Kuribo64
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07-13-20 11:36 PM
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Main - Misc. ROM hacking - Mario Kart DS Custom Tracks! New reply

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ray
Posted on 07-10-12 08:09 AM (rev. 3 of 07-10-12 08:55 AM) Link | #151
Here I'll post my Custom (playable) Tracks with download! :)

#1 - Rainbow Road


Download
-RC2

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Check out my Patreon Page if you want to support me :)



MK7tester
Posted on 07-10-12 09:11 AM Link | #152
I didn't know MKDS coursemaking was even possible, nice track, reminds me of MK7's rainbow road...or...was that the point of it?

ray
Posted on 07-10-12 09:13 AM (rev. 2 of 07-10-12 09:13 AM) Link | #153
SNES RR's flatness, MK64's faces (going to add that in the future :3), MKSC's boosts, MKDD's falls, MKDS game, MKWii faces (going to add that, too. Same like MK64's faces) and MK7's moon! Got it? :D
And its possible... for about a month, so not very long time :D

____________________
Check out my Patreon Page if you want to support me :)



MK7tester
Posted on 07-10-12 09:14 AM Link | #154
Ah...I see....anyways good job!

ray
Posted on 07-10-12 09:14 AM Link | #155
Thanks :D At the moment I'm working on a Forest CT :)

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-10-12 09:15 AM Link | #156
Nice job. However you might want to fix that part where the floor is transparent. Also, the track in general could use better texturing, like the rainbow following the track rather than being all straight, better borders, etc... and you could raise the 'death floor' too, it's annoying when you fall to stay falling for over 5 seconds before actually 'dying'...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 07-10-12 09:17 AM Link | #157
True, but its not that easy. The missing floor is something I cant fix at the moment,because we dont knw why it happens. Its not because too many polygons. We checked this. And the texturing is something I just cant do. I have no idea how Nintendo makes that. Also I'm not a pro in Sketchup :) I'm happy that I actually got a nice CT working :D And I already thought about the falling thing. I'll need to fix that.

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-10-12 09:23 AM (rev. 2 of 07-10-12 09:23 AM) Link | #158
There's also the part with that violent turnaround, where you keep hitting the wall. If you have to put a wall to prevent players from falling, you need to fix your track's design.

Edit- about that transparent floor part. Wouldn't it be related to backfaces? Or a quad with edges crossed or something? The DS renders improper quads weirdly or not at all, so make sure you don't have any of those (or have triangulated your model).

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 07-10-12 09:29 AM Link | #159
The model is traingulated (otherwise the collison won't work). And I textured both sides of the face. So... dunno :P

@Walls: Instead of being happy that I made THE FIRST real full CUSTOM (not remake) working MKDS track, I get something like this xD I'm not so good in making CT's, but that will change and then something like this won't be seeable :)

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-10-12 10:24 AM Link | #160
Oh well, you did a nice job whatsoever, and it's a nice thing that custom tracks in MKDS are possible. I'm just providing constructive criticism to help you improve your track :)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Gericom
Posted on 07-10-12 10:44 AM Link | #161
Posted by ray
Thanks :D At the moment I'm working on a Forest CT :)

You can use billboard trees for it. (The trees as object) That is one polygon facing the camera with a tree texture for example. It can reduce the number of faces easy. (It is also possible to do in maya)

ray
Posted on 07-10-12 11:00 AM Link | #162
Posted by Mega-Mario
Oh well, you did a nice job whatsoever, and it's a nice thing that custom tracks in MKDS are possible. I'm just providing constructive criticism to help you improve your track :)


Yeah actually you are the only one that gives constructive critic, what I personally like :)

Posted by Gericom
Posted by ray
Thanks :D At the moment I'm working on a Forest CT :)

You can use billboard trees for it. (The trees as object) That is one polygon facing the camera with a tree texture for example. It can reduce the number of faces easy. (It is also possible to do in maya)


Actually true. But I'll also implement some trees with more than one polygon :D

____________________
Check out my Patreon Page if you want to support me :)



ray
Posted on 07-11-12 07:56 PM Link | #262
Meep. new Track is in work :) Actually not a forest track :P :nyan:


____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-11-12 07:59 PM Link | #263
Nice track. Though, what are those weird dots all over the screen?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 07-11-12 08:00 PM Link | #264
Thanks :3 This Time I also added some UV mapping in the curves ;)
Actually the dots are the rain included in MKDS. I changed nothing, so be angry with Nintendo :D

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-11-12 08:02 PM Link | #266
Oh fine. Shitty rain effect. I also bet it's hardcoded.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ray
Posted on 07-11-12 08:03 PM (rev. 2 of 07-11-12 08:03 PM) Link | #267
Nope, luckily not. I think it was an spa file. For now we can only view them, editing will hopefully coming soon :)

EDIT: I tested my track on the DS, and there the rain looks 10 times better. Actually I recorded the video with DeSmuMe. So I wonder why the rain does look so different.

____________________
Check out my Patreon Page if you want to support me :)



Arisotura
Posted on 07-12-12 07:57 AM Link | #269
1) using an emulator and 2) upscaling the video a lot so that it fits into Youtube's player.

Also, what I meant by hardcoded is, you can't remove the rain from this level because it's hardcoded to fall in this level.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Gericom
Posted on 07-12-12 08:30 AM Link | #270
Posted by Mega-Mario
1) using an emulator and 2) upscaling the video a lot so that it fits into Youtube's player.

Also, what I meant by hardcoded is, you can't remove the rain from this level because it's hardcoded to fall in this level.

Davidevgen made an ar code to disable it:
22082ba0 00000092
22082bbc 00000092

Arisotura
Posted on 07-12-12 08:47 AM Link | #271
Interesting. This indicates that the rain could be a flag in the course header, or something, similarly to the sky used and all that...

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd
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Main - Misc. ROM hacking - Mario Kart DS Custom Tracks! New reply

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