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04-19-24 08:21 PM
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0 users reading [Paper Caper Galaxy] Paper Caper Star 1 [A Hp9 Design ] [In Progress] | 1 bot

Main - SMG2.5 - World 7 - [Paper Caper Galaxy] Paper Caper Star 1 [A Hp9 Design ] [In Progress] Hide post layouts | New reply


MoreCowbell
Posted on 06-30-13 08:41 PM Link | #26716
Hey guys, time for another signature HodgePodgeNine Design :3

So as you may know I've been doing work on Mechanical Meadows recently, but since it isn't planned for the trailer, I figured I would make myself more efficient and do something that IS for the trailer. I will finish MM eventually, but for now I'll be working on Paper Caper. I'll be doing this design like Mechanical Meadows, adding new content gradually instead of all at once. That said, I think we are ready to enter the design. Alrighty guys, letsa go...

Paper Caper Galaxy


Star 1: Burnt to a Crisp

Background: Paper Caper, being in World 7, is a 2 star galaxy. However, with all of the possibilities, I've decided to make both stars full and unique missions as opposed to a comet or secret star. Star 1 will be mainly paper, while star 2 will have a cardboard art style. In this mission, the paper will often be burnt as the title suggests. Burrrn Bits and Fire Bros will be common, causing holes to be burnt in the paper they occupy. The boss at the end of the level will be Fiery Dino Piranha on a crumpled up piece of paper planet. To add difficulty, there will be burrn bits on the planet too.

Planet 1: Ignore the white space. I kinda miscalculated how much space I would need. You should be able to understand by reading the labels (if you can, that is). If you need help reading any of them just tell me.

[image]

gc
Posted on 07-01-13 01:26 AM Link | #26735
Meh. That planet's OK, not sure about the shredder though. Maybe just the paper going through an electrified grate.
Too early to judge the design.
Try not to make too many special effects/animation though.

____________________
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Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

MoreCowbell
Posted on 07-01-13 01:27 AM Link | #26736
The shredder seemed to fit too much to leave out

Tahcryon
Posted on 07-01-13 01:37 PM Link | #26758
Fire Bros? Are we sure those are 100% possible? Considering how MN1 said that simple Bone Bros crashed, I doubt those are possible.

And well...I feel like you're focussing it too much on fire.

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MoreCowbell
Posted on 07-01-13 02:02 PM Link | #26761
Fire is the theme in star 1. Well, not the theme, but the idea is that there are enemies burning the paper. Like I said, star 2 will be cardboard (and no fire)


Agent000
Posted on 07-01-13 05:36 PM Link | #26794
Have both paper and cardboard in Star 1, with no fire. Then add the fire as a theme in star 2, similar to how meteors were added in star 2 of Hightail Falls.

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[image]
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MoreCowbell
Posted on 07-01-13 05:37 PM Link | #26796
Eh

I like the way I have it planned. It's more organized and makes more sense. That hightail falls thing was kind of weird

shibboleet
Posted on 07-01-13 05:39 PM Link | #26797
Why stamp paper when it's just going to get shredded? :P


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a

MoreCowbell
Posted on 07-01-13 05:44 PM Link | #26799
It's Mario, it doesn't need to make sense xD

I actually originally didn't have the stamps and thought "what should I add"

While I was thinking about that I realized the paper has no logical point, but whatever :P

mariogalaxythree
Posted on 07-01-13 06:47 PM Link | #26803
The design is OK so far. It has potential, but it needs a bit more creativity.

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MoreCowbell
Posted on 07-01-13 06:59 PM Link | #26804
What do you mean by that?

Imo the use of the haunty halls floor is pretty clever

If anyone has any ideas for features, be sure to say

I'll check the design thread too


Main - SMG2.5 - World 7 - [Paper Caper Galaxy] Paper Caper Star 1 [A Hp9 Design ] [In Progress] Hide post layouts | New reply

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