Views: 20,052,883 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 12:10 PM |
Guest: |
0 users reading Design Approval System | 1 bot |
Main - SMG2.5 - General SMG2.5 talk - Design Approval System | Hide post layouts | New reply |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 1818/3145 EXP: 11578641 Next: 283485 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
Posted by Agent000 That explains what I think, that designs are fine as they are and we don't need another 100 new systems. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2783/5087 EXP: 23819636 Next: 562064 Since: 07-07-12 Last post: 2204 days ago Last view: 766 days ago |
I think that HRET's idea can work well, but to be honest, I don't like Agent's idea at all. ____________________
|
gc |
| ||
Member Normal user Level: 55 Posts: 486/721 EXP: 1246575 Next: 67614 Since: 12-18-12 Last post: 3777 days ago Last view: 3738 days ago |
Yes, a general guideline would be best.
And if geo doesn't post his list, I might look into making one myself. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Geometric Expulsion |
| ||
Member Normal user Level: 29 Posts: 123/168 EXP: 139970 Next: 7915 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3844 days ago Last view: 3695 days ago |
I'll post it if you want. It's no hassle |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2784/5087 EXP: 23819636 Next: 562064 Since: 07-07-12 Last post: 2204 days ago Last view: 766 days ago |
If we go with HRET's idea, who will be the local mods?
Also, I thought that MM didn't like the idea... ____________________
|
Geometric Expulsion |
| ||
Member Normal user Level: 29 Posts: 124/168 EXP: 139970 Next: 7915 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3844 days ago Last view: 3695 days ago |
I recall hearing something to that effect too...
I don't think any new design approval system is needed. Everything's fine as it is. Cosmo and glem just need to be notified when a new design is waiting to be approved. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2786/5087 EXP: 23819636 Next: 562064 Since: 07-07-12 Last post: 2204 days ago Last view: 766 days ago |
Posted by Geometric Expulsion We try to modify them Whenever I tell Glem that I have a finished design, he just says 'ok' and forgets about it ____________________
|
Geometric Expulsion |
| ||
Member Normal user Level: 29 Posts: 125/168 EXP: 139970 Next: 7915 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3844 days ago Last view: 3695 days ago |
Oh right Forget what I said then. Perhaps we do need an extra member that can approve designs... |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1680/2912 EXP: 10064952 Next: 289444 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
Posted by Polari I have not yet heard from Mega-Mario on this matter yet. The local mods should be people who are mostly active. Like they are not gone for more than a week and post at least once a week, although those requirememts do seem to extend it too far. And by active, I mean they usually post useful ideas/concepts/music/whatever in any SMG2.5 thread. In other words, they have provided their help towards the project with anything. Edit: GeoExpulsion, I personally think we need two to three, for flexibility. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2330/3627 EXP: 14054500 Next: 354386 Since: 12-24-12 Last post: 2265 days ago Last view: 2205 days ago |
You know, that actually doesn't sound like a bad idea, considering K64 has only one Local Mod, but he is for SM64DS hacking. ____________________
-MG3- IS HERE |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 1424/4661 EXP: 20890743 Next: 340523 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
We've already done a "new system" at least 40 times already, and it has always failed. What makes us think it would work this time? ____________________ a |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2343/3627 EXP: 14054500 Next: 354386 Since: 12-24-12 Last post: 2265 days ago Last view: 2205 days ago |
if we can get more designs pumped out, more progress will be made. ____________________
-MG3- IS HERE |
gc |
| ||
Member Normal user Level: 55 Posts: 489/721 EXP: 1246575 Next: 67614 Since: 12-18-12 Last post: 3777 days ago Last view: 3738 days ago |
Erm, probably not. That'd be like dumping a bathtub of water (designs) into a small funnel & pipe (the modellers).
But having a full collection of approved "fanart"/designs, at the very least, is getting the first step done, I suppose. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2791/5087 EXP: 23819636 Next: 562064 Since: 07-07-12 Last post: 2204 days ago Last view: 766 days ago |
Posted by mariogalaxythree I'll have to second what gc said here. Also, it's not easy to make well-designed levels, and rushing is certainly not the best option. ____________________
|
cosmological |
| ||
Supreme Dictator Level: 28 Posts: 58/154 EXP: 125448 Next: 5890 Since: 07-08-12 Last post: 2081 days ago Last view: 169 days ago |
Okay I think its time to comment on this idea.
So being the only one who can approve designs that is around currently I think we should do something about the process as a whole. First off I've been busy so I am very outdated with progress on the designs and haven't been able to do any of my own. If you've made a full blown design recently please just PM me a link or the design and I'll comment back to you when I get free time. Secondly when I'm done with finals (this week) and a camping trip (next week). I'll be able to catch up from all of my missed progress. And be back for most of the summer. Thirdly this is how I'd like the approval process to go. -Random ideas or concepts go in the general design thread for the galaxy (we really don't need a cap for the length or else people might get the wrong impression and as always spam or unrelated posts will be deleted). -In the thread or some other thread that can be organized someone can claim a full design for a level. -That person can make a full blown written or drawn design and put it in a new thread for that star. -Someone who can approve designs such as me or Glem3 will notice that new thread, look over the design, approve on the spot or suggest some changes. -The designer makes those changes and then Glem3 or I can go approve it. -Work on visuals or 3D models can begin. ____________________ Long live the new Kuribo64 |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1343/9019 EXP: 56260434 Next: 227210 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
The whole process is a bit slow. We can fix it by making more people able to approve designs (I could give it a try if I know which special criterions there are, perhaps?), but I have something else in mind...
Letting modelers start their work before the design is approved. This way, work would get done faster. The downside is that if the design gets modified in the meantime, the modelers will have to adapt their models accordingly, which can be more or less painful. Another issue is if a design gets fully trashed, but hopefully that shouldn't happen. And modelers have common sense (we hope) and can tell if a design is total bullshit or if they can start working on it... What do you think? ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 1824/3145 EXP: 11578641 Next: 283485 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
I agree with Mega-Mario for the most part. But I don't think designs is really the issue of our project right now. |
MoreCowbell |
| ||
Member Mawile or riot Level: 73 Posts: 1096/1420 EXP: 3456872 Next: 28996 Since: 11-20-12 Last post: 1660 days ago Last view: 1660 days ago |
Blargh I know I shouldn't be posting, but I figured this is relevant to me once I come back...
Anyway, why not let designs naturally be approved? I mean, as it is improved, there will be less complaints. Eventually the complaints will run out, then most if not all of us will agree that it's ready. Obviously cosmo or glem should have a look at it, but we shouldn't give one person all the power (osnap communist!) We've had poor designs be approved in the past, so it seems like it would make more sense for us to worry more about improving then approving. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1344/9019 EXP: 56260434 Next: 227210 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
You're right. You still need minimalistic filtering though, to ensure that a given design is feasible without having to reprogram the whole game engine, that it fits within the game's theme, etc...
Then again, most of the basic criterions are common sense. The modelers don't need an approver to tell whether a design is good or not. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
MoreCowbell |
| ||
Member Mawile or riot Level: 73 Posts: 1097/1420 EXP: 3456872 Next: 28996 Since: 11-20-12 Last post: 1660 days ago Last view: 1660 days ago |
keyword minimalistic
Approval should be a last stage. Designers shouldn't focus on getting designs approved, they should worry about making it good. |
Main - SMG2.5 - General SMG2.5 talk - Design Approval System | Hide post layouts | New reply |
Page rendered in 0.059 seconds. (2048KB of memory used) MySQL - queries: 30, rows: 236/236, time: 0.017 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |