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03-29-24 12:26 PM |
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0 users reading Super Mario Galaxy: appearing enemies with Beat Blocks' beat | 1 bot |
Main - Misc. ROM hacking - Super Mario Galaxy: appearing enemies with Beat Blocks' beat | Hide post layouts | New reply |
BjornGmr |
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Member Normal user Level: 8 Posts: 3/12 EXP: 1860 Next: 327 Since: 10-04-18 Last post: 1364 days ago Last view: 541 days ago |
I finally figured out how to make enemies appear when a certain Beat Block color is on.
Here are the steps you need to do. Step 1: Place a SoundSyncSwitch with an SW_A and an SW_B. This can be anything. Make sure to set Obj_arg3 to 1. Step 2: Place at least one Green Beat Block with an SW_A that is different than the SW_A AND SW_B from the SoundSyncSwitch. For example, if you set the SW_A to 0 and the SW_B to 1 for the SoundSyncSwitch, you need to make the SW_A for the Green Beat Block 2. Step 3: Do the same with at least one Yellow Beat Block, but, again, set the SW_A for it to something else than the 2 SW_A's and 1 SW_B you already have (for example: 3, in this case). Step 4: Place an enemy on any color and set its SW_AWAKE. Remember this: If you place an enemy on a Green Beat Block, then you need to set the SW_AWAKE for it (in this case) to 3. If you place an enemy on a Yellow Beat Block, then you need to set the SW_AWAKE for it (in this case) to 2. Weird, isn't it? Well, that's how you do that. Good luck! |
Cono |
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Member Normal user Level: 18 Posts: 68/71 EXP: 27689 Next: 2208 Since: 05-18-18 Last post: 1647 days ago Last view: 1074 days ago |
That helps for people getting in smg 2 hacking |
Main - Misc. ROM hacking - Super Mario Galaxy: appearing enemies with Beat Blocks' beat | Hide post layouts | New reply |
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