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04-06-21 12:21 AM
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Main - SMG2.5 - World 4 - [Bowser's Bullet Base] Bowser's Bullet Base Level Design New reply

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Luigi#1
Posted on 03-05-13 09:35 PM Link | #17057
What if the fight was on a giant bullet bill[x4 King Bills] that was used as a planet?

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Jesus why was I here

FnarGod
Posted on 03-05-13 10:57 PM Link | #17069
We already discussed this, dude. Bowser is programmed on a SPHERICAL planet. Bullet bills aren't spheres.

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(layout nuked; unclosed style tag)

gc
Posted on 03-06-13 06:23 AM Link | #17076
Let's leave the Bowser fights alone for the time being, as we really can't change them too much as of now.

Anyway, cosmological wanted this galaxy to be a Bullet Bill+lava level, but personally I think there shouldn't be too much lava.

This level could be Bowser's Bullet Bill factory/firing range. As in, Launchers with Hammer/Boomerang Bros. on top, walkways with various broken/working launchers, a flat small plain in front of the main fortress with Launchers all pointed in the same direction, a warehouse stuffed with all kinds of launchers, a huge cannon firing 9 Banzai Bills at the same time...
Perhaps a room with lava too (where Bullet Bills are made?).

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 03-06-13 06:45 AM Link | #17078
I was thinking about a part where there is a Red Koopa next to a Banzai Blaster and a few Pull Stars, like the early Sky Station in the E3 2009 trailer.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


FnarGod
Posted on 03-06-13 03:05 PM (rev. 2 of 03-06-13 03:06 PM) Link | #17123
Why would there be a random red koopa there? Or do you just wanna put it in because we can? :3

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SquidEmpress
Posted on 03-06-13 04:35 PM Link | #17130
I just like to revive concepts and stuff Nintendo did not use in the final version. Anyways, let's not use my suggestion. The small lava part should have a small circular platform in the middle. Then there are platforms going across the lava and Bill Blasters at the side. This should only be a small and short part so that we do not go overboard with lava.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
(post deleted) #17364

FnarGod
Posted on 03-14-13 09:21 PM Link | #17876
if this is ALL about bullet bills we should have an entire planet full of ALOT... and I mean ALOT of bullet bills chasing you, and you have many obstacles in your way, and you must get to the next area or part or wherever else to meet bowser, or we could start out with that. Im not sure. I was thinking that we could literally just have it all bullet bills and a few bowser enemies but mostly a ton of bullet bills. could we do something like that?

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(layout nuked; unclosed style tag)

SquidEmpress
Posted on 03-14-13 09:27 PM Link | #17877
Well gc is half done with the design but I am sure he could use a few more ideas ;). Bullet are already Bowser enemies, so yeah. Only a three or four Dry Bones belong here. Spikes (the needle traps not the Clubba-like creatures) would be great to use here as an obstacle while being chased by Bullet Bills.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
Posted on 03-15-13 06:59 AM Link | #17897
Yeah, I could use a few more ideas. :P
This is what I'm thinking for the level, in order:
-Roof of tower with huge blasters
-small airship part (with Blasters on many)
-inside of tower- a few levels of walkways, gears, moving platforms, and many Blasters (transporting up) THe closer to the ground, the more enemies
-Ground floor with many enemies, a locked side door and a blocked front door
-tiny water section with Banzai Bills (cooling after forging. :P)
-underground lava section with Ledge Hammers with a key to the side door and an "elevator" (a rising platform) back up
-a large warehouse (storing) ... with a TON of operational Blasters of every kind, forcing Mario to run while dodging crates
-a field (firing range :P) with loads of enemies and Blasters firing at Mario
-a rather small tower with many traps

Yeah, that's a lot, but many parts will be very quick.
The part I could use ideas is the inside of tower bit. Can't think of many puzzles for that, and the fortress is supposed to be pretty big.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

FnarGod
Posted on 03-20-13 11:37 PM Link | #18417
If you're done with a drawn design maybe I could try to model it? Maybe just the first and second planet?

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(layout nuked; unclosed style tag)

gc
Posted on 03-21-13 07:24 AM Link | #18418
Erm. I was thinking to have this be just one big fortress + firing range, really. I'm trying to make it not too hard to model.
I...kinda stopped for a few days. Busy with homework. >_>
I'll try to get my written design out ASAP.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

FnarGod
Posted on 03-21-13 06:19 PM Link | #18465
I can model stuff, It shouldn't be that hard because I have alot of time.

