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04-05-21 09:42 PM |
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| 0 users reading [Bowser's Bullet Base] Bowser's Bullet Base Level Design | 1 bot |
| Main - SMG2.5 - World 4 - [Bowser's Bullet Base] Bowser's Bullet Base Level Design | New reply |
| FnarGod |
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| mariogalaxythree |
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| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 592/2912 EXP: 8588351 Next: 80256 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
What is the possibility of a King Bill model being a moving planet? I would like to see the battle on a moving planet (King Bill). ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1334/4661 EXP: 17985390 Next: 397524 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
It would need animations.
...or are you talking about something else? ____________________ a |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1622/3627 EXP: 12012803 Next: 249457 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
maybe a Bowser battle on King Bill? Its a bit out there but it could be good if done well ____________________
-MG3- IS HERE |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 593/2912 EXP: 8588351 Next: 80256 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
How would the Banzai Bill spawning attack be executed in the game? A King Bill is round and then cylindrical. Banzai Bills will need a path that makes them follow the King Bill's shape. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 9/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
And maybe you have to jump OFF at one point or something and get on another? before it explodes? Idk... im just thinking... ____________________ (layout nuked; unclosed style tag) |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1623/3627 EXP: 12012803 Next: 249457 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
Just have a launcher. To be fancy, we could put it on a moving airship ____________________
-MG3- IS HERE |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 11/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Wait... A launcher that shoots king bills? ![]() ____________________ (layout nuked; unclosed style tag) |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2434/5087 EXP: 20507070 Next: 130943 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Doesn't Bowser have set behavior? Isn't he PROGRAMMED to be fought on a spherical planet?____________________
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| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 16/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Oh yeah... that WOULD be a problem... :\ Okay how about a spherical planet, that had some obstacles? (Spikes, Lava, etc.) ____________________ (layout nuked; unclosed style tag) |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2435/5087 EXP: 20507070 Next: 130943 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Lava could work, but lava...What if Bowser hit a part of it? It would look very awkward. ____________________
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| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 17/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Maybe hes immune to lava? Idk... ![]() ____________________ (layout nuked; unclosed style tag) |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 664/2007 EXP: 4969090 Next: 23759 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
How can Bowser be immune to lava if the main point of the SMG1 Bowser battles is to DAMAGE him using Lava? It's like saying Mario is immune to lava
Aaanyway the King Bill shouldn't be used in any boss battles (maybe it could be a MINI-BOSS though? You beat it by escaping from it for a long enough time until it crashes into a wall ). If not a mini-boss it should just be a obstacle.____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 22/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I actually think that would be a good idea... Bosses shouldnt have it... Im not sure how we would do it anyway... But what are Mini-bosses? Could you name one from smg2? Arent they just the same as bosses? (Petey Piranha, Bowser, Kaliente, etc.) ____________________ (layout nuked; unclosed style tag) |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 671/2007 EXP: 4969090 Next: 23759 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
There are no minibosses in SMG2 (unless you count rare, big enemies like Silver Chomps and such minibosses).
I was saying that we should try to CREATE Mini-Bosses (but they couldn't be anything else than slightly edited enemies). Like we create a giant hammer bro and pretend that it's a "Mini-boss". If you know what I mean.... ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1629/3627 EXP: 12012803 Next: 249457 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
Would it be possible to have the bullet bills be killed by jumping on top of them? ____________________
-MG3- IS HERE |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 26/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I think it could. Wouldn't it need a collision thingy so when you land on the top of it, it would be programmed to explode? But then again, that would HURT you... sooo... I dont think so... ____________________ (layout nuked; unclosed style tag) |
| gc |
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Member Normal user Level: 52 Posts: 319/721 EXP: 1065776 Next: 18064 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
A very simple example of a "mini-boss" would be a slightly enlarged Hammer Bro chucking hammers at Mario from the top of several huge Bullet Bill Launchers, helped by some other Hammer/Boomerang Bros.
Changing enemies' settings like that is impossible for now. A King Bill chase would be simple though. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 31/296 EXP: 276921 Next: 3015 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
What do you mean changing enemies is like impossible? Whitehole lets you scale it in 3 seconds. ____________________ (layout nuked; unclosed style tag) |
| Main - SMG2.5 - World 4 - [Bowser's Bullet Base] Bowser's Bullet Base Level Design | New reply |
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