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04-06-21 12:33 AM
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Main - SMG2.5 - Playtesting - Glem3's Fluffy Bluff Galaxy New reply

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shibboleet
Posted on 01-31-13 04:19 PM Link | #12018
-ClipAppearBattleShip needs paths
-PlantB is set up inproperly. Look in the object database, and fix it by looking at other values it uses.

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Stygmax
Posted on 01-31-13 04:46 PM (rev. 2 of 01-31-13 04:52 PM) Link | #12045
PlantB has no Object Database info. ;~;

For now, I'll just try and delete PlantB. MrRean, I know you're busy, but can you tell me/show me how to make the Airships stay still? I didn't want paths for them in the first place.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 01-31-13 04:53 PM Link | #12050
KoopaShipA is the object you want, if you want them stationary.

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Stygmax
Posted on 01-31-13 05:09 PM (rev. 3 of 01-31-13 06:14 PM) Link | #12078
Ok, I did all that, but it still freezes. Just longer into the loading sequence. The star is about to fade into the white screen when it freezes. Here's the updated version: https://www.dropbox.com/s/j48uqz3bib7t3q0/MokumokuValleyGalaxy.zip

Here's a Whitehole preview:

[image]
Status: It was really, really fun, guys - thanks for the ride!

Glem3
Posted on 02-01-13 02:29 AM Link | #12181
What the heck? Who extended this level?

Tahcryon
Posted on 02-01-13 03:26 AM Link | #12189
I think it was stygmax :P

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Stygmax
Posted on 02-01-13 02:58 PM Link | #12351
Yes, it was I. :3 But it still has some bugs.
Status: It was really, really fun, guys - thanks for the ride!

MK7tester
Posted on 02-12-13 10:24 AM Link | #15008
Mrrean, clipappearbattleship doesnt need paths -_-
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Main - SMG2.5 - Playtesting - Glem3's Fluffy Bluff Galaxy New reply

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