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04-05-21 11:30 PM |
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| 0 users reading Intro Cameras | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - Intro Cameras | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 609/4661 EXP: 17985602 Next: 397312 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
ah, I understand now. ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 839/3604 EXP: 12228841 Next: 33419 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Yes, but I'm looking at some intro cameras and they have 2 shots. How would that switch happen? It has to have some way to load the new coordinates for the camera for the second shot.
The main part of the file isn't nearly long enough from what you're showing to have just enough room for coordinates ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 611/4661 EXP: 17985602 Next: 397312 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Maybe movements and angles? ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 996/3145 EXP: 9968405 Next: 31594 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
I still wonder if you can just make a still shot with no movement. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 612/4661 EXP: 17985602 Next: 397312 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Pretty sure you can. ____________________ a |
| Phantom Wings |
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Normal user Level: 16 Posts: 9/46 EXP: 17631 Next: 2625 Since: 07-08-12 Last post: 2627 days ago Last view: 2627 days ago |
Yes, I'm looking at that now. Let me make a redefinition:
Keyframe: 0x00 time 0x04 initial_value 0x08 velocity It seems there is no automatic transitioning between keyframes, instead, transitions are done through using the velocity value to move the value to where the next keyframe's initial_value is. The top part of the file (0x20 to 0x80) just contains indexers. Use the indexers to find the keyframe values in the float table at 0x80. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 841/3604 EXP: 12228841 Next: 33419 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
you can, it's the same idea as mrrean's "motion cameras" (hate that term)
Just make it so it doesn't move Also, hmm, that still seems very confusing. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 613/4661 EXP: 17985602 Next: 397312 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
ah, that's nice to see and know. Nice job, Phantom Wings ____________________ a |
| Phantom Wings |
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Normal user Level: 16 Posts: 25/46 EXP: 17631 Next: 2625 Since: 07-08-12 Last post: 2627 days ago Last view: 2627 days ago |
I've made a small app for editing the keyed cameras. It's just a basic implementation, so don't expect anything fancy.
download source |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 1533/3145 EXP: 9968405 Next: 31594 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
That's awesome Phantom Wings, how do you use it? |
| Phantom Wings |
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Normal user Level: 16 Posts: 26/46 EXP: 17631 Next: 2625 Since: 07-08-12 Last post: 2627 days ago Last view: 2627 days ago |
Extract the camera animation (.canm) files from any of the I've added the source code download to the post above. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1091/4661 EXP: 17985602 Next: 397312 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Nice job! I'm going to try this out after school :)
Edit: Amazing. It sort of works just like paths (The points) ____________________ a |
| Stygmax |
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SMG2.5 Cartographer Level: 84
Posts: 904/2176 EXP: 5602503 Next: 59449 Since: 12-02-12 Last post: 271 days ago Last view: 269 days ago |
I trust MrRean will work this into his Starman Fort design. ![]() Status: It was really, really fun, guys - thanks for the ride!
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 1093/4661 EXP: 17985602 Next: 397312 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Well, here ya go! The first ever test ![]() ____________________ a |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 198/2912 EXP: 8588460 Next: 80147 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
It needs some work though. The camera acted choppy and the choppyness is the only time it moved. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Main - Archived forums - SMG documentations and tutorials - Intro Cameras | New reply |
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