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04-06-21 12:43 AM |
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| 0 users reading .bva File Format | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - .bva File Format | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 127/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
There is a format in PowerStar.arc (And in many other objects) called PowerStarColor.bva.
.bva files may be texture files, and they probably are. Plus, I'm trying to find where the Green Power Star models loads into the game, and stumbled on this. The green star model is NOT /ObjectData/GreenStar.arc because it doesn't exist. BMDView doesn't support this, nor does the bcsv editor. Any suggestions? ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 75/3604 EXP: 12228937 Next: 33323 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
IDK what it is, but I already found this a LONG time ago in MarioAnime
I can tell that it controls colors but in what way, IDK. It's a lot like jpa files. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 128/4661 EXP: 17985744 Next: 397170 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Well, I opened the file in a hex editor to get this. ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 76/3604 EXP: 12228937 Next: 33323 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
J3D1bva1... ....ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
0x00 magic (4) 0x04 header (4) 0x08 End of file offset (4) 0x0C number of sections (4) Then I assume 16 bytes of padding. VAF1.....ÿ.»...¼... ...DThis is 0x20 Magic (4) 0x24 unknown1 (4) 0x28-0x2F - Could be 4 sections of 2 bytes or 2 sections of 4 bytes. 0x30 Unknown2 0x34 Unknown3 Then 8 bytes of padding. That is all the header data ____________________ "I hate playing musical chats" ~ Quote of the month |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 439/8869 EXP: 47242441 Next: 174779 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Posted by Luigi If you got this, it's not a hex editor. Or it's a very weird one. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
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Normal user Level: 25 Posts: 23/129 EXP: 82799 Next: 6821 Since: 07-08-12 Last post: 2226 days ago Last view: 1199 days ago |
Posted by NWPlayer123 BVA files looks nothing like JPA files. To elaborate a little on the VAF1 section:
The entries in the first subsection are 4 bytes structures (not completely sure about this):
The entries in the second subsection is simply bytes. They seem to only take on the values 0 and 1, so they might be boolean values. |
| Main - Archived forums - SMG documentations and tutorials - .bva File Format | New reply |
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