____________________
(layout nuked; unclosed style tag)

gc
Posted on 03-29-13 11:53 PM Link | #18813
Well. Here's my very rough written design. Needs a lot of polishing.
Tried to get this out as fast as possible. I was away for 5 days on a school study trip in Singapore, and busy with the projects accompanying it. :P
Here it is:

____________________________________________________________
Planets:
-The main planet –a rather large stone fortress/tower, with a flat plain extending out the front. It has quite a few airships hovering around it, some with Blasters mounted.
-Boss planet
_____________________________________________________________
Mario lands on a Starshroom floating over a large fortress, empty except for one Luma. The Luma tells him, “Bowser’s holding a Grand Star in this big base…But it seems to be heavily defended…Yikes! They’ve spotted us! I’ll be fine. Just go!” Mario has to rush to use the Launch Star produced, as many Bullet Bill Blasters mounted on airships are pointed at the Starshroom.
He lands near the edge walls of the round gray-tiled roof. The roof is covered with Undergrunt-manned cannons, shockwave-making enemies, and 4 enormous cannons firing 4 drastically enlarged Banzai Bills, and normal Banzai Bills in all directions per shot. He has to get past all these defenses, and to the other side of the roof, where a Sling Star is waiting.
_______________________________________________________________________________________________________________________________________
It boosts him onto an airship with a blaster, hovering, like a few others, near a small balcony stocked with blasters. He has to jump off onto the balcony, where a couple Hammer and Boomerang Bros. jump out from behind the Blasters (so it looks like they were loading them on). The balcony connects to the mostly hollow inside of the tower.
______________________________________________________________________________________________________________________________________
Inside, there are many walkways with railings on different levels, with grey platforms near the walls moving up and down between them. Blasters of varying sizes are arranged everywhere in rows, along with many Bowser flags. (Non-stationary) Enemies finally start appearing, with more on the lower walkways. Of course, the player could simply jump down over the railings, but as a key to the next area is held by a slightly enlarged Magikoopa on a lower walkway, Mario would have to go back up to get it.
(I’m out of ideas for this section, I’ll expand on it later)
_______________________________________________________________________________________________________________________________________
On the ground floor, there are quite a few enemies waiting for Mario. But after he takes them out, except for two doors (one big and blocked, one locked) , one warp pipe (which the previous key should’ve opened) and two homing Bullet Bill Blasters mounted over the big blocked door (main entrance?), there isn’t much to do. So Mario has to go through the warp pipe in the corner.
_____________________________________________________________________________________________________________________________________
It dumps Mario in a water filled pipe. One end leads into a small pipe just big enough for a Banzai Bill to go through, but has a telekinetic block blocking it off. The other direction is where he’s supposed to go, but as Banzai Bills are rushing through at regular intervals, he has to duck into various notches and holes in the sides to not get blown up (they also have air). This doesn’t take too long though.
_____________________________________________________________________________________________________________________________________
At the end of the short tunnel, there’s a small ladder near the blaster firing the Banzai Bills. It leads to a fiery room with lava pools, pieces of flat metal, and Ledge Hammers everywhere. Mario has to carefully weave his way through the lava pools, over pieces of metal (some are liquid splatters and have lava effects) and under the hammers. Bullet Bills and Banzai Bills are occasionally fired from below the lava (if possible), heading into various holes/tunnels/tubes in the wall. There is a Magikoopa holding a key in a corner, standing on a large yellow block next to a cannon. Mario has to get the key and use the cannon, which can get him back up to the ground floor.
____________________________________________________________________________________________________________________________________
Back behind the front door, the locked side door is now opened. It leads to a huge warehouse stocked with tons and tons of massive crates, and blasters of all shapes and sizes. Active ones. Mario has to run, dodging crates on the ground.
_______________________________________________________________________________________________________________________________________
After he runs through the open door of the warehouse, he emerges on the flat rectangular grounds in front of the fortress. A half circle of blasters and Magikoopas and Hammer/Boomerang Bros. are expecting him though, and he must run again. There is a viewing platform styled tower (low, small but wide) on one side, and Mario must reach it, avoiding a few blockades like the one before set up in front.
_______________________________________________________________________________________________________________________________________
When he reaches the tower, there is a spiral ramp leading up with many enemies on it. After clearing the ramp, he sees Bowser on his throne on top. “Wha-? How did you get here? I had the whole fortress on high alert when you approached! …Bah! Nevermind! I’ll just have to crush you myself!”
_______________________________________________________________________________________________________________________________________
And so the battle commences. The only difference to the old fights is that Banzai Bill are fired at regular intervals at fixed spots scattered over the planet, cutting off some escape routes when Bowser attacks.


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 04-05-13 12:40 AM Link | #19175
Your design sounds like a true Bowser level! The water section should have Torpedo Teds, in my opinion. The section with walkways sounds almost complete to me, though.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
Posted on 04-05-13 01:23 AM Link | #19181
Yay, thanks. I suppose it has quite a bit a variety.
But this is just a derp design I tried to get out ASAP. Forgot about it for a week since nobody commented.
Eh.


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 04-05-13 06:30 PM Link | #19217
For the warehouse section, I think there should be a wall of crates that Mario can destroy with spinning or Bullet Bills.

