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04-25-24 09:46 PM |
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0 users reading [Edge of the Universe] Edge of the Universe Main Level Design | 1 bot |
Main - SMG2.5 - World 6 - [Edge of the Universe] Edge of the Universe Main Level Design | Hide post layouts | New reply |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1518/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
It could just be made a cutscene. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
SuperPOOWAAA!!! |
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Member Normal user Level: 18 Posts: 29/59 EXP: 28683 Next: 1214 Since: 05-07-13 Last post: 4001 days ago Last view: 3899 days ago |
Not a killing black hole, a custom one, sort of a cutscene. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1527/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
Or instead, a smaller version of my fiery tornado idea (in the concept art thread) could act like a portal, like in The Wizard of Oz. Of course, it would be a cutscene. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
SuperPOOWAAA!!! |
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Member Normal user Level: 18 Posts: 47/59 EXP: 28683 Next: 1214 Since: 05-07-13 Last post: 4001 days ago Last view: 3899 days ago |
I hope the level design is kind of like Scarecrow's nightmares in Arkham Asylum. Floating platforms are a must. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1553/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
Not just floating platforms, but destroyed floating platforms! I can imagine a gauntley of those babies leading up to the Bowser door covering up the portal to Bowser's throne. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2087/3604 EXP: 14204759 Next: 204127 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
How about we actually talk about the actual level for once?
Since this is the final galaxy, it should focus on gravigen, and thus, gravity puzzles, since that's what Bowser is using to make all his galaxies and take over the universe. I think gravity is always nice, and it could be used especially here. We should also use lots of combinations of powerups, I especially liked the normal and Dash Yoshi part in the original game, and I think that should be expanded on. We could even go all out and do a mishmash of themes from all the different worlds like with the hub, reflecting on that hub idea we had with mini ones for each world. There's so much we could do but it still needs a design to expand on and wrap together all these different ideas. >inb4 tldr ____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
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Member Normal user Level: 55 Posts: 464/721 EXP: 1246635 Next: 67554 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
Erm, I don't really like the whole mishmash powerup idea. The level is supposed to be a dark warped wasteland.
That should be in FF. Fake final level and all. Maybe a destroyed and dark matter covered version of certain planets before, with some landmarks sticking out of the goop. Perhaps just a series of asteroid-like twisted planets at the beginning, but becoming denser and denser near the edge, with planets glued together, black holes under, over, and in the planets, and the end becoming just a smashed up gravity changing dark matter covered mess that Mario has to pass through, until the edge. Is it possible to make invisible walls? If so, a transparent tunnel showing a complete blank white platform with a glowing effect would be good. If not, just a long walkway. (past the edge.) ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2091/3604 EXP: 14204759 Next: 204127 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
yesh, they even have an invisible wall object in the game for use. They use it for stuff like 2D areas. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1558/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
Destroyed floating platforms woild lead to the white tunnel made of invisible walls. Dark mattr-covered planets from previous galaxies; maybe not. It could seem like how Gold Leaf was to Honeyhive. And with these asteroids coming closer together, saturn-like planets are at the beginning and as you go on, their asteroid rings collide, maybe even add some space junk platforms. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 465/721 EXP: 1246635 Next: 67554 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
Erm...what?
No, I meant just for the final preboss walkway. And for the close together part, I meant literally fused, with vinelike entanglement of streams of obsidian and dark matter, with black holes embedded everywhere, making a near maze. Near constant weird gravity shifts as the player progresses will add to the difficulty. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1560/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
Now I see about the walkway.
Exactly that about the fusion of asteroids. Large black holes would replace gas planets so that the blackholes have asteroid rings. And yes, dark matter and more blackholes everywhere. Also, why not have gravity puzzles as being some the "edge"? A giant alew of gravity puzzles parallel to each other that form a giant curve showing the universe's literal edge, ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Knarf |
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Member Normal user Level: 11 Posts: 9/17 EXP: 4438 Next: 1547 Since: 05-04-13 Last post: 3909 days ago Last view: 3733 days ago |
If we make a part of the background a black hole, it would be cool if we use the W6 blackhole froms SMG 2 ( you see it when stand on the spaceship)
Because it sucks astroids and stones in, And we can retexture it also to purple/green. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1568/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
I guess retexturing is easier than making a mew one from scratch.
Posted by Agent000 Instead irregular blobs of lava, irregular asteroids, planets, and platforms should be used instead. This level's death traps should be black holes, bottomless pits, Thwomps, Whomps, Tox Boxes, Spinning Thwomp Platforms, Pushy Walls, and possibly spikes. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 472/721 EXP: 1246635 Next: 67554 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
Erm, no. This is supposed to be a dark matter wasteland. Thwomps etc. shouldn't be here at all. Posted by gc ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2751/5087 EXP: 23820741 Next: 560959 Since: 07-07-12 Last post: 2205 days ago Last view: 767 days ago |
Posted by HolyRomanEmperorTatan um, I'm against most of those ideas except for the oddly shaped stuff. Although, it would be cool to have a stretched-out, twisted heap which is suppose to be a Thwomp... ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1574/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
Long jumping should required for the irregular platforms. Like it has been said before, this should major platforming and gravity physics but not as extreme as the Super Mario Galaxy's first star. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 474/721 EXP: 1246635 Next: 67554 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
It would be cool to have stretched out twisted everythings lying in the dark matter looking suspiciously like...well, many things from earlier. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1594/2912 EXP: 10065443 Next: 288953 Since: 01-30-13 Last post: 3198 days ago Last view: 3197 days ago |
There could be a section that has giant roller-like platforms that have one way gravity. The rollers should have electric barriers on them (not taller than a horizontal one) that you would have jump over. Also, there could be platforms that spin in place, but slower than the Spinning Thwomp Panels. And why not have spinning circles on layers? Dark matter woukd be present on the spinning ring layers. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Agent000 |
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Member mah kitty Level: 74 Posts: 738/1426 EXP: 3535194 Next: 118350 Since: 07-07-12 Last post: 2319 days ago Last view: 884 days ago |
There's been an idea that different NPC ships appear in this galaxy, fighting Bowser's forces in the background (or I guess as part of the level if you want.) And then when Mario reaches the actual edge of the universe, he's all alone. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2841/3627 EXP: 14055179 Next: 353707 Since: 12-24-12 Last post: 2265 days ago Last view: 2205 days ago |
Well, didn't the discussion suggest that the NPC's would appear in Final Frontier? o.0 ____________________
-MG3- IS HERE |
Main - SMG2.5 - World 6 - [Edge of the Universe] Edge of the Universe Main Level Design | Hide post layouts | New reply |
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