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04-20-24 09:39 AM |
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0 users reading [Paper Caper Galaxy] Paper Caper Star 1 [A Hp9 Design ] [In Progress] | 1 bot |
Main - SMG2.5 - World 7 - [Paper Caper Galaxy] Paper Caper Star 1 [A Hp9 Design ] [In Progress] | Hide post layouts | New reply |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1245/1420 EXP: 3454757 Next: 31111 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
Hey guys, time for another signature HodgePodgeNine Design
So as you may know I've been doing work on Mechanical Meadows recently, but since it isn't planned for the trailer, I figured I would make myself more efficient and do something that IS for the trailer. I will finish MM eventually, but for now I'll be working on Paper Caper. I'll be doing this design like Mechanical Meadows, adding new content gradually instead of all at once. That said, I think we are ready to enter the design. Alrighty guys, letsa go... Paper Caper GalaxyStar 1: Burnt to a Crisp Background: Paper Caper, being in World 7, is a 2 star galaxy. However, with all of the possibilities, I've decided to make both stars full and unique missions as opposed to a comet or secret star. Star 1 will be mainly paper, while star 2 will have a cardboard art style. In this mission, the paper will often be burnt as the title suggests. Burrrn Bits and Fire Bros will be common, causing holes to be burnt in the paper they occupy. The boss at the end of the level will be Fiery Dino Piranha on a crumpled up piece of paper planet. To add difficulty, there will be burrn bits on the planet too. Planet 1: Ignore the white space. I kinda miscalculated how much space I would need. You should be able to understand by reading the labels (if you can, that is). If you need help reading any of them just tell me. |
gc |
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Member Normal user Level: 55 Posts: 584/721 EXP: 1245807 Next: 68382 Since: 12-18-12 Last post: 3772 days ago Last view: 3733 days ago |
Meh. That planet's OK, not sure about the shredder though. Maybe just the paper going through an electrified grate.
Too early to judge the design. Try not to make too many special effects/animation though. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1249/1420 EXP: 3454757 Next: 31111 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
The shredder seemed to fit too much to leave out |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3095/5087 EXP: 23805525 Next: 576175 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Fire Bros? Are we sure those are 100% possible? Considering how MN1 said that simple Bone Bros crashed, I doubt those are possible.
And well...I feel like you're focussing it too much on fire. ____________________
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MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1250/1420 EXP: 3454757 Next: 31111 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
Fire is the theme in star 1. Well, not the theme, but the idea is that there are enemies burning the paper. Like I said, star 2 will be cardboard (and no fire)
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Agent000 |
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Member mah kitty Level: 74 Posts: 806/1426 EXP: 3532935 Next: 120609 Since: 07-07-12 Last post: 2314 days ago Last view: 879 days ago |
Have both paper and cardboard in Star 1, with no fire. Then add the fire as a theme in star 2, similar to how meteors were added in star 2 of Hightail Falls. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1256/1420 EXP: 3454757 Next: 31111 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
Eh
I like the way I have it planned. It's more organized and makes more sense. That hightail falls thing was kind of weird |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1583/4661 EXP: 20878367 Next: 352899 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
Why stamp paper when it's just going to get shredded?
____________________ a |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1257/1420 EXP: 3454757 Next: 31111 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
It's Mario, it doesn't need to make sense xD
I actually originally didn't have the stamps and thought "what should I add" While I was thinking about that I realized the paper has no logical point, but whatever |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3040/3627 EXP: 14045832 Next: 363054 Since: 12-24-12 Last post: 2260 days ago Last view: 2200 days ago |
The design is OK so far. It has potential, but it needs a bit more creativity. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1258/1420 EXP: 3454757 Next: 31111 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
What do you mean by that?
Imo the use of the haunty halls floor is pretty clever If anyone has any ideas for features, be sure to say I'll check the design thread too |
Main - SMG2.5 - World 7 - [Paper Caper Galaxy] Paper Caper Star 1 [A Hp9 Design ] [In Progress] | Hide post layouts | New reply |
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