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04-20-24 02:31 AM
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Main - SMG2.5 - General SMG2.5 talk - We seriously need to get stuff done. Hide post layouts | Thread closed

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Glem3
Posted on 02-14-13 06:25 AM Link | #15317
So like I said in the IRC...

- Start working on worlds from World 1 (Excluding Astral Stronghold)
- Whitehole trailer
- Weekly "Whitehole level experiments"
- Asking for modelers and concept artists, separate videos for different jobs we need

So... yeah.

MK7tester
Posted on 02-14-13 06:26 AM Link | #15318
This is what you can count me for in that:

-Whitehole trailer

-Whitehole level experiments

-Buzzing By Galaxy

gc
Posted on 02-14-13 09:56 AM Link | #15326
I can only do text designs, but I'll do my best on them. I've finished the first draft of my Burrow Base design, so I'm looking for criticism on that.
(I suck at drawing, and I can't extract any files from my SMG2 disk anytime soon, no Homebrew or anything)

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

MarioMaster720
Posted on 02-14-13 11:31 AM Link | #15328
FINALLY someone made a thread about this! Nice Work MM!
I think we should start creating levels from World 1 in a row (like Start with Comet Chasm).

Y'know I wish that SMG2.5 will be to SMG2 what Super Mario: Star Road is to SM64. tbh the guy that made SM:SR could be a good role model. He worked ALONE, and it took him only ONE year to finish it, AND make it available for launch. Not to mention he also installed MULTIPLAYER on it. THAT is dedication and Hard Work, which is something we seem to lack nowadays! (YES I'm aware that SMG hacking is 50x times more difficult then SM64 hacking, but the game is so good that it's obvious that it took quite an effort.)

And relating to that I'll probably also try to work harder (HOPEFULLY I'll manage to get a design done at least by the end of next week. Depends on how school will be next week.) :)

Also BTW one of the levels in SM:SR is called "Retro Remix Castle" :O

So..... I doubt I have anything else to say :P

____________________
Former SMG2.5 Advertiser and one-time Level Designer/Artist


- FTKing Polari on DN using a mediocre deck: 100% DONE: https://i.imgur.com/TOyJiS0.png >:)
- FTKing Polari on DN yet AGAIN: 100% DONE: https://i.imgur.com/ZUTUPxw.png >8D
- Beat Polari using a deck that's so bad not even the biggest retard of retards would play it: https://i.imgur.com/RnnxkZt.png >:)
- So many Numbers....: https://i.imgur.com/c9KIqLH.jpg
- 5 Fusions in One Turn (epic OTK): https://i.imgur.com/ayP2PJ6.png
- IT ALL MAKES SENSE!: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1/1522156_702674209772551_1751395151_n.jpg
- LOL: http://9gag.com/gag/a1AB2AP
- DRAW! MONSTER CARD!: https://i.imgur.com/8BcN9SE.png
- So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well :D : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large

MoreCowbell
Posted on 02-14-13 11:48 AM Link | #15329
Glem I came up with a system last night on the irc

If we can get 4-5 designers, 4-5 modelers, and 2-3 creators, we could easily finish the project

Each modeler could do one star a month. While they do this, the designers are quickly making and editing designs for the next month.

MarioMaster720
Posted on 02-14-13 12:20 PM Link | #15331
MC that sounds nice, but where do we get those other modelers, designers and creators? :P

Also I hope you meant one GALAXY a month, or else the project would take over 220 months/over 15 years :O

____________________
Former SMG2.5 Advertiser and one-time Level Designer/Artist


- FTKing Polari on DN using a mediocre deck: 100% DONE: https://i.imgur.com/TOyJiS0.png >:)
- FTKing Polari on DN yet AGAIN: 100% DONE: https://i.imgur.com/ZUTUPxw.png >8D
- Beat Polari using a deck that's so bad not even the biggest retard of retards would play it: https://i.imgur.com/RnnxkZt.png >:)
- So many Numbers....: https://i.imgur.com/c9KIqLH.jpg
- 5 Fusions in One Turn (epic OTK): https://i.imgur.com/ayP2PJ6.png
- IT ALL MAKES SENSE!: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t1/1522156_702674209772551_1751395151_n.jpg
- LOL: http://9gag.com/gag/a1AB2AP
- DRAW! MONSTER CARD!: https://i.imgur.com/8BcN9SE.png
- So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well :D : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large

NWPlayer123
Posted on 02-14-13 02:12 PM Link | #15334
Yes, he meant galaxy, his goal was around 4 galaxies a month complete

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 02-14-13 03:15 PM Link | #15336
What galaxy shall we first kick into high gear?

Geometric Expulsion
Posted on 02-14-13 04:21 PM Link | #15340
Well glem told us to start with world 1, so the logical first step is Comet Chasm Galaxy.

MoreCowbell
Posted on 02-14-13 08:19 PM Link | #15359
Wait...

We need PEOPLE first...
Let's set a goal to get that system I have running by march or april

Stygmax
Posted on 02-14-13 08:57 PM Link | #15365
Comet Chasm is nice to start, and we have the modelers.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 02-14-13 08:58 PM Link | #15366
Posted by MoreCowbell
Wait...

We need PEOPLE first...
Let's set a goal to get that system I have running by march or april

Although I already know the system....mind to post it for others to see?

____________________
a

MoreCowbell
Posted on 02-14-13 09:03 PM Link | #15367
Should I make a thread about it?

shibboleet
Posted on 02-14-13 09:04 PM Link | #15368
No, just post it here. It's relevant enough. :P

____________________
a

Stygmax
Posted on 02-14-13 09:04 PM Link | #15369
It's not enough related to the topic, and more people need it as a reference point.
Status: It was really, really fun, guys - thanks for the ride!

MoreCowbell
Posted on 02-14-13 09:27 PM Link | #15382
I'm making a thread right now, but I gtg, so expect a new threas later today

SquidEmpress
Posted on 02-14-13 09:48 PM (rev. 2 of 02-14-13 10:32 PM) Link | #15392
I have decided to halt my Temporal Tumble design temporarily due to World 1 needing work and a ton of new ideas being introduced in TT.

EDIT: Expect W1 galaxies' level designs from me SOON. Like tonight, tomorrow, or Saturday.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
Posted on 02-15-13 01:58 AM Link | #15433
Hmmm. I'll be improving my Burrow Base design for a while.
Comet Chasm has a ton of different ideas though. It'll be quite hard to make a design using all of them.

Anyway, the designs don't need to be in that exact order. Any in W1 should be fine. Possibly a few W2 too.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 02-15-13 02:41 AM Link | #15442
I do not think I will make new designs anymore. All of you have better ideas than me and I am having trouble thinking up of new ones. Unfortunately, that will make this project slower :(.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MK7tester
Posted on 02-15-13 04:19 AM Link | #15451
Okay, here is an example of what's slowing our project down.

NWP is trying to redo polygons on RHP's first planet which makes no sense because the model is fine and the collision is fine. Instead, he could be texturing the second planet and increasing project speed.

(Sorry to use you as an example NWP, but doing that is really pointless instead of helping me get some models imported or texturing RHP's second planet.)
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