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04-05-21 08:30 PM
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Main - Archived forums - SMG questions and issues - General Beat Block logic question New reply


Codybean1
Posted on 02-23-13 08:09 PM Link | #16403
I'm editing Beat Block galaxy right now and I'm wondering if you can make things happen according to the music like the way a Yellow/Green knows when to materialize/de-materialize. Example: Changing the Sky on Yellow beat or objects appearing/disappearing on different beats.

All beat blocks have their SW_B set to 20, with Yellow blocks as Obj_arg0: 0 and Green blocks as Obj_arg0: -1, respectively.

Also, does having no Sky object make the sky green?

Thanks for your help!

shibboleet
Posted on 02-23-13 08:48 PM Link | #16410
No Sky = Default Sky
Default sky is blue.

Obj_arg1 determines if they're double time.

To answer your question: No. The SW_B is when the star appears and they stop switching.

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Codybean1
Posted on 02-23-13 09:15 PM Link | #16418
Thanks for your help. I'll change my designs then. :)

Martboo48
Posted on 02-25-13 01:55 AM (rev. 2 of 02-25-13 01:56 AM) Link | #16533
Posted by Codybean1
objects appearing/disappearing on different beats.


This is achieved in the original Beat Block Galaxy, with Octoombas and Goombeetles.

I believe everything that can be triggered through a switch can change according to the music: Fog, gravity, etc.

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NWPlayer123
Posted on 02-25-13 02:24 AM (rev. 3 of 02-25-13 10:29 AM) Link | #16534
Posted by Martboo48
I believe everything that can be triggered through a switch can change according to the music: Fog, gravity, etc.

Pretty much, yeah.

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shibboleet
Posted on 02-25-13 09:08 AM (rev. 2 of 02-25-13 10:23 AM) Link | #16538


and also, you can get some information from the Object Database for the certain object as well.

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Main - Archived forums - SMG questions and issues - General Beat Block logic question New reply

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