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04-05-21 09:13 PM |
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| 0 users reading [Temporal Tumble Galaxy] Temporal Tumble Galaxy | 1 bot |
| Main - SMG2.5 - World 5 - [Temporal Tumble Galaxy] Temporal Tumble Galaxy | New reply |
| Glem3 |
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Retired staff Level: 37 Posts: 91/322 EXP: 326560 Next: 11693 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
The time period would probably change via pipe.
Edit: The past could have wooden pipes, the present would have normal pipes, and the future could have cool metallic silverish pipes . And no, we don't need object replacement to do that. We can just place a model with wood/silver pipes over the normal pipe model. |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 1913/5087 EXP: 20507006 Next: 131007 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Posted by Polari What do you think of that? ____________________
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| Glem3 |
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Retired staff Level: 37 Posts: 92/322 EXP: 326560 Next: 11693 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
That sounds like a great idea. |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 946/3627 EXP: 12012763 Next: 249497 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
Reminds me of Skyward Sword's concept in the Pirate Stronghold. ____________________
-MG3- IS HERE |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1348/3604 EXP: 12228658 Next: 33602 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Glem3 I was thinking some switches that are more apt then PIPES could be used. Maybe even switchAREAS, we could use textures to notate where you could change between time periods, and you'd stand there and have the model switch. Simple
Pipes do not really fit ruins very well (the future) And it doesn't really fit the art style in the present or past either. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 949/4661 EXP: 17985334 Next: 397580 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Posted by Glem3 Or we can just look into how the obj_arg7 changes the color, and add a new value there. (If it will work.) ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1349/3604 EXP: 12228658 Next: 33602 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Too complex to be worth the effort. We shouldn't need to modify the code for this if at all possible. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Glem3 |
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Retired staff Level: 37 Posts: 101/322 EXP: 326560 Next: 11693 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
I have no clue what you're talking about NWP. No switches, pipes. I don't want any crappy finicky switch stuff messing up a very simple gimmick. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1400/3604 EXP: 12228658 Next: 33602 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
It is simple. A switch would use the SW whatever to kill one model and load in anothoer in it's place. I'm thinking about polygon counts more-so then anything. I'm also thinking about space. Depending on if rooms are in open air or not, we'd need planets far enough away to not be seen if we're going with pipes.
But I digress. I do think your idea of pipes changing over time would be cool though, I just don't know how practical it would be ____________________ "I hate playing musical chats" ~ Quote of the month |
| Glem3 |
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Retired staff Level: 37 Posts: 106/322 EXP: 326560 Next: 11693 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
Stop saying something is simple when it isn't. You're not thinking it through. There are 3 models here and 3 timezones to deal with, not to mention enemies and other objects. You're overcomplicating things for no reason. Pipes are way more practical, no more mention of it on the forum, you can object to me on the IRC. |
| mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Level: 105 Posts: 1122/3627 EXP: 12012763 Next: 249497 Since: 12-24-12 Last post: 1149 days ago Last view: 1089 days ago |
This is a MARIO game after all:p not portal. ____________________
-MG3- IS HERE |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2077/5087 EXP: 20507006 Next: 131007 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Posted by mariogalaxythree ...wtf are you talking about? It would also be cool if Bowser was the one that caused the destruction on Temporal Tumble 3. ClipAppearBattleShips would be ripping through Time and Space to invade >8D ____________________
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| Glem3 |
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Retired staff Level: 37 Posts: 128/322 EXP: 326560 Next: 11693 Since: 07-07-12 Last post: 1787 days ago Last view: 1718 days ago |
This is a PERFECT level to use the wormholes in! That would be awesome to see. In fact, we could make a wormhole open when mario enters a pipe, I believe...
Edit: Or the wormhole could already be on top of the pipe. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1494/3604 EXP: 12228658 Next: 33602 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Well depending on if those wormholes that you were asking rean about on the IRC are models, we could totally resize and rework them to work on a pipe. It's not that hard AFAIK. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2254/5087 EXP: 20507006 Next: 131007 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
If anybody cares, this is Glem's awesome drawing for what he means:
![]() ____________________
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| Dr. Teem |
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Member Normal user Level: 32 Posts: 230/242 EXP: 206335 Next: 107 Since: 01-13-13 From: Utah, Home of the Conserverate Republicans Last post: 2968 days ago Last view: 2167 days ago |
Can I get a large print out to hang this in my room XD
Thats a good idea, idk what this'll do to teh camera. ____________________
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| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 1534/3604 EXP: 12228658 Next: 33602 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 143 days ago |
Now that I've been thinking, we should definitely use those slowdown switches. They could be used really effectively. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 122 Posts: 2314/5087 EXP: 20507006 Next: 131007 Since: 07-07-12 Last post: 1089 days ago Last view: 465 days ago |
Yeah, those would be pretty cool and fitting ![]() ____________________
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| MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 81
Posts: 546/2007 EXP: 4969074 Next: 23775 Since: 11-24-12 From: Rogaland, Norway Last post: 1785 days ago Last view: 1758 days ago |
Maybe we could have some situations where to prevent a specific incident from happening, you could press a switch to slow/stop everything for a while and then have to "change the future" somehow? Maybe prevent/change a special chain reaction or other things ![]() ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
| SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 95
Posts: 290/2912 EXP: 8588323 Next: 80284 Since: 01-30-13 Last post: 2082 days ago Last view: 2081 days ago |
There should be a wooden area similar to Puzzle Plank. You have to hit the blue Ground Pound switch to slow time down because the Grinder Buzz Saws only have a small cut to do to make the area fall. While the Grinder Buzz Saws are slowed down, Mario will now be able to make it past the Grinder Buzz Saws. ____________________ Super Mario LOLand Thanks to Tierage for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
| Main - SMG2.5 - World 5 - [Temporal Tumble Galaxy] Temporal Tumble Galaxy | New reply |
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