| ||
| Views: 14,036,371 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-05-21 09:01 PM |
| Guest: | ||
| 0 users reading [Paper Caper Galaxy] Paper Caper Concept Art | 1 bot |
| Main - SMG2.5 - World 7 - [Paper Caper Galaxy] Paper Caper Concept Art | New reply |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 1544/3604 EXP: 12228642 Next: 33618 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Because even if we do that, pokeys aren't in SMG2, we'd have to import them as it is. It's just more work in the end for an already painful process. ____________________ "I hate playing musical chats" ~ Quote of the month |
| SquidEmpress |
|
| Stygmax |
| ||
|
SMG2.5 Cartographer Level: 84
Posts: 949/2176 EXP: 5602407 Next: 59545 Since: 12-02-12 Last post: 271 days ago Last view: 268 days ago |
Posted by HolyRomanEmperorTatan That is related in almost no way to the topic. It might as well be real.Status: It was really, really fun, guys - thanks for the ride!
|
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2318/5087 EXP: 20506979 Next: 131034 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
That does look way too real, we're not using it ![]() ____________________
|
| Codybean1 |
| ||
|
Normal user Level: 10 Posts: 5/15 EXP: 3168 Next: 1246 Since: 02-12-13 Last post: 2563 days ago Last view: 2388 days ago |
Here's an idea I've had for quite a while, can go well with the paper theme.
This can be an interesting design concept not just Paper Caper, but other levels as well. |
| Stygmax |
| ||
|
SMG2.5 Cartographer Level: 84
Posts: 1080/2176 EXP: 5602407 Next: 59545 Since: 12-02-12 Last post: 271 days ago Last view: 268 days ago |
That's a good concept, but we cannot create new bosses. The rest of it is really good, though. Status: It was really, really fun, guys - thanks for the ride!
|
| MarioMaster720 |
| ||
|
Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 610/2007 EXP: 4969067 Next: 23782 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
Hmm.. Although maybe we can simply enlarge a Burn Bit to serve as a "Boss" here? (like the giant Dry Bones thing in Dry Boneyard).
Also Codybean I don't see how it's possible for Mario to climb those high platforms vertically if Mario is as big as the drawing. You overestimate his jumping height. (or I'm just understanding the picture wrong.) ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 1655/3604 EXP: 12228642 Next: 33618 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
A triple jump can get onto a supermassive block....so..... ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2391/5087 EXP: 20506979 Next: 131034 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Posted by MarioMaster720 He'd be really easy to kill... ____________________
|
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 1656/3604 EXP: 12228642 Next: 33618 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
So would the big dry bones Doesn't stop that boss. Plus we can still have multiple "stages" of the battle.____________________ "I hate playing musical chats" ~ Quote of the month |
| Codybean1 |
| ||
|
Normal user Level: 10 Posts: 11/15 EXP: 3168 Next: 1246 Since: 02-12-13 Last post: 2563 days ago Last view: 2388 days ago |
Posted by MarioMaster720 I just wanted to illustrate the concept. An actual level design would take into account Mario's jump height/limitations/etc. Have Paper Airplanes been suggested yet? They could act as moving platforms, not unlike the airships in some levels. |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 1658/3604 EXP: 12228642 Next: 33618 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Yes it has ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2399/5087 EXP: 20506979 Next: 131034 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
A paper airplane is in my incomplete design ![]() ____________________
|
| FnarGod |
| ||
|
The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 89/296 EXP: 276919 Next: 3017 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
Wait, your saying we might use a paper airplane? That actually might be able to work... ____________________ (layout nuked; unclosed style tag) |
| SquidEmpress |
| ||
|
Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 852/2912 EXP: 8588311 Next: 80296 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
I think we can make the paper airplanes move in one direction like the platforms in Fearsome Fleet.
____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| FnarGod |
| ||
|
The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 91/296 EXP: 276919 Next: 3017 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
wouldn't that be pretty slow? ____________________ (layout nuked; unclosed style tag) |
| Tahcryon |
| ||
|
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2504/5087 EXP: 20506979 Next: 131034 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Erp, did you guys even look at some of the pictures I posted...? ____________________
|
| MoreCowbell |
| ||
|
Member Mawile or riot Level: 70
Posts: 692/1420 EXP: 2959065 Next: 56746 Since: 11-20-12 Last post: 545 days ago Last view: 545 days ago |
HRET that is the exact idea I had
Actually I was the one who suggested paper planes But is it possible? |
| FnarGod |
| ||
|
The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 35 Posts: 102/296 EXP: 276919 Next: 3017 Since: 03-01-13 Last post: 2771 days ago Last view: 2479 days ago |
I think it would be easy to model (obviously) and I think we could control it with a path? (BTW This is my 100th post! )____________________ (layout nuked; unclosed style tag) |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 1768/3604 EXP: 12228642 Next: 33618 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
TECHNICALLY it is since there is an object definition for path controlled objects but I'm the only one who has this list of what we can do, and as such nothing has ever been tested. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - SMG2.5 - World 7 - [Paper Caper Galaxy] Paper Caper Concept Art | New reply |
|
Page rendered in 0.026 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 146/146, time: 0.020 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |