Kuribo64
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Main - SMG2.5 - General SMG2.5 talk - We seriously need to get stuff done. Hide post layouts | Thread closed

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MoreCowbell
Posted on 02-17-13 11:28 AM Link | #15818
Gc I'm working on rock n roll all stars

gc
Posted on 02-17-13 12:01 PM Link | #15821
Kthx. Howzit going?
Hmm, I should probably put my progress rate on Burrow Base on my signature. First worthwhile thing there. ^^;



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Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

MK7tester
(post deleted) #16748

Stygmax
Posted on 03-01-13 02:19 AM Link | #16785
Well, I've been less active recently and am coming back for the first time in about a week. But for some reason I'm getting a gleam of what a newcomer would see looking at our work so far; A project that isn't really ever going to go anywhere and make the leap to actual creation. I don't want to demoralize us, but it's the inevitable if we don't pick up the pace.
Status: It was really, really fun, guys - thanks for the ride!

gc
Posted on 03-01-13 09:42 AM Link | #16790
I completely agree with that.
We have enough level designers at this point.
Main problem is, there's not enough people who can use Whitehole to actually create levels. And nothing's been official yet.
(I can't do it as of yet, as I need Homebrew to extract my SMG2 ISO/files)
Possibly, we could start with a few small projects. I believe somebody confirmed that making bosses spawn Launch Stars instead of Power Stars is possible. So, a boss rush shouldn't be too hard to make if that's true...

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

MoreCowbell
Posted on 03-01-13 11:16 AM Link | #16792
No .-.
We need to focus on the game

And to create levels we need MODELS

gc
Posted on 03-01-13 01:24 PM Link | #16795
Posted by gc
I completely agree with that.
We have enough level designers at this point.
Main problem is, there's not enough people who can use Whitehole to actually create levels. And nothing's been official yet.
(I can't do it as of yet, as I need Homebrew to extract my SMG2 ISO/files)
Possibly, we could start with a few small projects. I believe somebody confirmed that making bosses spawn Launch Stars instead of Power Stars is possible. So, a boss rush shouldn't be too hard to make if that's true...

Posted by MoreCowbell
No .-.
We need to focus on the game

And to create levels we need MODELS

And how would level creators "focus" on the game at this point? There isn't anything officially approved to do yet, I think.
A few completed small projects could let people know the project isn't dead.
Hmm, I never understood why a complete 3D model of a concept is needed. A couple good scanned drawings would be nearly as good, and take a lot less time...
But I guess 3D models may be better. But we have not enough modellers and modelling takes a lot of time...

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

cosmological
Posted on 03-01-13 02:23 PM Link | #16796
The reason why we need 3D models is so that people can actually create the levels. When a level creator goes to make a level its not like the needed model magically appears. therefore we need more people to make the models to pick up the pace. When designing the level a drawing is good enough but when creating the levels we need actual modelers to make the model before we can create the level.

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Long live the new Kuribo64

mariogalaxythree
Posted on 03-01-13 08:55 PM Link | #16797
I think Glem should post a video saying we do need 3d modelers. It has become a bit of a concern lately.

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-MG3- IS HERE


NWPlayer123
Posted on 03-01-13 09:09 PM Link | #16800
That's what we've been planning for a long time...again, more IRC issues.

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 03-02-13 06:29 AM Link | #16825
Posted by cosmological
The reason why we need 3D models is so that people can actually create the levels. When a level creator goes to make a level its not like the needed model magically appears. therefore we need more people to make the models to pick up the pace. When designing the level a drawing is good enough but when creating the levels we need actual modelers to make the model before we can create the level.

Sorry, misunderstanding.
Posted by gc
Posted by gc
I completely agree with that.
We have enough level designers at this point.
Main problem is, there's not enough people who can use Whitehole to actually create levels. And nothing's been official yet.
(I can't do it as of yet, as I need Homebrew to extract my SMG2 ISO/files)
Possibly, we could start with a few small projects. I believe somebody confirmed that making bosses spawn Launch Stars instead of Power Stars is possible. So, a boss rush shouldn't be too hard to make if that's true...[/quote]
Posted by MoreCowbell
No .-.
We need to focus on the game

And to create levels we need MODELS

And how would level creators "focus" on the game at this point? There isn't anything officially approved to do yet, I think.
A few completed small projects could let people know the project isn't dead.
Hmm, I never understood why a complete 3D model of a concept is needed. A couple good scanned drawings would be nearly as good, and take a lot less time...
But I guess 3D models may be better. But we have not enough modellers and modelling takes a lot of time...


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Luigi#1
Posted on 03-06-13 02:45 AM Link | #17059
We need another trailer. I mean, if it wasn't for MPL[Mario Party Legacy] making that one artical about us because of the last trailer, I wouldn't have known about this. If we attract an audience, we get members. More members= more progess= this game coming out sooner. More designs, models, etc. We would even get out some levels. So why not have another trailer?

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Jesus why was I here

MK7tester
Posted on 03-06-13 02:47 AM Link | #17060
We've already planned one.

FnarGod
Posted on 03-06-13 02:38 PM (rev. 2 of 03-06-13 02:39 PM) Link | #17090
We have? Thats great! When will it be released, about?

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Tahcryon
Posted on 03-06-13 02:39 PM Link | #17091
Probably in the summer.

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



shibboleet
Posted on 03-06-13 11:25 PM Link | #17135
Later in the summer, close to that.

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a

MoreCowbell
Posted on 03-06-13 11:27 PM Link | #17136
So we need to set a goal for progress by summer

shibboleet
Posted on 03-06-13 11:29 PM Link | #17138
Preferably, yes.

That's going to be a priority this summer.

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a

MoreCowbell
Posted on 03-06-13 11:37 PM Link | #17139
Let's make it a priority now

FnarGod
Posted on 03-07-13 12:11 AM (rev. 2 of 03-07-13 12:12 AM) Link | #17141
To add to that, I am currently texturing Planet 2 of RHP and I JUST started, so tell me what you think of it... Btw Please tell me if im doing anything wrong or I need to fix something, please.


http://i46.tinypic.com/11bhs9g.png

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