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Main - SMG2.5 - World 3 - [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design New reply

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gc
Posted on 02-11-13 01:38 AM Link | #14864
Heh heh, maybe this is BJ's storehouse of prototypes, causing the trembling.
But yeah, shouldn't be too overboard.
It could be sections of 2D vertical platforming interspaced with sections where Mario has to find the next staircase (3D).

Ninja'd: I don't think each tower should have its own theme. Possibly types of hazard/enemy, but it can't be too long.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 02-11-13 09:32 AM Link | #14872
Posted by mariogalaxythree
i.e. no desert tower.


wtf are you talking about?
Posted by HolyRomanEmperorTatan
Well it is only one tower and it should probably be made of chrome. The rest of the towers can be non-mechanical stone, lava, sand, ice, wooden ghost house, etc.


I..Don't know, this is a Bowser Jr. galaxy, having Boos, desert, and ice enemies in a Bowser Jr. level would be horrible in terms of design...

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gc
Posted on 02-11-13 09:43 AM Link | #14873
Posted by gc
Heh heh, maybe this is BJ's storehouse of prototypes, causing the trembling.
But yeah, shouldn't be too overboard.
It could be sections of 2D vertical platforming interspaced with sections where Mario has to find the next staircase (3D).

Ninja'd: I don't think each tower should have its own theme. Possibly types of hazard/enemy, but it can't be too long.


Posted by Polari
Posted by mariogalaxythree
i.e. no desert tower.


wtf are you talking about?
Posted by HolyRomanEmperorTatan
Well it is only one tower and it should probably be made of chrome. The rest of the towers can be non-mechanical stone, lava, sand, ice, wooden ghost house, etc.


I..Don't know, this is a Bowser Jr. galaxy, having Boos, desert, and ice enemies in a Bowser Jr. level would be horrible in terms of design...

Yep.
More like a different kind of hazard, like one level of a tower having spiky stuff, and so on. But I'm thinking no more than ~4 towers/levels.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

MarioMaster720
Posted on 02-11-13 11:04 AM (rev. 2 of 02-11-13 11:04 AM) Link | #14876
I think it's weird how we're talking about having multiple Towers in this galaxy while the galaxy's name is Bowser Jr.'s Trembling TOWER (in singular, not plural).

The name makes it sound like the entire level is in just one huge tower (which isnt a too bad idea....)

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mariogalaxythree
Posted on 02-11-13 06:52 PM Link | #14916
We could do something similar to Dusty Dune's tower... without the desert theme of course.

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NWPlayer123
Posted on 02-11-13 06:56 PM Link | #14917
Posted by Polari
Posted by HolyRomanEmperorTatan
Well it is only one tower and it should probably be made of chrome. The rest of the towers can be non-mechanical stone, lava, sand, ice, wooden ghost house, etc.


I..Don't know, this is a Bowser Jr. galaxy, having Boos, desert, and ice enemies in a Bowser Jr. level would be horrible in terms of design...

You aren't actually exploring the towers >.< They are there for decoration.

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mariogalaxythree
Posted on 02-11-13 07:26 PM Link | #14921
If there are going to be multiple towers, we should change the name.

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NWPlayer123
Posted on 02-11-13 08:35 PM Link | #14928
Blargh you don't get it. There is only one tower that is trembling. The main one. The other ones are background, and you don't explore them.

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SquidEmpress
Posted on 02-11-13 09:10 PM Link | #14937
Posted by cosmological
Post your designs and concepts for Bowser Jr's Trembling Tower here. This is a galaxy based off of towers, it can either have multiple towers or one giant one, if it is one though we need to fully explore the tower, both inside and out. Maybe we can throw in a puzzle or two involving going inside and out of the tower.


Cosmo said that it can be one huge tower or a few smaller ones.

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gc
Posted on 02-11-13 09:15 PM Link | #14939
Posted by gc
Posted by gc
Heh heh, maybe this is BJ's storehouse of prototypes, causing the trembling.
But yeah, shouldn't be too overboard.
It could be sections of 2D vertical platforming interspaced with sections where Mario has to find the next staircase (3D).

Ninja'd: I don't think each tower should have its own theme. Possibly types of hazard/enemy, but it can't be too long.


Posted by Polari
Posted by mariogalaxythree
i.e. no desert tower.


wtf are you talking about?
Posted by HolyRomanEmperorTatan
Well it is only one tower and it should probably be made of chrome. The rest of the towers can be non-mechanical stone, lava, sand, ice, wooden ghost house, etc.


I..Don't know, this is a Bowser Jr. galaxy, having Boos, desert, and ice enemies in a Bowser Jr. level would be horrible in terms of design...

Yep.
More like a different kind of hazard, like one level of a tower having spiky stuff, and so on. But I'm thinking no more than ~4 towers/levels.

The sections between each staircase/pathway upwards could be a largish room full of enemies or hazards, and possibly a miniboss or two.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 02-11-13 09:20 PM Link | #14940
The minibosses should be enemies like a Prickly Piranha Plant, Giant Goomba, Silver Chomp, etc. The Mandibug Duo would be too much of a miniboss, just for a small clarification.

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gc
Posted on 02-11-13 09:48 PM (rev. 2 of 02-11-13 09:50 PM) Link | #14945
People said something about Giga Lakitu (storm) and a mechanized version of the Mandibug duo as minibosses here (probably at the top of towers) but if it's just one tower...maybe not.

Edit: Yay. Ninji.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 02-11-13 09:53 PM Link | #14946
If it is multiple towers, the miniboss battle shoukd obviously be a bit easier than the main boss battle. Still, we should probably use Prickly Piranha Plants (not the purple ones). Only one was used in the second mission of Sky Station.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 02-11-13 10:00 PM Link | #14949
If we do have multiple towers, the music should be slightly remixed depending on the tower o.0

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SquidEmpress
Posted on 02-11-13 10:11 PM Link | #14951
Since a room in one of the Luigi's Mansion 2: Dark Moon has carnivous plant enemiea, maybe there should be a Piranha Plant tower and include the Spiky Stretch Plants from Honeybloom. Also add a Magikoopa that casts Lil' Cinder spells.

____________________
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Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 02-11-13 10:15 PM Link | #14952
Hmm... are you suggesting something like the cave of ordeals?

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SquidEmpress
Posted on 02-11-13 10:16 PM Link | #14954
What is that? Is that going to be in this galaxy?

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Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 02-11-13 10:20 PM Link | #14956
Its a dungeon from Zelda TP where you have to advance levels by killing enemies.

____________________
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SquidEmpress
Posted on 02-11-13 10:35 PM Link | #14959
That should not be the main focus of this galaxy. It should be climbing tower(s) and you may choose to not defeat enemies. Just the miniboss(es) you need to defeat before the main boss.

____________________
Super Mario LOLand

Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 02-11-13 10:40 PM Link | #14961
I do agree. I brought up the cave of ordeals idea b/c your idea sounded kinda like a tower of ordeals.

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Main - SMG2.5 - World 3 - [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design New reply

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