Also, I think the walkway section featuring moving walkways would be a finishing touch to the section.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
Posted on 04-05-13 08:55 PM Link | #19228
Yeah, crates scattered and stacked everywhere would be an obstacle. Not a whole wall though...that'd look weird in the warehouse.
And I suppose the walkway section would just be 4 walkways from the center on each floor with each being very quick, but getting harder the lower it is.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 04-05-13 09:49 PM Link | #19230
Oops, "moving walkways" have two definitions. I meant like the beams being moved 180o by one of two types of cranes in Ricco Harbor: the ones in the water. Basically what I'm saying is that the walkways are moving like driftwood in water, not like conveyors belts.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


NWPlayer123
Posted on 04-24-13 04:32 PM Link | #21329

Posted by gc
Well. Here's my very rough written design. Needs a lot of polishing.
Tried to get this out as fast as possible. I was away for 5 days on a school study trip in Singapore, and busy with the projects accompanying it. :P
Here it is:


Planets:
-The main planet –a rather large stone fortress/tower, with a flat plain extending out the front. It has quite a few airships hovering around it, some with Blasters mounted.
-Boss planet


Mario lands on a Starshroom floating over a large fortress, empty except for one Luma. The Luma tells him, “Bowser’s holding a Grand Star in this big base…But it seems to be heavily defended…Yikes! They’ve spotted us! I’ll be fine. Just go!” Mario has to rush to use the Launch Star produced, as many Bullet Bill Blasters mounted on airships are pointed at the Starshroom.
He lands near the edge walls of the round gray-tiled roof. The roof is covered with Undergrunt-manned cannons, shockwave-making enemies, and 4 enormous cannons firing 4 drastically enlarged Banzai Bills, and normal Banzai Bills in all directions per shot. He has to get past all these defenses, and to the other side of the roof, where a Sling Star is waiting.


It boosts him onto an airship with a blaster, hovering, like a few others, near a small balcony stocked with blasters. He has to jump off onto the balcony, where a couple Hammer and Boomerang Bros. jump out from behind the Blasters (so it looks like they were loading them on). The balcony connects to the mostly hollow inside of the tower.


Inside, there are many walkways with railings on different levels, with grey platforms near the walls moving up and down between them. Blasters of varying sizes are arranged everywhere in rows, along with many Bowser flags. (Non-stationary) Enemies finally start appearing, with more on the lower walkways. Of course, the player could simply jump down over the railings, but as a key to the next area is held by a slightly enlarged Magikoopa on a lower walkway, Mario would have to go back up to get it.
(I’m out of ideas for this section, I’ll expand on it later)


On the ground floor, there are quite a few enemies waiting for Mario. But after he takes them out, except for two doors (one big and blocked, one locked) , one warp pipe (which the previous key should’ve opened) and two homing Bullet Bill Blasters mounted over the big blocked door (main entrance?), there isn’t much to do. So Mario has to go through the warp pipe in the corner.


It dumps Mario in a water filled pipe. One end leads into a small pipe just big enough for a Banzai Bill to go through, but has a telekinetic block blocking it off. The other direction is where he’s supposed to go, but as Banzai Bills are rushing through at regular intervals, he has to duck into various notches and holes in the sides to not get blown up (they also have air). This doesn’t take too long though.


At the end of the short tunnel, there’s a small ladder near the blaster firing the Banzai Bills. It leads to a fiery room with lava pools, pieces of flat metal, and Ledge Hammers everywhere. Mario has to carefully weave his way through the lava pools, over pieces of metal (some are liquid splatters and have lava effects) and under the hammers. Bullet Bills and Banzai Bills are occasionally fired from below the lava (if possible), heading into various holes/tunnels/tubes in the wall. There is a Magikoopa holding a key in a corner, standing on a large yellow block next to a cannon. Mario has to get the key and use the cannon, which can get him back up to the ground floor.


Back behind the front door, the locked side door is now opened. It leads to a huge warehouse stocked with tons and tons of massive crates, and blasters of all shapes and sizes. Active ones. Mario has to run, dodging crates on the ground.


After he runs through the open door of the warehouse, he emerges on the flat rectangular grounds in front of the fortress. A half circle of blasters and Magikoopas and Hammer/Boomerang Bros. are expecting him though, and he must run again. There is a viewing platform styled tower (low, small but wide) on one side, and Mario must reach it, avoiding a few blockades like the one before set up in front.


When he reaches the tower, there is a spiral ramp leading up with many enemies on it. After clearing the ramp, he sees Bowser on his throne on top. “Wha-? How did you get here? I had the whole fortress on high alert when you approached! …Bah! Nevermind! I’ll just have to crush you myself!”


And so the battle commences. The only difference to the old fights is that Banzai Bill are fired at regular intervals at fixed spots scattered over the planet, cutting off some escape routes when Bowser attacks.
I like how you focused on the actual BASE, like it's another fortress like it SHOULD BE.
I really would like to see some more feedback and have this revised, finalized, and most importantly, have art drawn to help visualize the massive fortress I'm hoping to see.

____________________
"I hate playing musical chats" ~ Quote of the month
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Main - SMG2.5 - World 4 - [Bowser's Bullet Base] Bowser's Bullet Base Level Design New reply

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