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Main - SMG2.5 - World 7 - [Foggy Bog Galaxy] Foggy Bog Galaxy Main Level Design Hide post layouts | New reply

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SquidEmpress
Posted on 02-05-13 05:12 AM Link | #13640
It is from Spongebob. If there is an Sztec temple, no sadistic wheels of death please. They either made you fall off in the starting planet of Clockwork Ruins or crushed you to death in the other parts of Clockwork Ruins.

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NoSkinnedKoopa
Posted on 02-08-13 05:35 AM Link | #14283
I love SSL's idea. We gotta use that.

NWPlayer123
Posted on 02-08-13 06:01 AM Link | #14287
It doesn't really fit the galaxy.

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MK7tester
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NWPlayer123
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MK7tester
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NWPlayer123
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MK7tester
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NWPlayer123
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Tahcryon
Posted on 02-08-13 07:56 AM (rev. 2 of 02-08-13 07:56 AM) Link | #14295
Posted by Lord SSL
[image]

I'm thinking something like this, but at the end you must traverse an aztec temple. Except much foggier.

I showed that to Glem3, and he said it was great except he still is unclear with Foggy Bog. (No pun intended)

Bonus points if you point out what game that's from. ;)


I was thinking more of a giant swamp in the middle of the planet.

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Arisotura
Posted on 02-08-13 11:58 AM Link | #14300
Yay, another mass deletion. Next time something like this happens, I'll ban anybody who took part to it. I'm sick of mass deletions. >_<

Back on topic now.

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NWPlayer123
Posted on 02-08-13 02:05 PM Link | #14311
Posted by Polari
Posted by Lord SSL
http://edvardtoth.com/wp-content/gallery/spongebob/sb_02_kelpforestingame.jpg

I'm thinking something like this, but at the end you must traverse an aztec temple. Except much foggier.

I showed that to Glem3, and he said it was great except he still is unclear with Foggy Bog. (No pun intended)

Bonus points if you point out what game that's from. ;)


I was thinking more of a giant swamp in the middle of the planet.

Exactly, that's something I could go for. However, my original plans were for it to be a sort of jungle, so not much light comes in, but still being a bog.

____________________
"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 02-08-13 10:27 PM Link | #14409
The fog would be a great idea to conceal toxic water. If you go too fasr, you will in before you know it. It would be a nice challenge.

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mariogalaxythree
Posted on 02-08-13 10:28 PM Link | #14411
Did you guys model that picture? It looks AMAZING

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MarioMaster720
Posted on 02-08-13 10:31 PM (rev. 2 of 02-08-13 10:32 PM) Link | #14413
Polari I like that concept art. However i'll admit that I always imagined this level as a foggy mix of a NSMB Forest Level and possibly a NSMB ghost or mountain level.

Also Polari I'm guessing that picture us from Spongebob: Battle for Bikini bottom (because of the background. Also people have been talking about it lately) :3

EDIT: MG3 I'm 99,9% sure it's an image taken from/imported from another game :P

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gc
Posted on 02-09-13 02:15 AM Link | #14449
Heh, I always imagined this galaxy as a huge nonlinear fog swamped level, with a marsh (bog) at the center, and a mountain range, a forest, and a cliff surrounding it.

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There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

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NWPlayer123
Posted on 02-09-13 02:19 AM Link | #14450
Exactly, gc and MM720 are hitting it spot-on. I completely agree.

____________________
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Codybean1
Posted on 02-12-13 11:15 PM Link | #15064
Hey guys, Codybean here. I just realized that we moved to the new site, so I myself have some catching up to do!

My original idea for the galaxy was to be sub-linear, because having a huge non-linear world doused in fog proved to see a disorienting experience (I put fog in Starshine Beach Galaxy and that alone changed everything). I'd personally suggest having a sand floor so Mario's footsteps can at least be used as a reference to prevent getting lost easily.

Also, big set-pieces may be underappreciated when you can barely see them, perhaps we can just compose the level out of practical objects like giant ? blocks, at least for the very beginning of the level to ease the player into the more open parts of the galaxy.

Keep in mind that Foggy Bog, despite being the second-to-last galaxy, also tackles a game mechanic that the player isn't entirely familiar with. There is such a thing as good level design in a super-difficult level.


That's it for now, great ideas everyone so far!

gc
Posted on 02-15-13 02:25 AM Link | #15436
Hmmm...so the fog effect shouldn't be too overwhelming, because the point of the fog isn't to get the player lost in a huge landscape, it's to conceal tons of ambushes and traps (e.g. putting a heavy fog effect near a cliff...).
On another note, if you could post pics of your foggy Starshine Beach, that would be very helpful in concept art. Or if somebody else could post a video of a foggy nonlinear level...
Each section could be mostly linear. Like, with the swamp as the center, with paths branching off into the forests, the mountains etc.
And those branch paths having a few routes to take, all boobytrapped.
The fog effect allows for a lot of different traps. >:)



____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 02-15-13 05:14 AM Link | #15472
I think there was a pic of foggy starshine beach on the old forum, and Foggy Throwback Galaxy is in Martboo's curiosities with switches video.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great


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Main - SMG2.5 - World 7 - [Foggy Bog Galaxy] Foggy Bog Galaxy Main Level Design Hide post layouts | New reply

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