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03-29-24 12:26 PM
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0 users reading Super Mario Galaxy: appearing enemies with Beat Blocks' beat | 1 bot

Main - Misc. ROM hacking - Super Mario Galaxy: appearing enemies with Beat Blocks' beat Hide post layouts | New reply


BjornGmr
Posted on 12-30-18 03:43 PM Link | #96961
I finally figured out how to make enemies appear when a certain Beat Block color is on.
Here are the steps you need to do.

Step 1:
Place a SoundSyncSwitch with an SW_A and an SW_B. This can be anything. Make sure to set Obj_arg3 to 1.

Step 2:
Place at least one Green Beat Block with an SW_A that is different than the SW_A AND SW_B from the SoundSyncSwitch.
For example, if you set the SW_A to 0 and the SW_B to 1 for the SoundSyncSwitch, you need to make the SW_A for the Green Beat Block 2.

Step 3:
Do the same with at least one Yellow Beat Block, but, again, set the SW_A for it to something else than the 2 SW_A's and 1 SW_B you already have (for example: 3, in this case).

Step 4:
Place an enemy on any color and set its SW_AWAKE. Remember this:
If you place an enemy on a Green Beat Block, then you need to set the SW_AWAKE for it (in this case) to 3.
If you place an enemy on a Yellow Beat Block, then you need to set the SW_AWAKE for it (in this case) to 2.

Weird, isn't it?

Well, that's how you do that.

Good luck!

Cono
Posted on 12-30-18 09:08 PM Link | #96963
That helps for people getting in smg 2 hacking


Main - Misc. ROM hacking - Super Mario Galaxy: appearing enemies with Beat Blocks' beat Hide post layouts | New reply

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