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04-05-21 09:42 PM
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Main - Archived forums - General SMG hacking - Wii U Compatibility New reply


AwesomeAddict
Posted on 03-21-13 03:22 PM Link | #18431
I've got a Wii U because my original Wii's dead, but the hacking doesn't work on it. We need to make it possible for Wii U owners (like myself) to play...

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I'm just your average n00b who will do absolutely nothing of worth to the project, so...

yeah.

shibboleet
(post deleted) #18432

gridatttack
Posted on 03-21-13 03:29 PM Link | #18436
Posted by AwesomeAddict
We need to make it possible for Wii U owners (like myself) to play...


Easier said than done :P

The wii U is a new console, so dont expect hacks regarding it to appear soon. Maybe wii mode might get hacked first...

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[image] [image]

NWPlayer123
Posted on 03-21-13 03:42 PM Link | #18441
Wii mode is hacked, and is perfectly fine. the only thing stopping us from supporting it is that the exploit that riivo uses to run was fixed, so they have to do it some other way. Which I doubt will happen soon since they're all "busy" with newer

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"I hate playing musical chats" ~ Quote of the month

iphone11
(post deleted) #18792

Anthe
Posted on 03-31-13 08:16 AM Link | #18876
Bean got CTGP working.. in a kind of weird way.. so i guess it is possible.

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Stygmax
Posted on 03-31-13 09:07 AM Link | #18887
He used Smash Stack, a Homebrew exploit. It can technically allow for almost any custom code to be launched, so yeah. If you wanted to make a Homebrew app to launch SMG2.5, it would probably work after some tweaking.
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 03-31-13 04:10 PM Link | #18939
Well IIRC Team Twiizers updated their HackMii installer, so you could install the Homebrew channel and supposedly code your own if you wanted to.

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"I hate playing musical chats" ~ Quote of the month


Main - Archived forums - General SMG hacking - Wii U Compatibility New reply

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