Views: 20,069,318 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-27-24 04:17 PM |
Guest: |
0 users reading [Fearsome Factory Galaxy] Fearsome Factory Galaxy | 1 bot |
Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy | Hide post layouts | New reply |
MoreCowbell |
| ||
Member Mawile or riot Level: 73 Posts: 668/1420 EXP: 3457771 Next: 28097 Since: 11-20-12 Last post: 1663 days ago Last view: 1662 days ago |
I think it should all take place in the factort. Say you fly to the factory and land on a warp pipe "chimney". You enter and the level begins |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 807/2912 EXP: 10067616 Next: 286780 Since: 01-30-13 Last post: 3200 days ago Last view: 3199 days ago |
I just thought up of a room that has an isleway. On one side is a glass covering over a canal-gutter filed with water. The other canal-like gutter has lava. The glass covering has warp pipes connecting to it (to be filling the gutter) and resembles this.
EDIT: There could be a Leaf Raft in water gutter. Stationary Sentry Beams, Lil' Amps, and Faceless Amps could be the hazards in the above the water. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Geometric Expulsion |
| ||
Member Normal user Level: 29 Posts: 81/168 EXP: 140007 Next: 7878 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3847 days ago Last view: 3697 days ago |
Actually, HRE, I really like that idea of a sewer-like section bridging waterworks and pipeworks. |
MoreCowbell |
| ||
Member Mawile or riot Level: 73 Posts: 669/1420 EXP: 3457771 Next: 28097 Since: 11-20-12 Last post: 1663 days ago Last view: 1662 days ago |
Umm....
Toxic terror uses that |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1751/3604 EXP: 14207678 Next: 201208 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Doesn't mean we can only use it once. It's a transition in here, as well. So it doesn't have as much significance and probably shouldn't be as long. ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
| ||
Member Normal user Level: 55 Posts: 342/721 EXP: 1246902 Next: 67287 Since: 12-18-12 Last post: 3780 days ago Last view: 3740 days ago |
Pipeworks' concept could be a huge transporter room: a huge load of random enemies, crates, etc. falling out of one pipe, then being moved and dumped in another pipe.
Lumberworks could be a part of an area producing/spawning/moving/storing things like wooden crates, iron bars, stone blocks, other blocks etc. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1035/2912 EXP: 10067616 Next: 286780 Since: 01-30-13 Last post: 3200 days ago Last view: 3199 days ago |
What if Bowser's treadmill is here? A treadmill is a conveyor belt after all. It would have spiked portions that you have to jump over. Some spikes would be so tall that you would have to use Spring Topmen and Purple Bouncy Sentry Beams to jump over them. Maybe even include the laser-firing Bowser Statues from Lava Lair. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1834/3604 EXP: 14207678 Next: 201208 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
TBH I think the most we should focus on the factory is the outside, with it "spawning things"
I also don't think that the conveyor belt from the original SMG2 from chompworks was all that innovative. Maybe as a small segment, but not the entire thing. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1037/2912 EXP: 10067616 Next: 286780 Since: 01-30-13 Last post: 3200 days ago Last view: 3199 days ago |
Toy Time had a conveyor belt. I don't recall one from Chompworks though. And what do you mean by the outside spawning objects? As in Bill Blasters in the factory building's exterior walls or Topmen appearing out of black wormholes on the ground? ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1835/3604 EXP: 14207678 Next: 201208 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
No, like, you're not actually exploring it, you're outside the factories, which are spawning objects and enemies. Two seperate ideas. ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1906/3627 EXP: 14058186 Next: 350700 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
Is it possible we could make this galaxy have hazardous smoke that hurts Mario? ____________________
-MG3- IS HERE |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1836/3604 EXP: 14207678 Next: 201208 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
Probably not, since the way to implement that would be an effect which cannot affect you in any way. ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1909/3627 EXP: 14058186 Next: 350700 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
If we added an invisible hazard with the smoke, then would it work? ____________________
-MG3- IS HERE |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 1837/3604 EXP: 14207678 Next: 201208 Since: 07-07-12 From: Colorado Last post: 3104 days ago Last view: 1261 days ago |
i guess so, but it would be easier to just make a model of some smoke and animate it with actual polygons and make that have collision. Which we still cannot yet do because of the animating part and making it look good ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
| ||
Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 1911/3627 EXP: 14058186 Next: 350700 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
Isn't smoke a texture? As it is 2D. If it is 2D, then how could polygons be implemented into it? They would have to be invisible. ____________________
-MG3- IS HERE |
FnarGod |
| ||
The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 37 Posts: 170/296 EXP: 325068 Next: 13185 Since: 03-02-13 Last post: 3888 days ago Last view: 3596 days ago |
Actually it IS 2D but only in some cases... Which I'm not sure if we're going to do. ____________________ (layout nuked; unclosed style tag) |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1050/2912 EXP: 10067616 Next: 286780 Since: 01-30-13 Last post: 3200 days ago Last view: 3199 days ago |
Why would a factory need toxic smoke in the first place?
Posted by HolyRomanEmperorTatan Speaking of the gutters, I think the lava and the water would work better than the toxic smoke. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2602/5087 EXP: 23825636 Next: 556064 Since: 07-07-12 Last post: 2206 days ago Last view: 769 days ago |
I was thinking about having more of a 'clean' factory theme for this galaxy. Like, with everything working flawlessly, Without broken parts and such. ____________________
|
gc |
| ||
Member Normal user Level: 55 Posts: 374/721 EXP: 1246902 Next: 67287 Since: 12-18-12 Last post: 3780 days ago Last view: 3740 days ago |
It could easily have clean parts and broken/dirty parts of the factory.
Hmm, this galaxy would be pretty hard to design but actually not too hard to model (though it'll probably be huge). ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
MoreCowbell |
| ||
Member Mawile or riot Level: 73 Posts: 790/1420 EXP: 3457771 Next: 28097 Since: 11-20-12 Last post: 1663 days ago Last view: 1662 days ago |
I agree with polari, which is why I never get why it's "fearsome" factory |
Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Galaxy | Hide post layouts | New reply |
Page rendered in 0.041 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 145/145, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |