| ||
| Views: 14,036,505 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 11:08 PM |
| Guest: | ||
| 0 users reading [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design | 1 bot |
| Main - SMG2.5 - World 6 - [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design | New reply |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 564/2912 EXP: 8588437 Next: 80170 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Giant Diggas sound awesome to me. There could be two rings of Giant Diggas. The outer ring has four Giant Diggas, and the inner ring has two Giant Diggas. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2430/5087 EXP: 20507262 Next: 130751 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Let's not go overboard with giants...
And Diggas would be kinda out oh place. ____________________
|
| Luigi#1 |
| ||
|
Member Wow k Level: 46 Posts: 73/531 EXP: 666396 Next: 45378 Since: 02-20-13 From: Gallifrey Last post: 729 days ago Last view: 729 days ago |
Hammer bros wouldn't be out of place. ____________________ Jesus why was I here |
| MarioMaster720 |
| ||
|
Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 667/2007 EXP: 4969139 Next: 23710 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
HRE by Giant enemies I meant like Mini-Bosses (and only a few of them). This isn't Supermassive
And Luigi#1 I'm not trying to be rude, but who said they weren't out of place? ![]() ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1475/2912 EXP: 8588437 Next: 80170 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Posted by Glem3 I know that not everyone wamts walkways and Airships in this galaxy, but some Airships could be in the background. We could go for something like a castle from 3D Land, but with no lava so that it is not not gravity-wavky and exclusively have lava. The area should be larger than usual, so that it not like a walkway-exvlusive Bowser level This could be before the castle with the castle being like a Mario Kart Bowser's Castle and with a foyer, hallways, rooms, and what not. Also, tanks in here sound awesome. Seperate tank pieces will be im Shrapnel Sandbar, so why not whole, working tanks in here? This may seem a bit too out there, but what about at least one propellor plane that Mario can hitch a short ride on? I'm not sure what exactly the paper airplanes will look like in Papet Caper, but I suppose those will be delta wing. That's why a propellor could be used here. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 460/721 EXP: 1065786 Next: 18054 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Yep, definitely not a walkway-and-airship level. Seriously, where are the castles?
Perhaps a whole fleet of castles and fortresses with a ton of airships could be in the level.
And as I've mentioned, the level should focus more on defeating actual enemies than platforming. e.g. rows of Hammer Bros., squadrons of Magikoopas, ambushes from enemies, etc. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1479/2912 EXP: 8588437 Next: 80170 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Grandmaster had a few sections that had a lot of enemies. Something like that could be in this galaxy, but with less platforming (especially extremely hard platforming).
Edit-Here are some ideas for possible sections: Mario is top of a supersonic propellor plane There is a giant battlefield with tanks shooting cannonballs and Bullet Bills. Hammer Bros., Boomerang Bros., and Magikoopas are all present here and some of the enemies are even on top of the tanks. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| SuperPOOWAAA!!! |
| ||
|
Member Normal user Level: 17 Posts: 48/59 EXP: 24363 Next: 380 Since: 05-07-13 Last post: 2885 days ago Last view: 2784 days ago |
I agree with the idea of mowing down enemies instead of hard platforming. Hard platforming goes with Edge Of The Universe since most enemies are dead, so don't put platforming in your designs. I think it should be about going through airships to go to a castle. Use the one in the trailer 'cause that one was epic. |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 2085/3604 EXP: 12228811 Next: 33449 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
I'm surprised noone has suggested a "pit of trials". IDK what the Paper Mario version is like since I've never even gone in it, but it is the galaxy before the final battle, so I would think it should be.
Hence being called the final frontier. The final stretch. THE FINAL COUNTDOWN. ____________________ "I hate playing musical chats" ~ Quote of the month |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1551/2912 EXP: 8588437 Next: 80170 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
It should also have battlefield-esque platforming like large hemisphere planets and large, flat platforms. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 463/721 EXP: 1065786 Next: 18054 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Posted by NWPlayer123 Yeah.... Posted by gc Basically, the level should focus on Mario ripping his way through Bowser's entire combined army, fleets, and castles.
Like, moving airships with rows of Hammer/Boomerang Bros. on them, walkways on top of castles with lines of blockades, spiral staircases in a tower with more enemies, hallways with armies of Goombas, a large steel room holding cages of Chomps and Silver Chomps, lava filled rooms with Podoboos and Burn Bits, etc... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 2090/3604 EXP: 12228811 Next: 33449 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
I personally think maybe you should design this gc, I really liked your other Bowser galaxy designs from the past. Plus you seem like you got ideas for this, you just need to convey them. ____________________ "I hate playing musical chats" ~ Quote of the month |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 466/721 EXP: 1065786 Next: 18054 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Nah, well at least not for a long time, and people have this one in their sights too.
(Polari...) Though there aren't too many ideas here yet. I only have a general idea of what I'd like it to be like. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1593/2912 EXP: 8588437 Next: 80170 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Since the camera can be top-down, that would be an interesting concept were there are Goombas, Spinies, and Firebars. Also, Green and Red Koopas could be used to open chests and defeat enemies in other sections. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 2107/3604 EXP: 12228811 Next: 33449 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Which brings up the question - what is up?
This is galaxy after all. Are you suggesting a 2D section? ____________________ "I hate playing musical chats" ~ Quote of the month |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 1600/2912 EXP: 8588437 Next: 80170 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Not a 2D section. A section that still allows you roam in a z-axis but the camera if facing downwards towards the floopr. Like some Zelda games and that one level in Super Mario 3D Land.
Posted by NWPlayer123 Toned down Grandmaster? Isn't EoTU supposed to be that? From that sentence I just said, I got the idea of the planes and previous posts mentioned tanks. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 2139/3604 EXP: 12228811 Next: 33449 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Both of them are, it's just supposed to be a matter of perspective. Going through Bowser's fleets (this) and then invading Bowser's Stronghold (EotU). ____________________ "I hate playing musical chats" ~ Quote of the month |
| gc |
| ||
|
Member Normal user Level: 52 Posts: 476/721 EXP: 1065786 Next: 18054 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Huh, I thought this was Bowser's fleet, army, and strongholds, while EotU was just the black hole/dark matter wasteland near the edge of the universe, with Mario following Bowser past the edge. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| Agent000 |
| ||
|
Member mah kitty Level: 71
Posts: 597/1426 EXP: 3043376 Next: 123738 Since: 07-07-12 Last post: 1204 days ago Last view: 429 days ago |
Yes, this is a fairly generic bowser level, and eotu is meant to be completely different. ____________________
|AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 2167/3604 EXP: 12228811 Next: 33449 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Nothing says the stronghold can't be in the next galaxy - it has to, it's the final battle. However, that's for another thread, for now let's focus on this and get a design made. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - SMG2.5 - World 6 - [Final Frontier Galaxy] Final Frontier Galaxy Main Level Design | New reply |
|
Page rendered in 0.037 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 146/146, time: 0.024 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |