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03-28-24 08:11 PM |
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0 users reading Bowser Jr. Sky Level? | 1 bot |
Main - SMG2.5 - General level design - Bowser Jr. Sky Level? | Hide post layouts | New reply |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 245/421 EXP: 553973 Next: 11073 Since: 12-24-12 From: Super Hyrule Land Last post: 2780 days ago Last view: 2053 days ago |
Posted by gc Correct. Posted by NWPlayer123 Um no, I said Mario will have to go through airships and stuff, then reach this battle. And I think I went a little overboard on the word "spammage." You guys keep thinking it's just like a billion random enemies all in one place. Well no, it isn't. After Bowser Jr. talks in the cutscene, he flees, then Mario, on this huge airship, will have to find these switches and destory them. But before he can do that, more than average, but not a billion, enemies appear. Those enemies guard the switch and Mario needs to kill them all. After destroying switches, stronger enemies appear. And it will soon be to the point that you'll have to face 5 mandibugs or something. It's just waves of strong enemies that Mario will have to defeat to progress. |
TheProOfMario |
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Normal user Level: 3 Posts: 1/1 EXP: 62 Next: 66 Since: 09-05-13 Last post: 3856 days ago Last view: 3805 days ago |
(I'm new to this site, and i am not a coder or anything like that, just had some ideas that I wanted to share)
How about a secret place, pipe, or hidden luma (i dont remember if those are in smg2) hidden in the level that you have to get to by doing something like the infinite flutter jump glitch, or maybe precise jumps, and the hidden place sends you to one of those 3D levels in super mario sunshine (where you do not have a fludd). Not the one that is already in the game, and in the level you could have a cosmic mario race, (SMS SPOILER) since bowser jr is cosmic mario. Maybe this could be a secret final star. Or maybe it could be a 2D boss ship level from SMB3. BTW, this hack looks amazing! I saw the video from a year ago and the level design and the visuals were great! |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3599/5087 EXP: 23743065 Next: 638635 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
What. Using the infinite flutter technique for a level would suck . It was a glitch, not an actual mechanic. ____________________
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gc |
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Member Normal user Level: 55 Posts: 647/721 EXP: 1242409 Next: 71780 Since: 12-18-12 Last post: 3750 days ago Last view: 3710 days ago |
A lot of enemies would look interesting, but one strategically placed Hammer Bro. can be harder to avoid than a lot of ones bunched together. Trios of enemies guarding ships, perhaps?
Anyway, if somebody comes up with a design for this, it'll have a particularly easy way into the project since, y'know, Fortress of Illusion is rubbish. Hmm, airship levels are really generic though...A flagship would be interesting. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 107/494 EXP: 686219 Next: 25555 Since: 07-18-13 From: Gallia Last post: 3172 days ago Last view: 2241 days ago |
Oh crap, idea time! Well I was thinking there would be tons of airships each of them getting bigger and cooler as you approach Bowser Jr's giant epic looking airship. Then, at his airship, which could be a little more high tech, would be a gauntlet of enemies all leading up to an awesome Bowser Jr. boss battle on top of the airship. Whew. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2796/3604 EXP: 14158438 Next: 250448 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Nice bump, but I don't see this getting any use other than in Final Frontier ____________________ "I hate playing musical chats" ~ Quote of the month |
Dodecagon |
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Normal user Level: 42 Posts: 245/411 EXP: 518111 Next: 3251 Since: 08-27-13 Last post: 3169 days ago Last view: 2794 days ago |
I dunno, do we even need more airships? They've been used to death in the Mario series, to the point where they seem entirely forgettable. The concept is certainly cool, but it's just been used so much that it's practically become a common staple...a boring one. |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 114/494 EXP: 686219 Next: 25555 Since: 07-18-13 From: Gallia Last post: 3172 days ago Last view: 2241 days ago |
I personally love the airship levels in 3D Mario games (discluding 3D Land), but the athletic levels always seem the same in New Super Mario Bros., Super Mario 3D Land, and other games. ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Main - SMG2.5 - General level design - Bowser Jr. Sky Level? | Hide post layouts | New reply |
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