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04-05-21 11:02 PM |
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| 0 users reading [Retro Remix Galaxy] Retro Remix Galaxy Level Design | 1 bot |
| Main - SMG2.5 - World 4 - [Retro Remix Galaxy] Retro Remix Galaxy Level Design | New reply |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2127/5087 EXP: 20507249 Next: 130764 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
A new model? That'd take the retro out of Retro Remix ;~;
He said redesign, not change the models completely ![]() ____________________
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| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1218/3627 EXP: 12012913 Next: 249347 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
SMS's Graphics are fine for SMG (at least for this level) ____________________
-MG3- IS HERE |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2129/5087 EXP: 20507249 Next: 130764 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Well, the buildings look kinda old, but that'd have to do. ____________________
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| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1219/3627 EXP: 12012913 Next: 249347 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
It is passable though. ____________________
-MG3- IS HERE |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2131/5087 EXP: 20507249 Next: 130764 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Passable, but not the greatest. ____________________
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| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 200/2912 EXP: 8588431 Next: 80176 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Posted by Glem3 What about applying Bee Mario's behavior to the honeycombs to the Regular Mario and the grating? ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Dr. Teem |
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Member Normal user Level: 32 Posts: 219/242 EXP: 206337 Next: 105 Since: 01-13-13 From: Utah, Home of the Conserverate Republicans Last post: 2969 days ago Last view: 2167 days ago |
Would that even work? ____________________
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| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 201/2912 EXP: 8588431 Next: 80176 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
I do not know, but maybe someone else might be able to find out. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Dr. Teem |
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Member Normal user Level: 32 Posts: 222/242 EXP: 206337 Next: 105 Since: 01-13-13 From: Utah, Home of the Conserverate Republicans Last post: 2969 days ago Last view: 2167 days ago |
The animations should carry over, but bee Mario would feel out of place. ____________________
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| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 912/2176 EXP: 5602484 Next: 59468 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
He said apply them to regular Mario, which would be harder. Status: It was really, really fun, guys - thanks for the ride!
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| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1476/3604 EXP: 12228802 Next: 33458 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
I would normally say it isn't worth it but I think that would be really useful. ____________________ "I hate playing musical chats" ~ Quote of the month |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 205/2912 EXP: 8588431 Next: 80176 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
What would difficult is applying just the grabbing physics with no flying. I think it is possible for Mario to be invincible without color change, speed increase, and airborne rolling. If we can do that, we should have Mario climb grating. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Glem3 |
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Retired staff Level: 37 Posts: 147/322 EXP: 326564 Next: 11689 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
That's actually a good idea. I've always thought that grate climbing was a feature that should have been in SMG/SMG2, so I'd love to see us try to bring that back. Maybe talk to Phantomwings? |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 1562/3145 EXP: 9968374 Next: 31625 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Those gates have really screwed up texture though. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1511/3604 EXP: 12228802 Next: 33458 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Not really, it's just transparent, which screws up in the importer. It is easy enough for me to fix. ____________________ "I hate playing musical chats" ~ Quote of the month |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 271/2912 EXP: 8588431 Next: 80176 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
Since Super Mario 3D Land seems to run on the SMG engine, should we bring back tightrope-tiptoeing when SM3DL hacking becomes possiblw? I know the original Ricco Harbor did not have tightropes, but other levels like Bianco Hills. I think tightropes would be a nice addition to Ricco Harbor to make transversing transversing the scaffolding easier. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1400/3627 EXP: 12012913 Next: 249347 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
Tbh, I think tightropes would feel out of place here. ____________________
-MG3- IS HERE |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2300/5087 EXP: 20507249 Next: 130764 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Yeah, they would. Electrical lines in a harbor..? ____________________
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| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1402/3627 EXP: 12012913 Next: 249347 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
That could work. I was just saying normal tightropes would feel out of place. Electricity on them and maybe re-color them red might be a fine idea. ____________________
-MG3- IS HERE |
| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 538/2007 EXP: 4969135 Next: 23714 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
I don't really think we should add any "electric wires/lines" in Ricco Harbor. Yes I know we're supposed to edit the level layouts a tiby bit but nothing like that was in tje original level so it feels sort of out of place (Save electrical wires for Digital Circuit or Sunken Satellite).
____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| Main - SMG2.5 - World 4 - [Retro Remix Galaxy] Retro Remix Galaxy Level Design | New reply |
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