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04-20-24 12:59 AM |
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0 users reading [Fearsome Factory Galaxy] Fearsome Factory Star 1 [Another Polari Design] | 1 bot |
Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Star 1 [Another Polari Design] | Hide post layouts | New reply |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2755/5087 EXP: 23804527 Next: 577173 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Ladies and Gentlemen, and NWPlayers. Polari presents...Fearsome Factory's Star 1 Design!Well, yeah, this started off when my English teacher took one of my notebooks in class. I pulled out a blank sheet of paper and started drawing some random stuff, and ended up making this design Planet 1 Mario starts off in that middle area. The gravity allows Mario's feet to stay on the metal platforms. He'll have to dodge a Mobile Sentry Beam, which will shoot as soon as Mario gets close to it. After getting near the top, he can kill a few Fizzlits that are waiting there. Mario'll have to go down that halfpipe thing, and will have to jump from platform to platform from the bottom side of the platforms. Once Mario gets to the end of the path, the gravity will shift back to normal. He'll be able to obtain the Spring Mushroom, which he will have to use to go upwards. At the top, there will be a launchstar waiting, to take Mario to the bottom side of the picture. There, he'll have to kill 4 or 5 Fizzlits so a launch star can appear and take Mario to the next section Planet 2 The player lands on top. Those weird disk things are the Space Storm spinning platforms, kinda like in Martboo's video. At one point, Mario will have to crouch and then backflip at the right time to get up to the disk that is higher up. Near the exit pipe, there should be a Spring Mushroom which you can use to help you in this area. You'll have to climb up the sidewards platforms, then go up that tube-like place made up of multiple sideways spinning platforms. Some go in opposite directions, which can help you while dodging the chomps. I'm not sure if they have to follow the laws of physics or not, so this part has to be tested. Right after that, you'll have to dodge a series of blocks that try to crush you. If you have the spring mushroom, you can just jump to the top of one of them and make your life a lot easier. On the next platform, you have a choice between a teleporter and a launch star. The teleporter takes you to an area where you have to dodge a series of thwomps, then 2 stationary sentry beams. A section I don't have art for. At the end of the path, there is a Comet Medal. Once the timer times out, you are teleported to the area that you would've gone to if you had used the launch star. Planet 3 The player will land near the top, and make his way through the area, dodging the enemies. He'll then go through that pipe, which has chain chomps rolling in it (Yeah...I really should've made it look bigger) After that, he'll have to jump onto the moving platforms at the right time. Then go down that walkway, which has been gravity-fied. In the next walkway section, there will be Chomps falling out of those tube like things. There will be more than one. Then the player will have to use those spike-ish things (It's FEARSOME Factory, so...Whatever. I will probably change it to something else anyway) Once he gets to the top, he'll have to avoid the spike traps. At the end of the way, there is a Launch star to take the player to the next planet. Planet 3 The hardest section, by far. Mario should grab a quick Springshroom. Mario will have to fall on the giant spinning platform, dodge all the amps, and go up one of those walls things using it's gravitationality skillz. He'll then have to do a super jump to reach those normal platforms. As soon as he gets in that range, the gravity will shift back to normal. Mario will have to jump over the Chomp Generator, which is operational, go up the sexy-smooth walkway, and use the Snake Blocks to progress. There should be a checkpoint at the beginning of this planet (Or the one before this?) Anyway, using the Spring Mushroom is required here, since there is a large snake block ledge that Mario will have to jump over. After that, Mario receives his dang star. AND I'M FUCKING TIRED OF TYPING ALL THIS SHIT SO FUCKING BYE. Yeah...Not my best work. ____________________
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mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2325/3627 EXP: 14045219 Next: 363667 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
Its not bad, but when I pictured Fearsome Factory, I pictured more indoor. ____________________
-MG3- IS HERE |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2756/5087 EXP: 23804527 Next: 577173 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
We have enough indoor galaxies. ____________________
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Geometric Expulsion |
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Member Normal user Level: 29 Posts: 116/168 EXP: 139878 Next: 8007 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3839 days ago Last view: 3690 days ago |
Good job Polari I like the style you've gone for with the art. I think it suits this galaxy rather well |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1591/2912 EXP: 10058245 Next: 296151 Since: 01-30-13 Last post: 3192 days ago Last view: 3191 days ago |
Yea, this style makes like a combination of platforimg and grille & patio; an outdoor factory. Remindsme if The Works a lot. The Spring Mushroom adds some good difficulty. By the way, the "Space Storm disks" are the Topman's Tower's spinning bases. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 475/721 EXP: 1245753 Next: 68436 Since: 12-18-12 Last post: 3772 days ago Last view: 3732 days ago |
Hmmm, not bad I suppose.
