Kuribo64
Views: 19,851,504 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-28-24 05:17 PM
Guest:

0 users reading [Dry Boneyard Galaxy] Dry Boneyard Main Level Design | 1 bot

Main - SMG2.5 - World 5 - [Dry Boneyard Galaxy] Dry Boneyard Main Level Design Hide post layouts | New reply

Pages: 1 2 3 4 5
Tahcryon
Posted on 12-29-12 05:34 PM Link | #2328
This is a Ghost Galaxy so we need to have a ghostly feel to it with Dead enemies and a ghost like feel to it. It would be nice to see the ghost mushroom make an appearance here and take advantage of its ability to go through walls and be affected by light in a puzzle maze concept.

By cosmological

Post ideas for Dry Boneyard here!



____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



MK7tester
Posted on 01-05-13 09:17 PM Link | #3358
Didn't NSK make a design for this?


NWPlayer123
Posted on 01-05-13 09:19 PM Link | #3360
Yes but it was rejected by glem since that was before we thought of all these galaxies

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-05-13 09:22 PM Link | #3363
Either way, it should be more focused on Dry Bones and Pumpkin Goombas then actual Boos.

Also, we shouldn't have an inside part to it.

NWPlayer123
Posted on 01-15-13 05:30 AM Link | #6233
Yeah, I agree about the inside part since this is one of our 2 spooky galaxies and we need a balance.
I also agree about enemies. Boos ARE overrated (to an extent)

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-15-13 05:37 AM Link | #6236
We should also have some 1.5 or 2 scaled Dry Bones, for Super Dry Bones.

Tahcryon
Posted on 01-15-13 02:32 PM Link | #6245
So we're definitely having a Super Dry Bones?


I've never thought about this galaxy as a Boo level. I thought that it would be a land full of drybones or something

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-15-13 02:36 PM Link | #6246
It's just a spooky galaxy. It doesn't cater to any specific enemy really.

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 01-15-13 03:12 PM Link | #6249
That reminds me of the Dull Bones attack from Paper Mario: The Thousand Year Door, in Hooktail's castle. Pretty much, skeletons of koopas are all over the dungeon, then a Red Bones rises up, and resurrects all the skeletons.
Somebody mentioned something about a "Bone Bro." or something like that, like a skeleton of a Boomerang Bro. When that kind of thng is possible...
It would be interesting to have an eerily empty section.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

MK7tester
Posted on 01-16-13 05:25 AM Link | #6355
Well, the thought of Star 1 reminds me of BowieZ's music:

"Dismantling Big Dry Bones"

Cirnya
Posted on 01-29-13 01:37 AM Link | #10785
A bone brother? Like, a skeletal hammer brother that tosses many bones instead?

Please take my money.

On topic, perhaps a planet made entirely of bones can be a focus?

NWPlayer123
Posted on 01-29-13 01:38 AM Link | #10786
If enemy duplication ever is possible, I would totally make a model and get skele-bros working >:)
Also, that would be interesting, plus it does match what the galaxy is about.

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-29-13 07:18 AM Link | #10853
We have a billion ideas with duplication >.< and it doesn't seem to be happening anytime soon.

NoSkinnedKoopa
Posted on 02-01-13 06:23 AM (rev. 2 of 02-01-13 06:25 AM) Link | #12175
Alright, I came up with the name for this galaxy, so I should should get some part on this. In my original design, I had a huge planet that is all dirty and dark with bones layin' around. And in the middle of the planet, is Dry Bone castle. In Dry Bone castle, there are a lot of Dry Bone troops guarding the place. Along with Boos and Bomboos as well. You would solve some puzzles, then reach the boss. The boss was supposed to be a Huge Dry Bones, similar to the Dry Bones boss in Mario Party DS - http://www.youtube.com/watch?v=przLButz-ck . (This was obviously all based on BowieZ's theme.)
But, he also has normal dry bones troops surrounding him. I was thinking to throw Boo Mushroom in there as well.

Tahcryon
Posted on 02-01-13 08:23 AM Link | #12187
Castle? How the fuck would the Dry Bones MAKE the castle? Or did they just find an old, beat down castle and become the inhabitants of it?

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



gc
Posted on 02-01-13 10:08 AM Link | #12195
Hmm, the first part of the level should completely focus on atmosphere. Spooky music, bones and rocks everywhere and being eerily void of enemies would create a great effect. No ghost galaxy has ever tried to be anywhere like spooky.
Could the level be something like, starting with a small empty plain with bones and jagged rocks everywhere ; then a small climb up the side of a spire of rock, to enter an utterly empty catacomb lined with bones, with many paths like a maze, and lit with blue torches ; then emerging onto another plain with a small abandoned fortress in the middle, this time with a swarm of Dry Bones instead of bones, so that Mario has to run to fortress. Inside, he has to platform upwards, while avoiding and being swarmed by Dry Bones (like a smaller version of Hooktail's Castle from Paper Mario: the Thousand Year Door), with the boss at the top.
As Ghostly Graveyard is focusing on Boos, and graveyards, this should be totally different. :P

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Cirnya
Posted on 02-01-13 11:06 AM Link | #12196
Dry bones could totally make a castle.

A. They are technically immortal because they are dead, so they have all the time they need.

B. They could have been around for centuries or even thousands of years.

C. There's plenty of bones to make a castle with. Bone Castle. Hell yeah.

Tahcryon
Posted on 02-01-13 11:21 AM (rev. 2 of 02-01-13 11:21 AM) Link | #12200
A castle made of bones? That'd be a great idea. They sacrificed young dry bones to make strong and durable walls made of bones :3

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 02-02-13 01:11 AM Link | #12448
The boss should still be one giant dry bones and smaller dry bones and you have to "kill" them all to trigger the extermination switch and make the star appear.

____________________
"I hate playing musical chats" ~ Quote of the month

mariogalaxythree
Posted on 02-02-13 01:11 AM Link | #12452
Any way to have an original Boss I'm fine with.

____________________
-MG3- IS HERE

Pages: 1 2 3 4 5

Main - SMG2.5 - World 5 - [Dry Boneyard Galaxy] Dry Boneyard Main Level Design Hide post layouts | New reply

Page rendered in 0.041 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 237/237, time: 0.013 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.