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04-19-24 04:41 PM |
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0 users reading Custom planets possible for regular user? | 1 bot |
Main - Archived forums - General SMG hacking - Custom planets possible for regular user? | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1442/4661 EXP: 20876654 Next: 354612 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
Posted by blank You don't? o.O Odd, because that's what I always do. It's not incorrect if it works. ____________________ a |
Goembario |
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Normal user Level: 24 Posts: 10/109 EXP: 71767 Next: 6358 Since: 05-30-13 From: The Netherlands Last post: 3784 days ago Last view: 2910 days ago |
Ok so thanks to blank it works, BUT it only works with the method of MrRean/NWPlayer123 because otherwise it won't find the obj2bdl and the obj. file.
Though it won't convert my textures, I get this error: material Default_Material has no diffuse texture map. Any solution for that? I have my .obj, .mtl and texture map in the python map too. But thanks for the help already guys , I really appriciate it since I can't move on and try to be a 3d modeler! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2317/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
IDR what exactly that error was, but if you have unused materials, it'll skip them because they're not needed for the model. If it's the other thing I'm thinking of, make sure the textures are exported in png format, or you can convert them manually and text edit the obj and mtl files(which are text readable) to change the extension name so it still links the textures. ____________________ "I hate playing musical chats" ~ Quote of the month |
Goembario |
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Normal user Level: 24 Posts: 11/109 EXP: 71767 Next: 6358 Since: 05-30-13 From: The Netherlands Last post: 3784 days ago Last view: 2910 days ago |
Hmm I export them with sketchup with the obj. plugin as png format, so I get as output the converted 3d model to .obj, the .mtl and a map with the png textures.
I have all this placed to in the python folder. Though that error, it converts it to bdl so I surely want to test it. Could you give me the last steps to get it in whithole? I have now the .bdl, the .pa and the .klc. Thanks agian! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2321/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Link to the files
First, rename all 3 files to the same name, and then put them in a folder that's called the same thing as they are. So everything should have the same name if you're trying to import. Then download those files above ^^^ and drag the folder onto the RARC Packer, it should give you an ARC file. Drag that ARC file onto the yaz0enc, and it should give you an ARC.yaz0 file. Delete the old ARC file and rename the new file by removing the .yaz0 part. So in essence, you should have a yaz0 compressed file called ModelName.arc Then you need to add it to the ProductMapObjDataTable file in ObjectData. Extract the ProductMapObjDataTable.arc file, and you should get a BCSV of the same name. Open that BCSV up with this and click Add, it should add another entry at the very bottom at the list with Placeholder values. The first "field" is the model name, so you'd add in whatever your planet is called, no arc extension or anything. The second field in the dropdown menu should be called this EXACTLY: "SimpleMapObj" - Capitals and all but without the quotations. Then hit save, and be SURE to close the BCSV editor before you mess with the BCSV since it has it locked otherwise. You'd put the BCSV in a folder of the same name and do the same packing procedure above. It's that "simple". You just need the product file and the model and you're ready to test. ____________________ "I hate playing musical chats" ~ Quote of the month |
Goembario |
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Normal user Level: 24 Posts: 12/109 EXP: 71767 Next: 6358 Since: 05-30-13 From: The Netherlands Last post: 3784 days ago Last view: 2910 days ago |
THANKS FOR GOING TRUE ALL THAT TROUBLE NWPlayer123!!!!!
I'll for sure make a tutorial when it will actually work! I've done everything you have said, I only don't get the part where I get the model in whitehole I've added the planet(test) to the BCSV and packed it again. So the ProductMapObjDataTable is updated with the "test.arc" But how will I add it/get it into whitehole? THANKS AGIAN, I'm almost there |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2322/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
With whitehole, you have to add it manually, so just add a random object and change the name part to whatever your model is called, then you can place it like anything else. ____________________ "I hate playing musical chats" ~ Quote of the month |
Goembario |
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Normal user Level: 24 Posts: 13/109 EXP: 71767 Next: 6358 Since: 05-30-13 From: The Netherlands Last post: 3784 days ago Last view: 2910 days ago |
Wow it freaking works, thanks man I owe you one!!
Though I have to rescale it since the object is smaller than my mouse icon Edit: I scaled it and even with the diffuse texture error it loaded everything the exactly as should be! I'll soon make a tutorial if people don't mind that:P ? I mean it's way to hard for the average user to figure out all this when there isn't a straight awnser to all the obstacles you will bump in too. |
logank93 |
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Normal user Level: 16 Posts: 30/43 EXP: 18366 Next: 1890 Since: 09-06-12 Last post: 3968 days ago Last view: 3840 days ago |
Is there anyway to add files like this in the original mario galaxy? Finally got it to convert my model but can't find the ProductMapObjDataTable.arc file... |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2333/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
It's in the game's files in ObjectData ____________________ "I hate playing musical chats" ~ Quote of the month |
logank93 |
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Normal user Level: 16 Posts: 31/43 EXP: 18366 Next: 1890 Since: 09-06-12 Last post: 3968 days ago Last view: 3840 days ago |
I just looked through almost that entire list, and I have a direct game rip...
Edit: Seems to only exist in Mario Galaxy 2... just searched my whole pc for the file and that was the only place it showed up. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2334/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Well yes, that's why nobody is hacking SMG1 ____________________ "I hate playing musical chats" ~ Quote of the month |
logank93 |
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Normal user Level: 16 Posts: 32/43 EXP: 18366 Next: 1890 Since: 09-06-12 Last post: 3968 days ago Last view: 3840 days ago |
Haha well shittt. That's unfortunate as my SMG2 game is iso format only (IE no disc for riivolution) and as fun and convenient as using WIT to rebuild the iso after changing files is, it always left me with issues. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2335/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
You don't have to rebuild, just use wiiscrubber to put them in one by one, as shitty as that program is. You'd have to replace planets instead tho ____________________ "I hate playing musical chats" ~ Quote of the month |
logank93 |
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Normal user Level: 16 Posts: 33/43 EXP: 18366 Next: 1890 Since: 09-06-12 Last post: 3968 days ago Last view: 3840 days ago |
That's even worse but I suppose for the sake of decent modding capability that will have to suffice. Thanks for all your help btw!
Edit: Just tried the fucking model in game and get a black screen, even though it said everything was fine... Edit2: |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2336/3604 EXP: 14194521 Next: 214365 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Export them using BMDView2 ____________________ "I hate playing musical chats" ~ Quote of the month |
logank93 |
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Normal user Level: 16 Posts: 34/43 EXP: 18366 Next: 1890 Since: 09-06-12 Last post: 3968 days ago Last view: 3840 days ago |
Thanks. Done now haha |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1377/9019 EXP: 56222531 Next: 265113 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 2 days ago |
Note that you can also add planets to the game by adding them to PlanetObjDataTable. That's actually the 'proper' way to do it. I don't know if it does much difference into the game though. Aside from this: if you place another model file named ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
logank93 |
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Normal user Level: 16 Posts: 39/43 EXP: 18366 Next: 1890 Since: 09-06-12 Last post: 3968 days ago Last view: 3840 days ago |
So like if I were to make a hollow planet and then make a second model that would fill in the hollow spots with water it would render them as one placeable object in Whitehole and the water would work as water in game? |
Main - Archived forums - General SMG hacking - Custom planets possible for regular user? | Hide post layouts | New reply |
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