Kuribo64
Views: 19,988,571 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-18-24 01:15 PM
Guest:

0 users reading TUTORIAL: How to get a obj. file in Whitehole. [TUTORIAL] | 1 bot

Main - Archived forums - SMG documentations and tutorials - TUTORIAL: How to get a obj. file in Whitehole. [TUTORIAL] Hide post layouts | New reply

Pages: 1 2 3 4
Flame8765
Posted on 06-06-13 12:07 AM (rev. 2 of 06-06-13 12:08 AM) Link | #24192
Well..Yes, and half of the faces were inverted. It's probably the plugin itself because my model works without any problems when importing it to Super Mario 64. I'd like a video of this process so I can analyze what I did wrong (I'm more of a visual learner, you see) :P

logank93
Posted on 06-06-13 03:46 AM Link | #24199
Okay so I did all of this with a Mario Galaxy 2 iso, but since I no longer have the disc I had to use WIT to build a new iso with my added file. So I dumped all of the the game using "wit extract", replaced my files in the folders, and rebuilt it. The game itself works flawlessly, but my custom object which worked fine in whitehole, is nowhere to be found. The gravity that I added to the level works, resulting in me being caught in an infinite fall in the middle of the air... did I need to add something to the Resource file in the level folder?

NWPlayer123
Posted on 06-06-13 04:08 AM Link | #24202
Yesh, try adding it to the useresource. Use the others for an example. I had to look that up because I'm so out of touch with importing xD I've been caught up with other things.

____________________
"I hate playing musical chats" ~ Quote of the month

logank93
Posted on 06-06-13 04:11 AM (rev. 2 of 06-06-13 04:14 AM) Link | #24204
Well I added it and it still doesn't work. Not really sure what other people have been doing...

Edit: Also when I check with wiiscrubber my file is in the new iso... and it is listed in the resources

James4224
Posted on 06-06-13 01:16 PM Link | #24216
Wow! I tried on Wii and my 3d model worked perfectly! Thank you very much! I will make a video where I will play with my new 3d model! :)

Goembario
Posted on 06-06-13 01:34 PM Link | #24217
Glad for you then :P
Though I have a problem myself now 0.o
Whiteloader freezes when loading my object o_O

NWPlayer123
Posted on 06-06-13 02:24 PM Link | #24221
Hm, I may try to make a video soon, because you all seem to be having trouble xD


____________________
"I hate playing musical chats" ~ Quote of the month

Goembario
Posted on 06-06-13 02:34 PM (rev. 2 of 06-08-13 09:59 PM by Arisotura) Link | #24223
Oh lol tip for everyone, don't close sketchup or python to early like I did, it will end up having a corrupted obj file (and causing whitehole to freeze :P)
Though, anyone who knows why my little easter egg is upside down??
[thumbnail]

(reduced that image for ya-- Arisotura)

NWPlayer123
Posted on 06-07-13 03:52 PM Link | #24275
Oh, for some reason, the importing process flips textures, so you're going to have to manually flip them in photoshop or something vertically to make it align right.

____________________
"I hate playing musical chats" ~ Quote of the month

Goembario
Posted on 06-07-13 10:15 PM Link | #24300
Ah ok thanks for that NWPlayer123, uh I mean Arcanine :P
I'll just flip it in sketchup, and hope it will reflip back in Whitehole O_O

blank
Posted on 06-08-13 08:23 PM Link | #24396
Posted by NWPlayer123
Oh, for some reason, the importing process flips textures, so you're going to have to manually flip them in photoshop or something vertically to make it align right.


Really? Then why the fuck haven't anybody told me? I would say that it is pretty obvious that that's not the intended behaviour.

NWPlayer123
Posted on 06-08-13 09:53 PM Link | #24406
Well it only does it sometimes, I never have a problem, but Glem sometimes does, I don't really know what makes it happen, you're the one who made the program, you should know what goes on better than me :P I'm just someone who tries to help as best I can with my limited knowledge

____________________
"I hate playing musical chats" ~ Quote of the month

Goembario
Posted on 06-08-13 09:58 PM Link | #24408
Yeah well it only happens if you use a texture wich isn't your normal patern texture, just with texture's (like the bob omb painting) that won't do good if they are flipped or reversed.

I pwned U!
Posted on 07-10-13 06:58 PM Link | #27751
Hi, I was wondering if anyone could please help me. I am trying to convert an object file of M. Bison so I can play as him instead of Mario, but after several attempts with obj2bdl-v0.3, here is what it said:

C:\Python33>python.exe obj2bdl.py M.BISON.obj
material mesh0110mat has no diffuse texture map, skipping
material mesh0124mat has no diffuse texture map, skipping
material mesh0111mat has no diffuse texture map, skipping
Traceback :
File "obj2bdl.py", line 140, in
bb_min_x = min
ValueError: min<> arg is an empty sequence

I put the j3d folder, btypes.py, and obj2bdl.py in my python33 folder and I also put my M.BISON.obj, M.BISON.mtl, M.BISON.kcl, and M.BISON.pa there. Does anyone know what I am doing wrong and how to fix it?

shibboleet
Posted on 07-10-13 09:16 PM Link | #27761
Faces on the model are left untextured.

Or it's because you didn't extract the program correctly.

____________________
a

TheJeli
Posted on 07-15-13 10:45 AM Link | #28048
Sorry for the big bump, but I'm having an issue here.
I'm using sketchup and a objexporter written in ruby. A have triangulated it but am still getting this error.
[image]
I'm using Windows 8 64 bit and python33
Any help would be hugely appreciated.

shibboleet
Posted on 07-15-13 01:08 PM (rev. 2 of 07-15-13 01:09 PM) Link | #28051
"I PWNed You" has the same problem.


You have untextured faces.

____________________
a

TheJeli
Posted on 07-15-13 01:15 PM (rev. 3 of 07-15-13 02:30 PM) Link | #28054
I fixed it. My textures were .jpegs not .pngs so I didn't work.
EDIT: The game isn't loading my level. It looks like this in whitehole
[image]
So I hit save and copy the correct files over. I'm editing Yoshi Star so I copy 'YosshiHomeGalaxy'.
I put them on my SD card in the correct folder, but it doesn't load. I've got it enabled on riivolution.

Tahcryon
(post deleted) #28056

shibboleet
Posted on 07-15-13 02:13 PM Link | #28057
Uhh...Tahcryon, XML's have nothing to do with crashing the game.

Tell me, how many polys was the model?

____________________
a
Pages: 1 2 3 4

Main - Archived forums - SMG documentations and tutorials - TUTORIAL: How to get a obj. file in Whitehole. [TUTORIAL] Hide post layouts | New reply

Page rendered in 0.035 seconds. (2048KB of memory used)
MySQL - queries: 30, rows: 236/236, time: 0.015 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.