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04-06-21 01:48 AM |
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| 0 users reading [idea] Randomized Yoshi Colors | 1 bot |
| Main - SMG2.5 - General SMG2.5 talk - [idea] Randomized Yoshi Colors | Thread closed |
| Dr. Teem |
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Member Normal user Level: 32 Posts: 178/242 EXP: 206341 Next: 101 Since: 01-13-13 From: Utah, Home of the Conserverate Republicans Last post: 2969 days ago Last view: 2167 days ago |
I have an idea.
What if, there was a really rare chance of the game spawning a yoshi that looked like a different person? Like a yoshi that looked like Gordon Freeman for example. ____________________
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 763/2176 EXP: 5602590 Next: 59362 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
No, just no. ![]() Status: It was really, really fun, guys - thanks for the ride!
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 868/4661 EXP: 17985870 Next: 397044 Since: 07-07-12 Last post: 234 days ago Last view: 27 days ago |
You're kidding. Please tell me you are. ____________________ a |
| Dr. Teem |
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Member Normal user Level: 32 Posts: 179/242 EXP: 206341 Next: 101 Since: 01-13-13 From: Utah, Home of the Conserverate Republicans Last post: 2969 days ago Last view: 2167 days ago |
Meh, it was a shot ____________________
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| gc |
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Member Normal user Level: 52 Posts: 146/721 EXP: 1065806 Next: 18034 Since: 12-18-12 Last post: 2662 days ago Last view: 2622 days ago |
Is just making a color randomizer for Yoshi on set levels actually possible and/or practical and/or pretty easy?
____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 1640/5087 EXP: 20507618 Next: 130395 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
It would be cool if there were only 3 'main' Yoshis that played an important job in the storyline. ____________________
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| Cirnya |
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Member Normal user Level: 28 Posts: 43/177 EXP: 128748 Next: 2590 Since: 01-28-13 Last post: 2837 days ago Last view: 2837 days ago |
What if there was a rare chance of getting a Dry Yoshi?
only cosmetic, of course. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1354/3604 EXP: 12229023 Next: 33237 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Possibly, I doubt it though. It would complicate things even more, even if it was just a texture swap ____________________ "I hate playing musical chats" ~ Quote of the month |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1006/3627 EXP: 12013142 Next: 249118 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
Dry Yoshi could be possible, but would only be used for Dry Boneyard. ____________________
-MG3- IS HERE |
| Dr. Teem |
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Member Normal user Level: 32 Posts: 212/242 EXP: 206341 Next: 101 Since: 01-13-13 From: Utah, Home of the Conserverate Republicans Last post: 2969 days ago Last view: 2167 days ago |
What about speciality yoshis? ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1428/3604 EXP: 12229023 Next: 33237 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
We shouldn't try to overcomplicate things, making yoshi colors randomized is hard enough as it is. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2111/5087 EXP: 20507618 Next: 130395 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Wouldn't that take a ton of ASM hacking? ![]() ____________________
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1063/4661 EXP: 17985870 Next: 397044 Since: 07-07-12 Last post: 234 days ago Last view: 27 days ago |
Possibly....
But possibly not, too ![]() ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1429/3604 EXP: 12229023 Next: 33237 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Kind of. Like I said, it's more so research then actual hacking of code. ____________________ "I hate playing musical chats" ~ Quote of the month |
| natnew |
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![]() Bullet Bill Normal user Level: 45
Posts: 38/500 EXP: 616583 Next: 43581 Since: 12-07-12 Last post: 792 days ago Last view: 695 days ago |
maybe after the first yoshi is found, all yoshis are of that color. simpler of harder? ____________________ |
| Agent000 |
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Member mah kitty Level: 71
Posts: 333/1426 EXP: 3043429 Next: 123685 Since: 07-07-12 Last post: 1204 days ago Last view: 430 days ago |
That would be harder, and also be boring. There's no point to randomize colors if the game keeps the same color throughout anyway ![]() ____________________
|AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1327/3627 EXP: 12013142 Next: 249118 Since: 12-24-12 Last post: 1149 days ago Last view: 1090 days ago |
It would be boring, and it would add lack of variety in the Yoshi's. I say no. ____________________
-MG3- IS HERE |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1487/3604 EXP: 12229023 Next: 33237 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Ok, so, let me explain fully this concept.
This is Koura.arc, or the JetTurtle, or in layman's terms, the shells that you can pick up and throw that has an unused red and blue attribute. It is grey because the programming in the game changes the hue and such to red, blue, or the normal green, and this is all hooked up to an obj_arg. This is how they do it. We can do the same thing if we understand the code enough. We would create a grey Yoshi, and then we would make the game change it to whatever the hell you want. to start off with, we would simply reuse the code from this and have green red and blue. Once we know enough, we MAY be able to add more, but for now, this is all a concept that will take a while to be able to pull off. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Marionumber1 |
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Wii U hacker Level: 52 Posts: 126/709 EXP: 1067030 Next: 16810 Since: 07-07-12 Last post: 1101 days ago Last view: 47 days ago |
If I remember correctly, many objects that can be multiple colors (for example, Lumas) have a generic model and a file called ColorChange.brk that specifies its colors. Unfortunately, the format of BRK files is unknown. |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 1006/8869 EXP: 47242772 Next: 174448 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Oh hey this is interesting. Up to this point, color changing for Toads/etc was hardcoded.
Also I'm not really for Dry Yoshi. 'Dry' characters are usually enemies, and they kinda represent death, while Yoshi is supposed to be a friendly character. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Main - SMG2.5 - General SMG2.5 talk - [idea] Randomized Yoshi Colors | Thread closed |
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