Kuribo64
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cosmological
Posted on 02-21-13 04:24 AM Link | #16120
Well we've been discussing on the irc and I really hope this system will work. I've been working on it for a while now and I'll layout the rules and give some motivation afterwards.

Well everyone likes their title, and I'd like to emphasize people's good work on whatever they are doing. Please not that this is NOT bringing back jobs but instead commending people on their hard work and dedication. So lets layout what we need to complete this project.

Level Designers:
If you want to be regarded as a great level designer then you can follow these rules
-Try your hardest to make a full design for a star every week, I know it is hard to come up with ideas all the time but just read the galaxy's level design thread and it should provide ample ideas for a full design.
-These designs should be a full written design with at least a paragraph describing each planet, or a drawing with some text explaining each planet.
-Your design can also be a 3D model but it is harder to make those in a week

Here is a plan I propose if you are designing. If you start on each Monday with your level in mind, look at the threads relating to that galaxy, and see what you can make of it. Think more and more about your design for Tuesday and Wednesday while you are bored and formulate the general outline of it. On Thursday and Friday make a rough draft design and submit it to me of Glem3. We'll review it and tell you what to improve etc. then you can revise it on Saturday and post it either on Saturday or Sunday

3D Modelers:
If you want to be regarded as a great 3D Modeler then you can follow these rules
-Make a Nintendo quality model of a given approved design from the level chart, a good example is Glem3's Sky High
-Do this every 2 weeks to retain your title
-Have the model fully textured with mapped and shaded textures

Level Creators:
If you want to be regarded as a great level creator then you can follow these rules
-Because we don't have many approved designs currently, if a level designer approaches you with a question about a given mechanic test it and try to give them an answer back in 2 or 3 days max
-When we start having a steady flow of ready models try to make the designs into actual creations in around a week (This means complete with gravity cameras coins enemies etc.)


Well, that is the new layout now I can give you all motivation on what we can accomplish by following this system.

Right now I have 5 members who say that they will try their best to make a design weekly. at this rate we will have 20-25 new full designs monthly. Given that we have 49 galaxies and around 5 designs approved we can finish a design for each galaxy in around 2 months, then making the remaining of the stars should take less time (given tat there is already a theme for each level). This should hopefully take another month and a half to 2 months. Also just because the rules say 1 design a week doesn't mean that you can't have multiple designs a week, it will just help more and more (and reduce the total amount of time required to finish the designing process).

On the 3D modeling section, we currently only have 2-3 good modelers, which is a hindrance that we all know about (and has been demotivating all of us). To have significant progress we need more modelers (as we all know). My action plan is to have Glem3 make a youtube trailer calling for modelers who can model well and texture map by the end of next week. This trailer would show off some of our drawings, and specifically focus on Astroluma's Sky High drawings and Glem3's model of them. Hopefully, using this trailer, we can raise our active modeler count up to 8 (and I will base my calculations on 8 modelers). Assuming we get all of these modelers by the middle of next month, we will have all of the models done in around 4 months.

With Level Creation we already have a few creators around and fully capable of making levels in Whitehole once the models are supplied. If we can have 5 level Creators working on creating levels starting in around 2 months, all of the levels can hopefully be created in 4 months which bring a total of 6 months from now.

Also hopefully we can make a demo sometime this summer which will probably take a week or 2 to complete. If we work hard on following this plan then the project can be completed in a matter of 6 months, and at worst 6 to 10. There is a light at the end of the tunnel and it is nearer and nearer. Lets try to stay motivated for the next 6 months and try our best to finish the project so we can release it by the holidays and show everyone our hard work and effort.

Something else I'll be starting this week is something I call "The forum this week" where I'll layout what we should try to accomplish each week. I hope this along with this new strategy will improve productivity and get our spirits up for the future.

____________________
Long live the new Kuribo64

Agent000
Posted on 02-21-13 04:30 AM Link | #16124
Very ambitious and I'm not sure how realistic it is, but it's sure to boost progress above the bare minimum that's happening now.

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[image]
[image]
|AgentSplaturn| if someone uses an external hard disk to store porn on
|AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°)
|skyluigi| agent that's one of the best quotes I've ever seen on this IRC

MK7tester
Posted on 02-21-13 04:38 AM (rev. 3 of 02-21-13 04:52 AM) Link | #16126
Hmm...maybe I could list who the speculated designers/modelers/creators are

Designers:
Cosmological
Polari
More Cowbell
Astroluma
NSK

Modelers:
Glem3
Cosmological
NWPlayer123
ActualKK?

Level Creators:
MrRean
SuperStarLight
Stygmax (can't test stuff though)

NWPlayer123
Posted on 02-21-13 04:40 AM Link | #16127
Except I haven't made a model in a LOOOOOOOOOOOOOOOONG time. He's talking about ActualKK I would think.

____________________
"I hate playing musical chats" ~ Quote of the month

Luigi#1
Posted on 02-21-13 04:41 AM (rev. 3 of 02-21-13 04:43 AM) Link | #16128
o_o Gee, work here is that low, and i've been here for 2 hours.... Edit: I got ninjaed twice posting this.

____________________
Jesus why was I here

MK7tester
Posted on 02-21-13 04:44 AM (rev. 3 of 02-21-13 04:56 AM) Link | #16129

Anyways,

NWP I crossed off you and added ActualKK although I havent seen him recently.

shibboleet
Posted on 02-21-13 04:45 AM (rev. 2 of 02-21-13 04:55 AM) Link | #16130
That's a good system :3
Surely it will work.

____________________
a

NoSkinnedKoopa
Posted on 02-21-13 04:54 AM Link | #16132
Alrighty, I am one of the designers, I have completed a rough draft of my Comet Chasm design (It's posted on the CC design thread). I will edit it soon by the feedback from the leaders, and it will be completed ready to go. My next upcoming projects will be: Buzzing By, Lunar Lagoon, and then Dry Boneyard. These could possibly change depending on my choices and responsibilities. And great thanks to Cosmo for making this new system. I personally think it will help us greatly in the completion of this project.

Luigi#1
Posted on 02-21-13 05:00 AM Link | #16133
Posted by Silver
Anyways,

NWP I crossed off you and added ActualKK although I havent seen him recently.
Sorry. Should have worded it differently...'_'


Do level designers have to draw it out?

____________________
Jesus why was I here

shibboleet
Posted on 02-21-13 05:01 AM (rev. 2 of 02-21-13 05:02 AM) Link | #16134
Concept Artists, pretty sure

____________________
a

cosmological
Posted on 02-21-13 05:03 AM Link | #16135
Well no but its very useful, you can make a well written design with about a paragraph per section/planet and that will get you bye. If you can draw well I'd suggest you do that instead because it saves time so others don't have to make a drawing from your design

____________________
Long live the new Kuribo64

Luigi#1
Posted on 02-21-13 05:10 AM (rev. 2 of 02-21-13 06:02 AM) Link | #16136
Good... I can't draw well[and I don't know how to upload on a 3DS] ^^;

Edit: I might try level design...may not be great.....judge my trembling towers one!

____________________
Jesus why was I here

MoreCowbell
Posted on 02-21-13 11:25 AM Link | #16146
If you can I'd suggest level designers who can draw make their full designs similar to my Rock n' Roll star 1 design, which has a paragraph for each planet and a drawing after each description to show what the planet will look like.

gc
Posted on 02-21-13 12:52 PM Link | #16150
Luigi#1, your "design" is nowhere near as detailed as required...sorry, but that wouldn't be considered a design at all...

I suck at drawing, but I'm decent at detailed text designs.
My Burrow Base 2nd draft is done, btw.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Luigi#1
Posted on 02-21-13 01:00 PM Link | #16151
Ok. That was a rushed one any ways. I wanted to know if the concept works. I have school[time zone different]

____________________
Jesus why was I here

Stygmax
Posted on 02-21-13 01:14 PM Link | #16153
Posted by Silver
Hmm...maybe I could list who the speculated designers/modelers/creators are

Designers:
Cosmological
Polari
More Cowbell
Astroluma
NSK

Modelers:
Glem3
Cosmological
NWPlayer123
ActualKK?

Level Creators:
MrRean
SuperStarLight
Stygmax (can't test stuff though)


I can test stuff, just not this week. I'm on vacation. But I'll be able to test when I get back.
Status: It was really, really fun, guys - thanks for the ride!

MK7tester
Posted on 02-21-13 01:47 PM Link | #16161
And I should also list what galaxies certain people where planning to design so people know, we discussed this on the irc and agreed. But I kind of forgot what the other guys chose.

I chose:
Trembling Tower
Foggy Bog
(Maybe) Super Mario Galaxy or just a couple of ideas

MarioMaster720
Posted on 02-21-13 01:56 PM Link | #16162
This system sounds nice, but let's not try and make it sound too "forced". We shouldn't try and make the project look like an actual workplace or something (if you get what I mean. It might scare/intimidate some new members).
Giving members jobs (I guess the job system is back now?) is ok, but everyone should have the possibility to contribute, design, create and such even though they're not staff.

Also we shouldn't be too strict. For example a designer shouldn't be outright forced to design a level each week if they want to be regarded as Designers, as sometimes other things like Visits, School, vacation and just general business can hinder the progress.

Just saying (as even though yes I know we're starting to get serious this should still be a fun forum to be on) ;)

EDIT: Got Ninja'd by SSL.

I personally don't think a person should be allowed to reserve more than 2 galaxies at a time until they actually finish those 2 galaxies first.

____________________
Former SMG2.5 Advertiser and one-time Level Designer/Artist


- FTKing Polari on DN using a mediocre deck: 100% DONE: https://i.imgur.com/TOyJiS0.png >:)
- FTKing Polari on DN yet AGAIN: 100% DONE: https://i.imgur.com/ZUTUPxw.png >8D
- Beat Polari using a deck that's so bad not even the biggest retard of retards would play it: https://i.imgur.com/RnnxkZt.png >:)
- So many Numbers....: https://i.imgur.com/c9KIqLH.jpg
- 5 Fusions in One Turn (epic OTK): https://i.imgur.com/ayP2PJ6.png
- IT ALL MAKES SENSE!: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1/1522156_702674209772551_1751395151_n.jpg
- LOL: http://9gag.com/gag/a1AB2AP
- DRAW! MONSTER CARD!: https://i.imgur.com/8BcN9SE.png
- So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well :D : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large

NWPlayer123
Posted on 02-21-13 02:01 PM Link | #16163
Jobs =/= titles

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 02-21-13 02:31 PM Link | #16172
...I can design too...
I've finished another draft of my Burrow Base design for feedback.
Does anybody want Bullet Base? Hmm....

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.
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