42 for example. >.<

Actually its no collision bug :) What happened: The front wheel of the Kart bumped into that wall in the hole xD

____________________
Check out my Patreon Page if you want to support me :)



Dirbaio
Posted on 07-15-12 05:29 PM Link | #351
Nah, that's a bug. It doesn't happen in the original game in similar corners, you just go over the corner without bumping into it.

____________________
Cool Stuff: Dirbaio.net (my boring site) - The NSMB Hacking Domain - Kuribo64 - ABXD DevBoard

ray
Posted on 07-15-12 05:41 PM Link | #354
Posted by Dirbaio
Nah, that's a bug. It doesn't happen in the original game in similar corners, you just go over the corner without bumping into it.


Hmm true :(

____________________
Check out my Patreon Page if you want to support me :)



ray
Posted on 08-07-12 02:59 PM Link | #515
Long time no track, here you go:

Download

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 08-08-12 11:43 AM Link | #517
Nice enough, aside from a few oddities, for example some polygons of the map having lighting that changes...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 08-08-12 11:52 AM Link | #518
Yeah I added it manually so you acn see the ground better @_@

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 08-08-12 04:41 PM Link | #519
If you need that, there's something wrong with your model design. Nintendo's course models don't need any lighting, so yours shouldn't need it either.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

NWPlayer123
Posted on 08-08-12 05:23 PM (rev. 2 of 08-08-12 05:23 PM) Link | #520
Does the same apply to SMG2 models? Because now that we have model importing into SMG2, all of our models need lighting baked on as textures. Is there any way to fix that?

____________________
"I hate playing musical chats" ~ Quote of the month
Pages: 1 2 3

Main - Misc. ROM hacking - Mario Kart DS Custom Tracks! New reply

Page rendered in 0.045 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 235/235, time: 0.031 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.