Views: 20,012,492 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-23-24 04:40 PM |
Guest: |
0 users reading [Foggy Bog Galaxy] Foggy Bog Galaxy Main Level Design | 1 bot |
Main - SMG2.5 - World 7 - [Foggy Bog Galaxy] Foggy Bog Galaxy Main Level Design | Hide post layouts | New reply |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2325/3604 EXP: 14201113 Next: 207773 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
lol just like Paper Mario Sticker Star had with the same exact thing. Great idea HRE ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1831/2912 EXP: 10062729 Next: 291667 Since: 01-30-13 Last post: 3196 days ago Last view: 3195 days ago |
I have never played PM:SS. The jungle level(s) in that game have trees and such that you csn climb?
This galaxy looks like it might have enough ideas already. I mean, it is a foggy bog and we all kbow what it would look like . Edit: \/ Ah, I see. That screnahot prfectky caprures the feel of Foggy Bog, just needs more fog. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2326/3604 EXP: 14201113 Next: 207773 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2858/5087 EXP: 23814627 Next: 567073 Since: 07-07-12 Last post: 2202 days ago Last view: 765 days ago |
Posted by HolyRomanEmperorTatan We only know what it looks like. How the level will play out is a whole 'nother matter. ____________________
|
koopatroop |
| ||
Member Normal user Level: 24 Posts: 18/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
There's a bigger moon in Deep Dark Galaxy. ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
koopatroop |
| ||
Member Normal user Level: 24 Posts: 26/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
A planet that base off Somnom Woods(a place in MLDT)?
That place just wonderful! There also have electronic bog & fan plants! ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
koopatroop |
| ||
Member Normal user Level: 24 Posts: 40/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
Well, that may not be possible...
All right then,here is a little idea for this galaxy: This galaxy is require Luigi to get the star.(foggy effect start when enter the leve) Starring planet: A moon planet (from Deep Dark) covered by bog. Luigi need to use long jump + spin to reach the launch star.(Mario can't) ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3463/5087 EXP: 23814627 Next: 567073 Since: 07-07-12 Last post: 2202 days ago Last view: 765 days ago |
Being forced to use Luigi would suck. You should be able to beat it with any of the bros. ____________________
|
koopatroop |
| ||
Member Normal user Level: 24 Posts: 42/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
Oki Doki.
The moon planet has a light part & a dark part. Which part should be covered? (A sign board here?) ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3464/5087 EXP: 23814627 Next: 567073 Since: 07-07-12 Last post: 2202 days ago Last view: 765 days ago |
I'm planning more of a 'Goomboss Battle'-styled design for the level. ____________________
|
koopatroop |
| ||
Member Normal user Level: 24 Posts: 43/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
Ok, but dat may feeling strange...
A valley theme planet? The pillars are similar to the one in Fluffy Bluff Galaxy. But the top is flat, and is connect to some other pillars. The bottom is mostly covered by water surface bog.(Player can walk on that water surface, but now it's above the bog.)And player need to ride the leaf raft(from Starshine Beach) to searching around. Cloud Flower is requrie to reach the top of the pillar.(Wall Jump + Spin, and do it again) WE NEED TO WORK TOGETHER. DON'T LET THE ARGUMENTS HAPPEN. Your MAIN idea? ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1441/2178 EXP: 6555880 Next: 94784 Since: 12-02-12 Last post: 395 days ago Last view: 395 days ago |
Posted by koopatroop Interesting, would leaf rafts work on Poisonous Swamp collision, I wonder? Status: It was really, really fun, guys - thanks for the ride!
|
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2519/3604 EXP: 14201113 Next: 207773 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
If not then toxic terror is fucked as well since the entire first planet is that...But It might, clipping could always mess stuff up, which is why we put collision for it to glide upon JUST higher than the poison so it doesn't clip but not enough to be noticeable. ____________________ "I hate playing musical chats" ~ Quote of the month |
koopatroop |
| ||
Member Normal user Level: 24 Posts: 45/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
Leaf Raft still work on the water which player can walk on, not swimming.(If it's above the normal ground.)
But this time it's above the Poisonous Swamp collision. https://www.dropbox.com/s/4wrn0aqgxlni0vv/IMG_3130.JPG Pillar rough layout https://www.dropbox.com/s/1uoslr4cuj3ym9y/IMG_3131.JPG What's your main idea, Polari? ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
Dodecagon |
| ||
Normal user Level: 42 Posts: 43/411 EXP: 519840 Next: 1522 Since: 08-27-13 Last post: 3195 days ago Last view: 2820 days ago |
Looking back at this design it looks like Thwomp Swamp Galaxy won't be that similar to Foggy Bog or Toxic terror after all. |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2670/3604 EXP: 14201113 Next: 207773 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
Talking on the IRC about pitching Thwomp Swamp's ideas to this galaxy, something really cool I thought of would be using ice mario to cross a swamp that otherwise would be toxic and kill you. With complications of course, this is world 7 ____________________ "I hate playing musical chats" ~ Quote of the month |
koopatroop |
| ||
Member Normal user Level: 24 Posts: 50/111 EXP: 74508 Next: 3617 Since: 03-13-13 Last post: 3403 days ago Last view: 3261 days ago |
Wow! I have zee ice Mario idea,too!
Two planet for zee galaxy? A valley level(which like the place from MP9 in Time Attack - First Area), with fan plant(similar to the one in Somnom Woods) and Cloud Flower. And a large labyrinth planet(watch above). Player needs to seek the Sliver Stars. After all, fog & bog will gone. ____________________ Luigi's Mansion Dark Moon Full Soundtrack |
Dodecagon |
| ||
Normal user Level: 42 Posts: 163/411 EXP: 519840 Next: 1522 Since: 08-27-13 Last post: 3195 days ago Last view: 2820 days ago |
Posted by NWPlayer123 Will we still be using my river rapids idea? I mean, I know it's a bog, but I guess there could be a rushing river. We don't need to incorporate thwomps, of course, but we could still have those hanging spiders that you suggested. The fog could add a tad bit of difficulty as it would make it harder to see hanging spiders off in the distance. |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2672/3604 EXP: 14201113 Next: 207773 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
You tell me, you're the one with the ideas, if you don't post them, then they aren't being used, that's for sure, because they're in your head. I'm all for it though. ____________________ "I hate playing musical chats" ~ Quote of the month |
Dodecagon |
| ||
Normal user Level: 42 Posts: 166/411 EXP: 519840 Next: 1522 Since: 08-27-13 Last post: 3195 days ago Last view: 2820 days ago |
Posted by NWPlayer123 Personally, I'd like to stick with the thwomps, but I see how they could cause complications. I'd also like to pitch the idea of having planet 1 of Foggy Bog being peaceful and tranquil, with no enemies to be found and lots of coins and star bits to stock up on. When the player uses the launch star, they're flung into the foggy, deadly depths of Foggy Bog. A rather drastic change of tone, but I think that it would work pretty well. Planet 2 could involve some basic platforming and enemy battling (flipbugs, jumping spiders, mandibigs) before entering the river rapids section. |
Main - SMG2.5 - World 7 - [Foggy Bog Galaxy] Foggy Bog Galaxy Main Level Design | Hide post layouts | New reply |
Page rendered in 0.034 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 144/144, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |