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04-06-21 12:28 AM |
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| 0 users reading [Stormshine Galaxy] Stormshine Galaxy Level Design | 1 bot |
| Main - SMG2.5 - World 4 - [Stormshine Galaxy] Stormshine Galaxy Level Design | New reply |
| gc |
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Member Normal user Level: 52 Posts: 519/721 EXP: 1065796 Next: 18044 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by gc Pretty much, most of the level could be soaring high above the clouds with the only solid ground being a small moon with the Cloud Flower on it. The "shine" part would consist of being blown along by fans hidden in clouds, getting extra distance with Cosmic Tornadoes, and avoiding airborne enemies (or falling). Then a Launch Star using a "blankout" effect to change the scene to a stormy area below the clouds with electrical enemies as well, and a LOT more Cosmic Tornadoes trying to get Mario off course. (Was there a 3D cloudlike object? If not...the fans will be a problem...) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1826/2912 EXP: 8588517 Next: 80090 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
The only ground should be a planetoid not a small moon XD.
If you refering to the cloud platforms, they are object as far as I know. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2857/5087 EXP: 20507440 Next: 130573 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Posted by HolyRomanEmperorTatan Yeah, having a moon would be a bit too random. Also, yup, clouds are objects. ____________________
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| gc |
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Member Normal user Level: 52 Posts: 522/721 EXP: 1065796 Next: 18044 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Well, doesn't really matter. Needs a solid starting platform for the starting Cloud Flower to be on, and nothing much else.
Pretty much, the "shine" portion could be conserving clouds, just enough to get the distance, trying not to be blown off course. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2866/5087 EXP: 20507440 Next: 130573 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Maybe we could have Mario start off on a beach planet, use clouds to go to move towards another area, but then be blown off into a small area full of storm clouds that you have to dodge. ____________________
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| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1887/2912 EXP: 8588517 Next: 80090 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Polari, that would actually be a great idea for a starting planet. But instead of clouds, Mario uses tornados found on the sandy beach that take him to another beach planet. The second planet has the Cloud Flower which Mario uses in the wind to get to the storm clouds. The two beach planets could potentially be the galaxy's first two sections. Don't forget that Lakitus and Paragoombas can be the enemies for the two planets. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| gc |
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Member Normal user Level: 52 Posts: 532/721 EXP: 1065796 Next: 18044 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
So we're going for a background of a sea of clouds, I take it?
And the level may or may not have various cloudy planets across the sky. I was thinking to have a Launch Star plunge Mario down into the stormy half of the level, with a blankout in the middle for the scene switch. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 2028/2912 EXP: 8588517 Next: 80090 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
I think it would be better in this galaxy alternated between storm and shine. That way, stormclouds could "suddenly attack" as you traverse the galaxy.
As for the background, it should probably be a comination of sunshine and grey clouds. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 2384/3604 EXP: 12228917 Next: 33343 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Well of course, that should be obvious. There's only 2 real ways we could go about this, and it makes sense to do that. ____________________ "I hate playing musical chats" ~ Quote of the month |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 2775/3627 EXP: 12013032 Next: 249228 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
For the first Star, I think it should start being sunny. It would continue being sunny, but then - STORMY!!! I would like it to be a dramatic effect, compared to Star 2, which would alter between Sun and Storm via switch, or beat. ____________________
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| Main - SMG2.5 - World 4 - [Stormshine Galaxy] Stormshine Galaxy Level Design | New reply |
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