You know, I don't think a small walkway-and-platform galaxy should be Fearsome FACTORY, you know... This would still work, but IMO it needs a bit of lengthening, and not just a few walkways and chomps. (And maybe there should be a lot more layers/levels of platforms and stuff, just for show. Some variety, you know. Right now it looks like Chompworks' platforms without the lava. :/ Try adding more "Bowser" or "factory" things, like the Bowser statue lasers, Ledge Hammers, gears, pipes, metal walls... Not saying your design is useless, but one layer of a few walkways, platforms and enemies doesn't really look like a factory...it's too disconnected. An outdoor factory is an interesting twist, but it needs to look the part. Fearsome Factory. That's just my opinion. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2757/5087 EXP: 23804527 Next: 577173 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Yeah, I was thinking of adding some extra areas, but didn't know what to put in them. I guess Ledge Hammers will do. Also, I'm not adding anything Bowser related. We have enough Bowser galaxies in W6. ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1617/2912 EXP: 10058245 Next: 296151 Since: 01-30-13 Last post: 3192 days ago Last view: 3191 days ago |
Maybe you could something like a "wall-less, roof-less factory". It uses the patio concept more specifically and there would be more room for gears and stomping machines. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Agent000 |
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Member mah kitty Level: 74 Posts: 594/1426 EXP: 3532787 Next: 120757 Since: 07-07-12 Last post: 2314 days ago Last view: 878 days ago |
A cool, if short, design, though it could use a few more bigger-sized planets. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
gc |
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Member Normal user Level: 55 Posts: 477/721 EXP: 1245753 Next: 68436 Since: 12-18-12 Last post: 3772 days ago Last view: 3732 days ago |
Posted by Polari The whole point of W6 is the leadup to Bowser. I mean, a disjointed "factory" without anyone running it seems...really weird. And I have a hard time imagining an evil non-Bowser factory. If you do decide to not have Bowser here, it needs a big revamp. Well, either way, really. Pretty much, it needs to be more connected, with, say, pipes, metal sheets, gears, and hammers etc., just for cosmetic effect, to make it an actual factory look. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2769/5087 EXP: 23804527 Next: 577173 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Posted by gc Chompworks. It didn't have anything that showed that it was Bowser's chomp factory or whatever. And this factory isn't suppose to be evil ____________________
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gc |
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Member Normal user Level: 55 Posts: 483/721 EXP: 1245753 Next: 68436 Since: 12-18-12 Last post: 3772 days ago Last view: 3732 days ago |
Posted by gc Didn't you try to make it NOT like Chompworks? It needs to look like a factory, at least. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1665/2912 EXP: 10058245 Next: 296151 Since: 01-30-13 Last post: 3192 days ago Last view: 3191 days ago |
Posted by HolyRomanEmperorTatan I still like the concept of an outdoor factory. Really, all there needs to be is larger and wider areas. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2257/3604 EXP: 14195091 Next: 213795 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Some stuff I'd like the revision to have is the concept of like sentries guarding the place, like in Grandmaster.
An example would be that spiky yellow thing and the Octopus things. They'd be on their own little planet waiting for you and such. ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2818/5087 EXP: 23804527 Next: 577173 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
The Octopi would be out of place, but I can use Mobile Sentry Beams as a replacement. ____________________
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2259/3604 EXP: 14195091 Next: 213795 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Yeah, maybe, but I'd also like the see the moving Space Junk platforms that move into place when you get near. It's a nice touch and it fits well. ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
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Member Normal user Level: 55 Posts: 501/721 EXP: 1245753 Next: 68436 Since: 12-18-12 Last post: 3772 days ago Last view: 3732 days ago |
But firstly, it needs that factory feel. Just add a ton of gear platforms and Ledge Hammers everywhere, as well as some other stuff lying around. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1734/2912 EXP: 10058245 Next: 296151 Since: 01-30-13 Last post: 3192 days ago Last view: 3191 days ago |
Posted by HolyRomanEmperorTatan And more personified enemies like Whomps or Sentry Beams. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2820/5087 EXP: 23804527 Next: 577173 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Not all factories need to have a spamage of gear platforms... ____________________
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gc |
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Member Normal user Level: 55 Posts: 503/721 EXP: 1245753 Next: 68436 Since: 12-18-12 Last post: 3772 days ago Last view: 3732 days ago |
Well, it has to have something added.
I mean, look at the art. IMO that doesn't look too much like a factory. May not be gear spammage though. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Main - SMG2.5 - World 6 - [Fearsome Factory Galaxy] Fearsome Factory Star 1 [Another Polari Design] | Hide post layouts | New reply |
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