Kuribo64
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08-21-17 05:38 PM
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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Fiachra
Posted on 06-16-17 02:25 AM Link | #83802
I'm going to update the level editor to allow setting the number of areas rather than having to manually edit the overlay. The model and collision map editor should allow you to define the areas in the model but I've found a few issues I need to fix. Once done I post the steps required.

Gota7
Posted on 06-22-17 09:57 PM Link | #83948
Here's another entrance mode:

0000 0110 1 - Used for Tiny Huge Island pipes (Pipe entrance?).




Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt

Kobolite
Posted on 07-02-17 09:54 AM Link | #84167
i have a problem loading the levels in the editor. when i load the rom and then choose a level it will load everything except the map and everything in it

____________________
i would love the have a post layout. but i suck at coding. so i guess this text is my post layout or something.

Fiachra
Posted on 07-02-17 03:54 PM Link | #84187
Is it just a white screen?

Gota7
Posted on 07-03-17 07:47 PM Link | #84268
Try making sure everything is in the correct area. If the level has more than one area, it can cause problems. You can see how many areas there are by going into the mip-map settings. Please also make sure entraces are set up properly, and lead to area 0.




Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt

Gota7
Posted on 07-05-17 03:27 PM (rev. 3 of 07-05-17 10:23 PM) Link | #84348
I'm having a problem with Cool-Cool Mountain. With a brand new ROM, it works correctly. I exported this XML over an existing one. After importing a model and removing texture animations I get a white screen. But here is the interesting part - After reimporting the backup XML, the level will still crash. It works fine on the emulator, but not on the 3ds.

EDIT - Solved it by moving SM64DSe out of program files. Maybe something with temporary files?




Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt

Fiachra
Posted on 07-06-17 01:56 AM Link | #84363
Did you move it out of the "Release" directory? It needs those files to function correctly.

Gota7
Posted on 07-06-17 10:15 AM (rev. 2 of 07-07-17 12:24 PM) Link | #84367
No, I did not. There are a couple of things that could have went wrong. Anyways, how would I animate a texture like lava or water in a custom model? And why does the Castle 1st floor keep crashing when I try to add character doors?




Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt

Fiachra
Posted on 07-08-17 05:37 AM Link | #84407
1. Use texture animations. You either re-use existing ones with your own material or else add new ones. Make sure that you remove any existing ones that you don't want or which point to a material name which no longer exists.
2. Have you entered the correct area settings?

Gota7
Posted on 07-08-17 12:33 PM (rev. 6 of 07-11-17 04:31 PM) Link | #84413
I'm pretty sure I'm entering the correct settings. I imported the general test map over the castle 1st floor to only get one area. So I set the inside and outside areas of the doors to 0.

And I don't know how to work the texture animations. I'm going for a liquid/lava kind of thing.


Also, I have a song currently replacing the NCS_BGM_WATER (Dire Dire Docks). I have another song that uses the exact same instruments of the NCS_BGM_WATER, but I can't replace it since another song is there. What can I do to make my new song for a level work?

And how to change the Nintendo logo before the title screen?


I also have a level that works 50% of the time, but 50% of the time leads to a white screen. (Could it be music related?)




Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt

Sonikku A
Posted on 07-11-17 11:47 PM Link | #84541
The editor again breaks when I try to open a level ;(
So far tested on the U.S. Versions
Anyone else have this issue?Running on Windows 10,64 bit

Alex Il Grande
Posted on 07-20-17 09:08 AM Link | #84852
Hi guys.
I just applied the ASM template, and everything was fine.
Now almost every level has a messed up minimap.
It's just... strange. Never happened to me before.
Here the screenshot:

[image]


____________________
Translating Paper Mario 64 in Italian.

mibts
Posted on 07-21-17 09:21 AM Link | #84900
One of the files included in the ASM patch template has "Minimap" in its name. Open the file and comment everything out.

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-22-17 10:12 AM (rev. 2 of 07-22-17 10:28 AM) Link | #84957
I'll try. Thank you for your answer.
I will edit this for The results :P

EDIT:
Worked like a charm.

____________________
Translating Paper Mario 64 in Italian.

Gota7
Posted on 07-23-17 01:46 AM Link | #85035
Anyone know how to mod the Nintendo logo? And the castle bg above the file select. I tried using NSMBe to edit the power star icon, but it always messes up the character icons and power meter in-game.




Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt

Fiachra
Posted on 07-26-17 02:02 AM Link | #85190
The Nintendo logo location is given here.

If you can't find an image in the filesystem then it's probably embedded inside an overlay or else arm9.bin, this is how I found the title screen image location. You could try the same thing for the file selection screen image.

Alex Il Grande
Posted on 07-26-17 05:18 AM (rev. 2 of 07-26-17 05:23 AM) Link | #85193
How can I extract an image from an overlay? I did not understand your process. Could you explain that more clearly? Thank you.

____________________
Translating Paper Mario 64 in Italian.

Zoiby
Posted on 07-26-17 12:35 PM Link | #85217
Does anyone know how to replace Mario's head model? I've tried following this but I don't quite understand it, so whenever I load the model and start the game it's just a white screen. Any help for this would be appreciated.

FELONIOUS
Posted on 07-26-17 11:47 PM Link | #85277
Is there any way to replace the head models of the characters on the minimap screen? Also the sprite next to the number of lives you have also on the bottom screen on the minimap. Would be forever grateful to have this info. Thanks!

Fiachra
Posted on 07-27-17 02:52 PM Link | #85290
Posted by Alex Il Grande
How can I extract an image from an overlay? I did not understand your process. Could you explain that more clearly? Thank you.

- Open the ROM in no$gba and open the VRAM viewer
- Select the "BG3" tab for the title image
- Looking for the highest and lowest tile addresses we can see that the tiles (NCG) occupy memory addresses 0x06204000 - 0x0620BF80, 32640 bytes:
[thumbnail][thumbnail]
- Looking at the map addresses of the upper left and lower right tiles we can see that the map (NSC) occupie memory addresses 0x6200800 - 0x6200DFE, 1536 bytes:
[thumbnail][thumbnail]
- Select the "Palettes" tab
- We can see that the title image palette occupies memory addresses 0x5000400 - 0x500058E, 480 bytes:
[thumbnail][thumbnail]
- Within the main window, select the memory viewer (bottom left panel) and then for the each of the above three memory starting locations:
-- right-click and select "Goto"
-- enter the address without the leading "0x" and hit enter e.g. for the tile enter "06204000"
-- Utility > Hexdump to File
-- enter the size in hexadecimal without the leasing "0x" e.g. for the tile enter "7F80"
-- select a location and hit "Save"
- Open SM64DSe
- For each of the three hexdumps:
-- More > Hex Dump to Binary File
-- Choose a location and hit "Save"

Posted by Zoiby
Does anyone know how to replace Mario's head model? I've tried following this but I don't quite understand it, so whenever I load the model and start the game it's just a white screen. Any help for this would be appreciated.

You probably don't have the correct material and/or texture/palette names. Can you provide the model you're using?

Posted by FELONIOUS
Is there any way to replace the head models of the characters on the minimap screen? Also the sprite next to the number of lives you have also on the bottom screen on the minimap. Would be forever grateful to have this info. Thanks!

See "How do I modify the HUD icons?" in the Getting Started thread.
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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