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04-19-24 02:20 AM
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Main - Archived forums - General SMG hacking - We really need a Maya tutorial for Planetmaking Hide post layouts | Thread closed

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MK7tester
Posted on 02-17-13 12:08 AM Link | #15772
I downloaded Maya, and *wipe off sweat* it is insane. It is almost impossible to render something that actually looks good and not just a blobbed mess, I have no idea how Glem was so professional at making the Planet Plains model, also, texturing is an absolute nightmare.

With all I could do, this is the only thing somewhat reminiscent of Super Mario Galaxy I can make.

[image]

(That's actually not very reminiscent at all, I know)

Also, the Bevel tool that you use to make smooth cubes keeps messing up and saying I need to select a nurbs curve...what the heck is a nurbs curve?

NWPlayer123
Posted on 02-17-13 12:20 AM Link | #15773
Youtube tutorials are your friend. Yu can't expect us to teach you everything under the sun

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"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 02-17-13 12:21 AM (rev. 2 of 02-17-13 12:22 AM) Link | #15774
Youtube tutorials want to teach you everything except making a planet for a hacked game. xD Nobody else does this but us.

NWPlayer123
Posted on 02-17-13 12:26 AM Link | #15775
Well it's the same basic idea, making a model that will be used in media. Since it in itself is media

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"I hate playing musical chats" ~ Quote of the month

Gericom
Posted on 02-17-13 07:51 PM Link | #15870
For easy modelling, you could use sketch-up.

shibboleet
Posted on 02-17-13 09:00 PM Link | #15879
Also, the official website for Maya includes a ton of information as well.

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a

MK7tester
Posted on 02-17-13 11:32 PM Link | #15882
Posted by Gericom
For easy modelling, you could use sketch-up.


I could and wish I could, but such low-poly models would not be accepted. :(

NWPlayer123
Posted on 02-17-13 11:34 PM (rev. 2 of 02-17-13 11:34 PM) Link | #15883
It's not low poly if you put effort into it. Stahp stereotyping stuff. It's all about how efficient you can be. With sketchup, without plugins, it's all using simple stuff, there is no complex making a shape and then bending it. With blender and maya it's easier and more efficient to do.
But that doesn't mean it is impossible to make good models in sketchup

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 02-17-13 11:35 PM (rev. 2 of 02-17-13 11:36 PM) Link | #15884
Give me an example of a Sketchup model Glem would accept in the game, and i'll take your word for it.

I know you can curve and stuff, but it still ends up drastically low poly, and Sketchup feels really "limited" when you make models.

Anyways, this isnt about sketchup, BTT

NWPlayer123
Posted on 02-17-13 11:37 PM Link | #15885
My super leaf :P On teh contrary, that was super high poly compared to what an actual model for the wii would need. Maybe not the wii u but I digress.

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 02-17-13 11:38 PM Link | #15886
Posted by Luigi
Also, the official website for Maya includes a ton of information as well.


The official Maya site would not be aware you are making Planet models for Super Mario Galaxy with a certain scale and material proportions.

NWPlayer123
Posted on 02-18-13 12:56 AM Link | #15893
I mean, it's not like materials aren't even supported yet in the importer.
I mean, it's not like you could import in mario's model and work off that like you do already in sketchup.

____________________
"I hate playing musical chats" ~ Quote of the month

Phantom Wings
Posted on 02-19-13 10:21 PM Link | #16037
You don't actually need too many tools to make good looking 3D models. I made this one using Autodesk Max, but I didn't use anything more than vertex, edge, and face dragging; face subdivision; and occasionally face extrusion. I initially started out with a simple cube and mostly improvised my way up to this (hence the completely random teacup).

[image]

Obviously it needs a bit of work, but I've never actually done a lot of modelling - let alone trying to make planets or levels in particular. However, by applying simple modelling concepts it's pretty easy to make just about anything you like.

I understand that you want SMG hacking to keep proceeding forward, but why not try to be the one who learns how to use these tools and then creates a guide for it instead of being the one asking for the guide to be made for you. You said that anything is possible for us hackers if we just try, but now it's your turn - Just start with some basic tutorials and I'm sure you'll be able to get the hang of it soon enough.

FnarGod
(post deleted) #17992

mariogalaxythree
Posted on 03-16-13 08:23 PM Link | #17994
Phantomwings, if you cleaned that model up a bit, it could work in Fast Food Galaxy.

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-MG3- IS HERE


MK7tester
Posted on 03-16-13 08:24 PM Link | #17995
The cup would, the other model is better suited for Rolling Rough.

mariogalaxythree
Posted on 03-16-13 08:25 PM Link | #17996
Yeah. Or we could make the cup move and pour boiling water into each "minibowl" of the other model you mention. It could work in Fast Food

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-MG3- IS HERE


MK7tester
Posted on 03-16-13 08:31 PM Link | #18001
I really like that idea. But it should be coffee.

mariogalaxythree
Posted on 03-16-13 08:32 PM Link | #18002
I'm fine with water, tea, or coffee. But it should be the start of the galaxy as it would be in the morning - which could bring up the idea of having different foods for different times of the day.

____________________
-MG3- IS HERE


Stygmax
Posted on 03-16-13 08:38 PM Link | #18005
Let's move this to Fast Food level design, it's getting further away from the topic.
Status: It was really, really fun, guys - thanks for the ride!
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Main - Archived forums - General SMG hacking - We really need a Maya tutorial for Planetmaking Hide post layouts | Thread closed

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